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Iroquois Pliskin

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Everything posted by Iroquois Pliskin

  1. Shweet Justice. You fvcked up? You want to try your trolling attempt online again? BUY another copy of ArmA II! Remember, cheaters, support your favourite trolling platform. Regards, ---------- Post added at 14:48 ---------- Previous post was at 14:43 ---------- g_VtIkF8pDY
  2. Iroquois Pliskin

    Cover Systems, Lean & Realism

    Yeah, Smookie has it sorted in concept, only thing we can argue now is detail and the (subjective) speed of certain animations. Smookie, what about further CQB goodness in terms dedicated weapon/equipment mappings on the number row? I bet you and a 2D artist could rework the entire weapons selection mechanic in two days, simply because you're so awesome and you have the right concepts in your head. :icon_twisted:
  3. http://www.gamer.nl/video/375205/daniel-speelt-met-de-oculus-rift-vr-bril High resolution footage of the hardware and impresionante impressions 1 min into the video. ---------- Post added at 11:28 ---------- Previous post was at 11:16 ---------- HO-LY shit! Via http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=15388 http://www.wolfire.com/ This, GCThInmzjXw And this, UOrUAnmOXTA Are made by the above studio/man. I can see indy Devs, such as the Creators of Amensia: Dark Descent, Penumbra and many others jumping on the bandwagon of this particular headset, if it's really that good. Needless to say, BIS better be on that same list! ---------- Post added at 11:44 ---------- Previous post was at 11:28 ---------- Like I said, VR band wagon is best band wagon. Routine Greenlight > Lunar Software's Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=92985806 d9XrsWUO9sw Frictional Games have set the standard for the genre with Penumbra and Amnesia, let's hope whatever comes next, employs the same winning formula of suspense. ---------- Post added at 12:32 ---------- Previous post was at 11:44 ---------- STOP the presses! Read all about it! What the user actually sees while wearing it, Told you the optics were epic: at point blank to the lens, you'd see the whole scene, including the weapon, though at the same time I'm not expecting to spot the actual screen edges - pretty fucking natural vision. WOW, the way he wields it in his hand, leaves the overall impression of the device being under 200 grams. Compare that to Sony's HMZ-T1 with 45 FOV, http://s3.gizmologia.com/files/2011/08/Sony-HMZ-T1-por-dentro.jpg You impress Saudi Arabia, you impress the world. I can see Mr Luckey getting a monopoly, if he can pull this off.
  4. Iroquois Pliskin

    What shall we do with the radio chatter

    Watch the above OFP video: the only difference I can spot is the "radio" filter itself on communications, then there's more varied responses and reporting by AI, better voice acting in general. No other difference to be found, honestly. The OFP system must be used in conjunction with very specific keywords and reporting structure must be such, that it is streamlined and is not heavy on the ears. See above example of "bearing vs. clock position".
  5. Iroquois Pliskin

    What shall we do with the radio chatter

    Can anyone provide detailed input on a voice synthesiser option: would it use a lot of CPU power client-wise? It seems to be the best bet in terms of quality, though I'm not sure you'll be able to find a proper one for cheap. gyKj-6oqcwE Microsoft Sam is an free alternative. :p J8Hi_NCYNTM Second option, which I wouldn't like to mention, but I will - Dragoon racing by CM has "pretty decent" (read better than ArmA II) radio chatter. Third vote goes to the original OFP, though I haven't played it, recorded footage gives a good impression. Could be swapped for second place in my opinion. qeg6NUeP86I ---------- Post added at 21:12 ---------- Previous post was at 21:06 ---------- THIS! Compass direction is used in PvP, should be used for general AI chatter as well, and will be easier on the ears, "Contact, APC, bearing <small pause if needed!> 0-9-0, 800 metres" vs "Contact, APC, Twel-ve.O.Clock, 800 metres." I think the bearing syst is best, you could even introduce a pause between the word "bearing" and the first digit of the direction, it adds immersion, as if the AI is actually checking his compass to confirm and then relay info. Plus, you can have variations to break the monotone, "Contact, 1-8-0, Close" With no target type reported. "Spotted, sniper, 2-5-0" With no range reported. "Tank, North, 500 metres" North reported, instead of 0-0-0 or 0-0-1, or 3-5-9 etc - Devs could set the deadzone range for North-South-East-West, you get the idea.
  6. Iroquois Pliskin

    Cover Systems, Lean & Realism

    In fact, if the current SMK animations in ArmA III succeed, "sticky cover" or "back-to-wall" could be later added in an expansion, or a patch. Everyone, observe the following footage, OTDDwKQncEY Notice 11:05 - quality is top-notch, flawless in operation and utility, only way Pliskin could get a bigger boner right now is by having dedicated weapon/equipment bindings on the number row keys, which are currently being occupied by AI command interface. *GRR* P.S. I laugh at all the dreamers of superficial features and impractical adaptations. What we have here is enough for CQB, provided we get proper dedicated weapon keys for easy transition/swapping. I think the long wish lists are a case of "IT'S A SIMULATOR, MAEK OL THE THINGZ DEVZ". :D
  7. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    I'm done in this thread, since I'm the one answering technical questions and not worrying about superficial things, furthermore, I think everything had been sufficiently explained in previous posts: from number row weapons/equipment mechanics, to in-vehicle interaction, to automatic AI command toggle via unit selection and various options for the remaining few Actions: Single key/button, radial gesticulate menu, radial interactive menu. I hope they didn't outsource their UI artists and designers to standalone DayZ. P.S. To everyone else still not "getting it", count how many times during the following demonstration the player had to resort to AI command, yViDJGTCZ5E 44b7oOn32CI Hint: zero point (zero). If the entire demonstration at a world-class Entertainment Expo bases itself around the player and his interaction with the world, then the next course of action is self-evident, especially when you look at those smooth transitions, reload animations, stances and otherwise fluid gameplay. As the player switches to his sidearm via the scroll list at 2:10, one of the Demi-Gods remarks, "The controls are in no way final, it may feel a bit clumsy now, but we're still evaluating." By the way, one part of the interface looks entirely complete: the Gear (G Key) menu - looks Great! OTDDwKQncEY Second(Third?)-in-Command Officer comments on AI Command menu at 10:13, "Last year, we were still showing the old system and right now we're in the middle of prototyping the interface (that command our AI)." *A New Hope for the Age of Reason*
  8. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    Don't lie to yourself. suhv-JI4OeY The guy plays BF3, likes ArmA/DayZ, but probably won't be staying due to controls, which create absolutely shit CQB dynamics. I'm not saying ArmA should be, or ever will be BF or Quake e-sports, but there's a reasonable solution to provide entertaining, dynamic gameplay on small-ish TvT maps. Dynamics won't equal COD, Quake, Unreal Tournament, or BF, because long transitions between weapons and other animations used are the limiting factor. We need the remove the irrationality, surrounding the number row keys from the equation, because if things stay the same for weaponry and equipment, Smookie's animations go down the toilet. Please, please don't lie to yourselves. ---------- Post added at 14:26 ---------- Previous post was at 14:19 ---------- You'll know it's THE game when you can kill somebody with a TOW missile 3 km away. I can't believe people are in favour of the scroll list or the current weapon mechanics. Jesus wept. Tactical vests apparently don't exist and we're subject to World War I infantry mechanics.
  9. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    DayZ argument doesn't fit here, DayZ is successful due to the map of Chernarus and MMO-like Hive server, which saves stats. If you point these same players to ArmA II, they'll tell you it "SUCKS". Again, these clunky controls are not fit for playing competitively online, where you have to fight while your CO is yelling, "DEPLOY THAT MG!", as you scroll the list of death and then ALT+F4 in agony. :( "Why play ArmA II, when there's BF3? On the other hand, a Zombie apocalypse on Chernarus you say? Count me in, then."
  10. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    I want to leave everything as it is, as OFP was, as ArmA II is, but to swap places certain things. F1 to F12 + 0-9 + Backspace + Space = You think 24 keys for AI command is rational? If the game can't have logical controls for a player, as he stands there! Alone! In the basic training area! If he's not able to intuitively control his character even in the basic training area, then there won't be any new blood in this game anytime soon.
  11. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    Under the current mechanics, you can't have both AI command and not crap controls. Everyone uses weapons and equipment, not everyone takes up command of AI - choice is obvious, can't really fvck it up. Yes, yes, the problem is that we don't know if it's even considered.
  12. Iroquois Pliskin

    More realistic/depressing feeling

    It was a rhetorical question, if I was fighting World War III on my soil, you bet your ass I would peek out, take the motherfucker down, then re-occupy his position and feast on his guts for dinner. Bullshit, tell that to the Europeans, tell that to me, tell that to the Jews, to the Russians. "Not" for civilisation, go read some history books. I don't care if some mercenaries in Afghanistan have hookers and blow waiting back at home and they don't give a shit about the mission or the ultimate success of the "war".
  13. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    It's a problem of what came first: the Chicken or the Egg? Which is most vital: character interaction with weapons and the world as a single unit, or AI command? Current interface is 100% based around the AI command, because it takes up SO many keys, they were forced to introduce cycle via F and bunch of Actions and weapon selection on the scroll list. Reverse everything, build from ground up, not top to bottom. Weapons > World interaction > AI command. Some motivation for the Devs, 4kU0XCVey_U
  14. Iroquois Pliskin

    More realistic/depressing feeling

    I don't dodge, I win battles before they start. No really, if no accurate fire is put down on my position, why would I be intimidated? If you're not fighting for fucking money, but the very survival of a Nation, Civilisation et cetera, then you'd take risks well beyond the comfort zone. See World War II.
  15. Iroquois Pliskin

    More realistic/depressing feeling

    Not if that gunfire is sniper fire, but that's besides the case, I mean what the fuck, they're sitting there, chilling, discussing course of action - why would you need to peek out? If I was alone in that particular situation with distant gunfire, I'd definitely peek out, since it's not directed at me or my location. I'd object about no respawns in the real world, but eh, not that kind of forum. As for nervous laughter, are you kidding me? Go ahead, simulate everything from the psychology encyclopedia, I dare you, I double dare you.
  16. Iroquois Pliskin

    More realistic/depressing feeling

    They're so suppressed, they're smiling. Goes against whatever fear effects simulation you guys want to bring into the game. Derp? ---------- Post added at 12:02 ---------- Previous post was at 11:49 ---------- Yur vidya shows 2), which already happens in ArmA. Derp?
  17. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    Kinda agree, but either way the controls out the box better be streamlined, we can argue later whether Grenades should be mapped to number key 5, or 4 - the basic concept of playability better be in place for everyone to enjoy it. P.S. I'd be hyping up controls problem, if everything remained the same in Alpha. :p
  18. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    I think a lot of the forum-dwellers would pre-order simply for the Alpha, then if positive first impressions come streaming across the Internets, a lot more random people will jump in, since they're either already playing DayZ, heard of it, or are looking for dat "realistix gaem". We need semi-derps here, even if they don't know jack shit, they are willing to learn if the controls are logical, accessible, streamlined, which means you don't have to battle them to function in this game.
  19. Iroquois Pliskin

    More realistic/depressing feeling

    I don't think you understand what we're talking about: ability to fight under fire, not a demonstration of a soldier firing MG in bursts at whatever targets are down range. Nobody is disputing the validity of the tactic: bring a high ROF, high ammunition count weapon and fire it in bursts at the enemy to prevent him from either moving, or retaliating. Don't forget the enemy will fuck you up, while you reload, or if he feels that you don't know what you're doing, or he feels that you don't know his exact position and are spraying mindlessly. In any other scenario, that enemy will get shot by going out of cover, which means your suppressive fire was effective. I don't see a problem.
  20. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    You (needlessly) transition through a crouch stance before standing up in your example.
  21. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    Very useless operation, you're cramming a multi-dimensional-operate-any-way-you-want stance system into a one-dimensional cycle train and you can't go prone from standing, and vice versa. Left CTRL key is now a modifier and is reserved for advanced stance animations by Smookie in ArmA III. ---------- Post added at 10:19 ---------- Previous post was at 10:17 ---------- It's been there for 10 years, because the game had been small, one of the reasons it is small is because of the antiquated UI. They don't want ArmA III to hit big? Look, a lot of people like the concept of the game, they can't get past the controls. I almost quit Armed Assault 1 back in 2006 myself.
  22. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    To delegate basic game design to modders is a crap solution. Every PC game worth its salt has dedicated key customizations, why reinvent the wheel? Besides, if UI sucks out-the-box, as it did in previous games, online multiplayer won't be bigger than it is today - if that's not a concern, then okay, they can do whatever they feel like it.
  23. Iroquois Pliskin

    Controls Scheme & User Interface Feedback

    The layout you mentioned wouldn't be default, since that's a VERY personal preference in key configuration, nobody is saying it isn't valid though, but dedicated weapon/equipment keys do bring full user customization to the table. For any of that to happen, BIS first has to even consider weapons and equipment on number rows, because I haven't seen a single post on this and there's danger we will end up with a scroll menu or a menu of some kind for vital, often-used Actions like weapon selection, in-vehicle interaction. :( P.S. Thanks for quoting me in your signature. xD A very acute problem requires a very detailed definition.
  24. Iroquois Pliskin

    More realistic/depressing feeling

    I'm talking about real firefights, in real wars, not some mercenary occupied 3rd world oil country. Morale makes or breaks the soldier: fighting on foreign soil, eight thousand miles away in asymmetrical guerrilla warfare for fuck-knows-what can obviously bring out the Lord-Jesus-Christ praying crowd when they come under fire. Post footage of World War I, World War II, where your very concepts of freedom or right to existence were challenged and fighting spirits were high, often recklessly high. And yes, DMarkwick, a soldier high on morale will be able to listen to his CO and carry out orders effectively even when under fire, or he may keep acting out the mission on his own accord, if no COs are present, or his squad is dead.
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