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Iroquois Pliskin

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Everything posted by Iroquois Pliskin

  1. Iroquois Pliskin

    what do you call this shimmering effect?

    You may be right - http://wiki.step-project.com/Guide:Z-Fighting
  2. I can confirm that the zone outside weapon floating point turns the character at the rate one would expect. Why was it set to a 1000 in the first place? :eek:
  3. Iroquois Pliskin

    Grenade Launcher sight

    On the contrary, OP - the ladder GL sights have always been useless in ArmA. The aimpoint works as it should: 1) Adjust pageup/down for range, 2) RMB or whatever key is assigned to your optics = fire. Range adjustment changes your view to account for it, so just place the red dot on the target & you'll hit with 95% accuracy on targets at 100, 200, 300m increments.
  4. Iroquois Pliskin

    Development Blog & Reveals

    Love it, is that the latest dev build? The current diamond sights are unusable.
  5. Iroquois Pliskin

    MP COOP GITS EVOLUTION - main thread

    Ah so that's the purpose of those hovering Kasatkas. Enemy paras would be great. :D
  6. Iroquois Pliskin

    if i buy arma 3 will it upgrade my lite to full

    I think you may have to re-download the full Alpha again.
  7. Same as with ArmA II, which took some time to getting used to on Cherno = on, I always have it either on Low & Very Low - gives a nice balance to the scene. FPS decrease starts at Normal setting per my observation, since I think that one applies ambient occlusion. http://en.wikipedia.org/wiki/Ambient_occlusion http://www.geforce.com/optimize/guides/ambient-occlusion
  8. Iroquois Pliskin

    Taking the scroll menu to the chopping block

    Now this is bullshit. Almost 8 years. EIGHT YEARS and I can't get used to it, prompting either fuck-ups or taking me a lot more time to do the simplest of things (OPEN THE God DAMN DOOR!), than otherwise would have with an efficient system.
  9. Iroquois Pliskin

    Where is the performance thread?

    Sticky in troubleshooting. http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS
  10. Iroquois Pliskin

    Low CPU utilization & Low FPS

    I remember we had identical threads on this very same problem of underutilisation at ArmA II launch, but PhysX could be the straw on the proverbial camel's back this time. Hope not. P.S. Mind you, 32-player Warfare (By TeeTime) w/out AI run perfectly - I'm playing one right now, but add AI and it's all downhill from here.
  11. Iroquois Pliskin

    MP COOP GITS EVOLUTION - main thread

    Have to say that the intro is brilliant; I like the new base, rank structure appears to be working. The only issues that I can spot are: Grey map area doesn't update to current AO after airbase is taken & there's no Repair Truck at base - engineers can't construct FARPs. <-- Looks like Ifrit is the rep, couldn't find it tho. What's the concurrent number of AI at any given time in version 1.1 (1.2)? Server performance went up by a lot, but I'm counting about 40-50 AI in the AO with Ka-60s included.
  12. Iroquois Pliskin

    To Clarify:BIS, is the 'new' ARMA3 engine as is?

    Way to go offtopic, demagogue. You're saying F-You to every MP mission that has more than 50 AI. We'll see how people will like that.
  13. Iroquois Pliskin

    Low CPU utilization & Low FPS

    Anyone know at which point infantry ragdolls become active? I'm guessing point of death/bullet penetration?
  14. Iroquois Pliskin

    Low CPU utilization & Low FPS

    Wouldn't call it a lie... but if they admit they can't, then everyone will have to downsize at retail release: No more evo/domi/warfare.
  15. It's not about grass. If server CPU can't cope with AI & physics simulation, it will lower clients' FPS! God knows why that is the case - always been so. ---------- Post added at 00:26 ---------- Previous post was at 00:24 ---------- We survived ArmA II with this... but here we have an additional layer of simulation - physics. No idea how the servers will run Altis with all these vehicle assets & AI, both of which have a PhysX component that needs to be calculated now, compared to ArmA II. They probably won't.
  16. Iroquois Pliskin

    To Clarify:BIS, is the 'new' ARMA3 engine as is?

    You can argue all you want with strawman logic - this game will be unplayable on release on Altis with anything more than 50 AI (via a dedicated server!), if this problem persists. If 2-8 player Co-op & 32-48 Berzerk/Blitz is the future of ArmA III, then I'll shut up, but I'll still shed a tear for Warfare CTI, Domi & Evolution. ;')
  17. Iroquois Pliskin

    High fps but stutters

    Probably this. Set Textures to Medium with the rest on High/V. High.
  18. Either that or poor multicore performance in A3A with AI/physx, but probably both, since I've seen dedicated 2600K/3770Ks at 4.5 GHz dragged to their knees with Evolution/other missions. If server FPS drops to, say, 15-20 - your (client) FPS will drop as well.
  19. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    Hey, this thread. :D Voted for dedicated weapon keys.
  20. Iroquois Pliskin

    Taking the scroll menu to the chopping block

    Toggle wouldn't be the most preferable option in combat, but I bet this radial action menu could have a setting to switch between the above-mentioned activation methods. :) ---------- Post added at 12:45 ---------- Previous post was at 12:38 ---------- I've similar stories to tell. At least we're not stuck in a long & awkward frag nade throw animation anymore, right? :D
  21. Iroquois Pliskin

    Taking the scroll menu to the chopping block

    Good implementation -- is it a single key press activation like in Crysis 1 (Depress MMB, cursor over action, release MMB), or does MMB toggle the menu on & off? The former allows for non-stop movement, http://www.youtube.com/watch?v=ZOkBtVELu7c Maximum armor/strength/stealth - that's being activated via a radial menu.
  22. Iroquois Pliskin

    Low CPU utilization & Low FPS

    Have to QFT here. With physics simulation being added this was quite a predictable result, unless everyone expected us to play nothing but Blitkrieg PVP with no AI. :p
  23. Iroquois Pliskin

    Taking the scroll menu to the chopping block

    Scroll list & F-cycle are, frankly, crap. Good thing that there's 1 less item for me to worry about on the F-key - dedicated grenades FTW. Here's the megathread, http://forums.bistudio.com/showthrea...rface+controls One proposal was as such, Dedicated number keys for all weaponry & equipment -- as it stands, number key row isn't used (yet again) in A3A atm. Scroll list needs to be unloaded of these actions, the rest can become context-sensitive with a single action button = Point at door, press X = door opens with no danger of accidentally placing the satchel, or switching to your AT, or doing whatever there is in the scroll menu at that time. F key can then become the fire selector for primary weapon - Safety/Single/Burst/Auto - that's it. P.S.: But then they'd have to rework the AI command mechanics - Oh God the cries. :O P.S. 2: Basic infantryman comes before the glorious AI commander = Everyone has to use the above actions/items/weaponry, not everyone takes up AI command in the game.
  24. Iroquois Pliskin

    MP COOP GITS EVOLUTION - main thread

    BTW, I think the grey circle area doesn't change to the next target after capping the first town - the airbase.