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Everything posted by Iroquois Pliskin
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Not the radius, the deadzone. You want to approach the ladder, point at it anywhere for it to be activated by simply pressing the middle mouse button - this system is already in place, but again, the deadzone is so narrow that, as you've said, it is similar to trying to find a single pixel on the screen.
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I think you got trolled, son. Happens to the best of us.
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Windown 7 Desktop Theme for ARMAIII
Iroquois Pliskin replied to wolffy.au's topic in ARMA 3 - GENERAL
Thanks, a few days ago I was looking for latest ArmA III screenshot pack to use as WP. -
I can guarantee you: that no matter the size of the urban areas, every single building will be boobytrapped with tripwire IEDs, so this man is right.
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Oh, jezz I totally forgot about the radio chatter. Let's just say that it is a good thing, that they disabled it for the duration of the presentation at GamesCom.
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Meant to say post-processing effects - as a last resort you could disable these in ArmA III.
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Armaholics. :p For free consultation, call 1-360-270-180-90-ArmA.
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Here's part 2, if you haven't seen it yet, yViDJGTCZ5E The animations are a marvel to look at: so fluid, so precise and intuitive. I'm already creaming my pants for some CQB PVP action. Is there a tea-bag stance? :icon_mrgreen:
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Make it transparent, displace it off the centre of the screen, use a hexagonal shape for the wheel, use smaller fonts - lots of options to refine it and make it competitive. If done right the whole thing shouldn't be larger than your compass. ---------- Post added at 10:42 ---------- Previous post was at 10:31 ---------- P.S. What I'm talking about here is the action menu (right edge of the screen), it can successfully be ported to a radial style design. I do agree on the command list with 1-9 number keys being more efficient. The rose menu should be test run for action first.
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Oh boy, somebody is going to get their ass whooped in Domination. That means everyone!
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The menu system is fine, what needs to be done is to refine it to suit tasks which you accomplish often, such as: entering a vehicle from the driver's/passenger's seat, using ladders, opening doors and so forth - all this needs to be done with a single keypress. If you're standing beside a vehicle and pointing your crosshair at the driver's door, then the system needs to recognise the context of the item with which you want to interact. And the current system does act in this way - ever tried to single-click open the rusty gates on any compound? Yeah, quite tricky, but it can be done, if you get your crosshair into the required deadzone to pop-up the action. Simple solution: refine the iconography, increase the crosshair deadzone for items to be activated. P.S. For in-vehicle interaction (flaps, gear up/down, switch to gunner/commander's seat) some sort of "rose menu" as has been mentioned before would be ideal. Such menu could be activated by depressing the middle mouse button and using the mouse cursor to highlight an action, then releasing the MMB - all done with a single keypress.
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Holo sights, zooming and scope sights
Iroquois Pliskin replied to Psychomorph's topic in ARMA 3 - GENERAL
This. There's already a topic on RTT, but good examples nonetheless, OP. -
What if IRAN will be defeated before Arma 3 will be released?
Iroquois Pliskin replied to ihatecheaters's topic in ARMA 3 - GENERAL
No one expect the Intelligence agencies, and special authors have special connections. :) -
¯\(º_o)/¯ 8_T5z-gUta0 Wish I could watch it again like the first time, sniff, sniff. Enjoy
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I might as well steal your old sig now - "IT'S A SIMULATORZ, MAEK OL THE THINGS, DEVS!" If you don't mind, of course. :p The particles is definitely Nvidia's work, I tell you! 44b7oOn32CI If people can get the hang of it in such a noisy environment, then BIS have done a great job on ergonomics and user-friendliness. :)
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The MRLS launch and the impact itself is VERY believable, that random spread on target also adds authenticity, and O-M-G shell artillery particles shooting out the side of the muzzle suppressor is something we didn't even dream about - the particles used in each situation is perfect, nothing less, nothing more. What's new since E3: claymore mines and tripwire IEDs, presumably, with other kinds of personnel mines. I remember having a blast (-trollface-) rigging various WF town capture points in ACE2 with claymore/tripwires, but now with 70-90% of the buildings being enter-able in ArmA III, you can expect a lot more sneaky action. At 20:11 there are some sparks against the metal railings - reminds me of Source engine tech demo back in 2003, showcasing different material simulation: from wood to plastic and concrete - could it be...?! Is PhysX a miracle worker? ;)
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What if IRAN will be defeated before Arma 3 will be released?
Iroquois Pliskin replied to ihatecheaters's topic in ARMA 3 - GENERAL
Oh, I fear this topic will now get locked... time to promote CHKillroy. Marg Bar AMRIKI! BXOOsTCAPp8 It wasn't me who bumped the thread, there has been a little drama preceding my post that has since been deleted, and this video is oddly on topic - if Iran gets defeated before ArmA III, then we will... roleplay. YEAAAHHH. :cool: -
This. An Ivy Bridge/Hasswell i7 quadcore in the high 3.3-3.5 with turbo up-to 3.9 should be able to run ArmA III on iGPU. ---------- Post added at 13:29 ---------- Previous post was at 13:22 ---------- GT540M is a Class 3 mobile GPU - http://www.notebookcheck.net/NVIDIA-GeForce-GT-540M.41715.0.html You should be able to, since ArmA's engine is CPU-bound, so your GT540M will do decent FPS, provided you turn off HDR, SSAO and AA. I used to have an i5-430M + GT330M, which is Class 3 GPU as well and it ran acceptable, though the processor was the limiting factor.
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There was a T junction at one point, this is probably the armoury's random scenario generator.
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He drove off a cliff again. :p That APC exhibits great traction - probably the new physics involved.
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New 10 min footage from GC, reposting from the Media thread - http://videos.pcgames.de/video/10238/ArmA3-Gameplay-mit-Entwicklerkommentar The training camp concept is very sound and I do like the artwork used throughout the scenes. Reload anims @ 3:39, sweet underwater ragdoll @ 5:45.
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Day Z Announced as standalone title.
Iroquois Pliskin replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Forget about current generation consoles, they will phased out by the end of next year. -
Arma 3 Community Alpha - Announcement!
Iroquois Pliskin replied to royaltyinexile's topic in ARMA 3 - GENERAL
Any delay would be due to physics engine migration from PhysX 2.x to 3.x - they've said that during E3. -
Multiplayer Balancing - Will Arma3's MP be balanced?
Iroquois Pliskin replied to BLSmith2112's topic in ARMA 3 - GENERAL
Options 1 provides great balance: either 6 Hellfires, 0 AA, or 4 HF, 2 AIM/Stinger missiles, or 2 Hellfires, 8 FFAR rockets, 2 AA. Compared to AH-1Zs in ArmA 2 with 8 HF, 2 AIM AA, 40 (48?) FFAR - this alone lower TAB+click spam against ground vehicles. -
http://mfcti.sourceforge.net/MFCTIInstructions/Instructions.html#CommanderStructureOptions Pretty much all of the WF features are here, I guess BIS have refined the concept and brought it to a very high standard by introducing unique factory building models. Incidentally, this is exactly what I would love to see them do with other gamemodes, since every created mod is property of BIS. :)