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IronPants

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Posts posted by IronPants


  1. I think it's clear that the primary intent behind the OA campaign was to show off the new stuff, rather than tell a story. I expected more interaction with the locals and more gruntwork, given the intro and the direction Harvest Red went.

    Resistance is still the benchmark of excellence for BIS campaigns, largely because it's such an immersive story. I think Harvest Red comes in second place, marred by the sudden and immersion-breaking warfare mechanics.


  2. I traveled by chopper when there was no one at the mission area in Panthera.

    Tried a radar mission in Duala and enemies were present. Restarted and got a defend mission, which completed before enemies showed up, though some apc started shooting before I spoke to the commander to end it. Exact same thing minus any shooting happened for the next two missions in a row; defend, mission completed about 20 seconds later.


  3. I tried to grab a huntir monitor and gas mask in the briefing phase of the first mission (first campaign) but couldn't; every misc item taken appears twice in the inventory and replaces whatever else is in those two inventory slots.

    I haven't finished the first mission yet but it's great, thanks!


  4. I agree that battlefield clearance is necessary; incapacitated team members are in exposed areas more often than not.

    Tried a new game with the latest version last night, and just as I was walking up to the commander to end my first (radar) mission, the game ended due to loss of civilian morale! All I'd done was attack the radar site, load up the truck and drive it home, so it was very odd to have the game abruptly end due to circumstances beyond my control.

    I noticed that the

    attack dogs in raid missions don't seem to move from their tightly bunched spot even when I approach to medium range. They've never posed a threat as a result. I like the idea of attack dogs but they should be free to quickly overrun our team once our location is known.


  5. This mission reminds me of Resistance. It's well thought out and enjoyable. I just started a new game and the first mission was defense. In the ensuing battle I captured a vodnik and drove it back to base - but when I spoke to the commander and completed the mission my vodnik disappeared. How about letting us keep captured vehicles (like Resistance)?

    I've noticed two oddities, including what froggyluv wrote about where many ambushed infantry ignore us. On a few occasions after chopper insertion one team member just walked continuously away, ignoring (but acknowledging) orders.

    Thanks for the mission!


  6. How many games that are released also contain the entire content of their preceding games in the series?

    It's common in simulations. Enemy Engaged: Comanche vs Hokum merged with the earlier game, Apache vs Havok for example. As for something new, the DCS series.

    Thanks for CAA1 and the opportunity to enjoy the great old works all over again.


  7. M1A1 suffers no damage to mobility or gun from M2 Machine Gun, T-90 can be taken out by a suprise flank attack from a HUMVEE. I assume it hasn't been fixed for T-72 either... which means OPFOR has no serious armor in the entire game, you're better off using a BMP3.

    This bug has massive influence on any kind of WARFARE type game, especially playing against humans. If my entire 12000 Rubels worth Platoon of T-90 can be taken out by a few lucky Humvees costing 400 each, what's the point of using tanks?

    I'm also disappointed that this was not fixed. Fundamental problems like this should be fixed ASAP, not wait around on the backburner. It ruins any mission with soviet tanks, which is the vast majority of them!


  8. Why hasn't anyone pointed out that Warfare is a multiplayer game mode? That's the reason it's so out of place in the campaign. Simply dropping Warfare mechanics in and leaving it at that was just lazy. I think the RTS aspects (money, factories pumping out units) of Warfare are not well thought out, but still a permissible abstraction in a multiplayer environment (because it facilitates large scale strategic conflict even though it's a lazy way to do it). However, in any kind of mission that tries to be serious / milsim it's a huge immersion breaker.

    That said, get your facts straight! There is NO "Capture The Flag" going on whatsoever. Warfare lineage does go back to "Capture The Island" game modes, but the two are very different.


  9. When you "HOLD YOUR BREATH" you are holding your breath in..you are essentially holding onto it, it makes perfect sense what the original poster is stating.

    When you exhale (after afterwords) it is more like letting go of your breath/releasing it.

    Hence it should be labeled otherwise, nothing really to argue with that. Unless you start overthinking it of course!

    You do realize that words have multiple definitions, right? In context, it's clear that this refers to the following:

    2. respiration, esp. as necessary to life.

    'Breath' does not only mean 'the air in your lungs' - it also refers to respiration, or 'the breathing cycle'.

    But I suppose knowing the definition of a word and how it contextually relates to a particular use is "overthinking it"...


  10. 'Hold breath' does not refer specifically to any point in the breathing cycle; why do you assume it means 'retain as much air as possible'? What are you doing when you consciously loiter at one point in the breathing cycle (i.e. after exhalation) then? Holding your breath, that's what.


  11. Thank you for this! Default behavior for disposable launchers is ridiculous.

    I suggest making it take up 1 single ammo slot in the primary ammo slot. In reality the AT-4 isnt taking up any space that you need, your pouches are still there, its just either slinged on your back or carried in/on a vehicle.

    I second this suggestion. There needs to be an actual advantage to using the disposable launchers rather than just drawbacks. By making the rocket take up 3 slots you're effectively giving it the same encumbrance as an RPG7VR + launcher, which makes no sense. The number of slots taken up should approximate the relative weight / encumbrance of the weapons in real life.

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