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Inman

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About Inman

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  1. Inman

    Ww1 minimod

    ProfTournesol, this link from diggin.robot Putilow m/02 - is full informate for 76,2 mm russian field canon!
  2. Inman

    Ww1 minimod

    Prof Tournesol, what russian canone you like to see in the your mod? Now i study russian fortress artillery in year of 1877-1914, can send you some piktures canons, what RIA (russian imperator-s army) use in 1914-18. I think, you like to see not too much canons...i think, you need for russian artyllery 100% - 3 inch (76mm) field canon mod. 1902, possible field canone  mod/ 1900, field howitzer 107-122-152 mm, models....well, some - from 1877, some - from 1880, and some - from 1900-1912 year. 76mm field canone mod.1902 i see in "Liberation mod", howitzer 122 mm - in "FDF mod". Looks wery nice, screen-shots you needed?
  3. Inman

    Earth Works and Other Objects

    To POPKA: Can you modificate your objects "Earthwork 6" and "7" from short wariant to long and some highest wariant? Like this: My Webpage My Webpage
  4. Inman

    Ww1 minimod

    Thanks for pictures! Its great... When you planning release your addon?
  5. Inman

    Earth Works and Other Objects

    Possibly, All of the proper lods are there so I dont see why not though i haven't taken a look yet so I can't be certain. I'll put some more work into them in a week or so when i have some more free time. Hello! Only now i see this addon...i hawe little question for you as addonmaker - can you do some modifications for yours defence position? I can not create objects (i'm gamer, not creator), buth hawe interes for build reality field position for battlefield of WW1 and WW2....and all another battletime. Troubles with field defence for WW1 you can see this: My Webpage Need help...
  6. Inman

    Ww1 minimod

    More "demo" positions... Gun shelter(object from FDF mod): My Webpage Trench from "PC foxhole" objects: My Webpage Trench from sky: My Webpage Infantry in "wall" trench - incoming by waypoint... This funktionally trench - all soldiers can crossed frontal and back breastworks an the any places, can shuting from any place on breastwork. Buth....soldiers like go away from trench in the battle - for contrattack: My Webpage MG inside "trench" from breastwork from Ciwil War mod: My Webpage And "reality" trench from CW mod breastworks, with MG pill-box on the horizont, MG places and infantry in the battle position: My Webpage Buth two last trench - not functional for battle, AI can NOT cross this types of breastworks. So, is only pictures of tupes, what we all can build, buth can not use for 100% effect. And build position from this objects - is too long, and mission can by too heavy for computer.
  7. Inman

    Ww1 minimod

    What island and what objects you used for this battlefield? I dont remember in my OFP breaswork like your. We can barter "mission" without soldiers, only def positions. Distance from frontal and back breasworks can by longer at reality, but we can install inside some objects - traverses, ammo boxes, barrels, tents or something also. About quite low - write, now i constructed (from objects)trench, what hawe "shuting sectors" and "shelting sectors" - for full high soldier. Troubles about "crossing" trences can by released from traverses...for this recomend used object, what can be crossing units.
  8. Inman

    Ww1 minimod

    That is answer, why i like use PC foxhole and trenches from Finmod - AI soldiers CAN cross this objects. Not ewer time (sometimes they like com into redout from "PC foxhole" from gate,not from wall), buth can do it. I dont know, hawe is released by creators...buth is fact.
  9. Inman

    Ww1 minimod

    Yes, i see this piktures from Hindenburg line. I hawe little collektion photos(aerial and on the ground) and maps battlefields of WW1, from internet. Need this for theoretical studies and field searching....i research defence objects from 19 century, WW1, years of 1920-30 and WW2. Fortress, forts, redoubts...some battery, field fortifications and especially - "beton-objects"(pill-boxes, shelters, and all...). Thanks for creators Finnish MOD - i see in his wery nature trenches, shelters and pill-boxes. Wery realistik russian pill-boxes from Liberation MOD - i hawe contact with creator this objects,in role of consultant. Great and wery, WERY realistic pill-boxes - from checz MOD ACSR1938, buth i hawe troubles with installing MG inside pill-box. About modernisation "PC foxhole" - well, i dont work in O2light or another programm.... Yesturday install Willbur...something island create, buth in WRP-tool i hawe troubles with correctly installing directories with texture and all another needes files. need studies more. I hawe idea - create objects look like breaswork: - frontal breastwork, long 15-20 meters, with imitation of bags with sand, with embrasures for fire; - back breaswork, long at 10-15 meters; - trawerce. Do it all lpossibility for crossing AI soldiers. Buth....cannot do it - i am not able.
  10. Inman

    Ww1 minimod

    Ya, thats write - this foxhole my favorite object. For trenches is too small, i wonna see his longer in 2-3X(30 meters...), and more widely. I think, is a good for theme WW1, if use in long-widely modifikation, and....turn around. Frontal breastwork with gunners places transformed in BACK breaswork. Strong and high back breaswork transform to frontal breastwork, do his not so high....do his for high of soldier siluet in shut position. On the flanks objects - trawers...when you build position, this trawerses look like real, especially if create hole in back breastwork. Big object "trenches" from No mans land - i think, is worked only on the field, not on the ewen small hills. Places for soldiers in the trench by scripts - i think, for narrow trenches is a good. Buth how is worced fpr many soldiers? Now my "battles of WW1 style" - is 100-150 fighters...30-80 in defence, all another - charge. Now i reconstuktion "battle for Galicia, 1915-16", rusian offensive....reality - 10 attack was down from MG-fire, i can not destrojed all MG-position by gun-fire.When i crossing wire line, i was shut down from the infantry, contrattacked from second trench... This battlefield here: My Webpage
  11. Inman

    Ww1 minimod

    ProfTournesol Well....i hawe only one or two time work in WRP-Tool....hawe no any user guide for this programm....especially on russian language. And look like, i uncorrektly installing this programm. I think, teaching my self for WRP was wery long time... If you send me link for last wersion correktly WRP-tool programm, mayby.....i luck on this time.
  12. Inman

    Ww1 minimod

    Fortress for Napoleonic MOD: My Webpage My Webpage Field position for Ciwil-War MOD(+ Napoleonic MOD) - lunetes, redoubts and battery: My Webpage More trenches-line: My Webpage My Webpage
  13. Inman

    Ww1 minimod

    Fort: My Webpage My Webpage
  14. Inman

    Ww1 minimod

    @ProfTournesol nice pictures, my primary intention is to create a players friendly map, with no "trench built as an object" which cannot be crossed by soldiers. And then of course my map will not be realistic cause the trenches will be "WRP built", so much too big and much too wide (OFP limitation), BUT playable. Of course everyone is welcome to create its own WW1 map, i'll be pleased to release it with this mod. I create playable positions. Off course, not always my positions can by crossed by AI...when i hawe this troubles, i am re-building defence, changing objects or installing "gates" for AI soldiers. At the moment i've created a map with a very long WRP trench (several hundreds of meters), a no man's land in front of it (with craters, destroyed houses and dead trees). How deep and how latitude this trench? Mayby, you can build realistik fort from fortress Verdun, or another place? I can not worked in WRP....but i hawe this idea for release. I build many "the fort-s", buth hawe some troubles - is create from wery meny elements, AI hawe troubles with crossing wall-s...only from gates and gun-posts. I think, war for fort with hundred meters long walls and reality trewerses inside,what defending casarmes....its funn! If someone can provide me with players' friendly "trenches as object", i'll be very pleased to use them. But attacking a trench that cannot be crossed by AI is not fun. I use object "PC foxhole" - in role of "breast-work". This object - is a short trench for 2 soldier. Is not long - look like 8-10 meters, 2 meters on the ground. Wery gud sit down on the relief. AI soldiers can crossing this object. From "FinnishMOD" i use "W" trenches. AI soldiers can crossing this object, buth i dont know, haw did i can install soldiers inside the trenc for defend. Tanks dont like this objekt - "epylepsia" waiting tank, what cross the trench. Wire line - i like destroying types, buth AI dont like any types - dont wonna cross this, destrojed is or not. So, i create wire line from sections, with the gates for AI. If you want, i can send you addon "PC foxhole", and finnish trenc....if found last one in addon folder. My e-mail i send you in priwate messige in december.
  15. Inman

    Ww1 minimod

    N1 - def. line like "breastwork" with MG pill-boxes, foxholes and obserwation posts. Wire line - i create his TOO STRONG...no body can not teke it. So, is pikture - only picture. N2 - functional position. Wire line can be destroyed, trenches wery reality... Wire - from Cheh Mod, trenches - from Finnish Mod, version about WW-2. N3 - full funktionality defence of riwer coast. Line from "infantry stronghold points" with lond wire-line. Now i losted my "french" soldiers... When installing some addons, this group (AIA French army) losted functionality.... Japans infantry - also "dead".
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