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Everything posted by Iroquois Pliskin
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Apart from Counter-Strike, ArmA III will be the only game on my Steam account. :cc: A stream-lined multiplayer functionality & integration (I hope) is a definitive plus. Wonder how Steam will deal with mod installation. Tbh, AFAIR CS automatically downloaded the required mods, tho they were fairly small.
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Hello.
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Postcards From A Furious China, or A new Star of David found in China
Iroquois Pliskin posted a topic in OFFTOPIC
http://www.zerohedge.com/news/postcards-furious-china The annotations are to the photographs enclosed in the link. So much for economic miracles on either side, it took the Chinese 70 years to remember the past of WW II Manchuria, compared to Germany's twenty - the South China sea is the big divider here and limits logistics, but now that the Navy is built up & ready to party, the games can finally begin. ---------- Post added at 18:48 ---------- Previous post was at 18:39 ---------- http://www.japantoday.com/category/national/view/coast-guard-on-lookout-for-1000-chinese-fishing-boats?utm_campaign=jt_newsletter&utm_medium=email&utm_source=jt_newsletter_2012-09-18_PM Coast guard on lookout for 1,000 Chinese fishing boats The most attentive listeners will recall that Japanese ambassador to China died on Sunday in a Tokyo hospital, after collapsing on the street. http://www.zerohedge.com/news/japans-ambassador-china-dies-chinese-police-use-tear-gas-water-cannon-anti-japan-protesters Japan's Ambassador To China Dies As Chinese Police Use Tear Gas, Water Cannon On Anti-Japan Protesters -
Well, first of all get the most stable version - 0.71 (https://dev-heaven.net/attachments/download/16643/WarfareV2_071LiteCO.zip) You should use default settings for troubleshooting, and try different islands: Cherno, Utes, Takistan. :)
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Day Z Announced as standalone title.
Iroquois Pliskin replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
DayZ Concept Art - http://dayzmod.com/forum/index.php?/topic/77492-dayz-concept-art/ I like the vet transformation, captures essence of Pliskin's beard nicely. -
capturing towns in warfare benny edition.
Iroquois Pliskin replied to HFTB's topic in ARMA - USER MISSIONS
LOOOL. Latest non-beta version is .071. https://dev-heaven.net/projects/warfare-be/files Direct link for non-CO/non-Operation Arrowhead version is https://dev-heaven.net/attachments/download/16645/WarfareV2_071Lite.zip ArmA 2: Combined Operations with units from both ArmA II & Operation Arrowhead expansion - https://dev-heaven.net/attachments/download/16643/WarfareV2_071LiteCO.zip Enjoy :icon_mrgreen: -
capturing towns in warfare benny edition.
Iroquois Pliskin replied to HFTB's topic in ARMA - USER MISSIONS
Hmm, could be a mission bug or server lag. Try a different version, we used to have similar things in BE WF in ArmA II. You might want to ask Benny in the ArmA II / User Missions subforum, though I doubt he remembers all the bugs in the past versions, especially from Armed Assault 1. : D ---------- Post added at 17:28 ---------- Previous post was at 17:25 ---------- Ze link to ze thread - http://forums.bistudio.com/showthread.php?138805-Warfare-BE Bro, don't give up on CTI Warfare, ever! :icon_mrgreen: There's always a remedy. -
Impromptu online PvP from 3 years ago. General policing of towns in CTI Warfare in a Cobra, then combat recon & engagement of the enemy base. ACE2 was new back then, aircraft counter-measures worked in a funny way, but they worked! Mind the performance, played on a laptop with a 5400 RPM HDD. Thunderstruck by Hellfire-114K. Enjoy http://www.youtube.com/watch?v=aBU6ViX_nuU
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Metal Gear Solid: Ground Zeroes
Iroquois Pliskin replied to Smurf's topic in OFFTOPIC - Games & Gaming
That's it? That's all that you have? Then you have lost already. :D There was no MGS 4 back in 1999. Pick your battles, boy. ; ) -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Don't mind them MadDogX: they're locked away in an Ivory Tower of AI RTS command, playing ArmA one step at a time in a turn-by-turn manner, probably with time dilation at 0.5x. LOL User-friendliness and logic? Fuck that, let's appease a ten year old broken system and not get the game into the 21st century. HURR DURR. "You want dedicated weapon keys like the rest of 99% FPS games? U noe have dedicates wepn kees, u bet that's a ding-dong bannu!" -
Metal Gear Solid: Ground Zeroes
Iroquois Pliskin replied to Smurf's topic in OFFTOPIC - Games & Gaming
You mean voice acting? Naomi was the epitome of a , and a very intelligent woman with mystique about her, which you couldn't put your finger on... Until you know what. Gray Fox was butchered in the remake as well, not to mention the brilliant original soundtrack of MGS 1. No competition. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Superb logic, so by leaving those 3 redundant for the most part commands, we should be subject to multilevel, unintuitive menus? Don't answer - rhetorical question. I got what I came for - dedicated weapon keys, you can play with your bots to heart's content. Why would I? Haven't done anything major to the game except for ACE 2 to patch multiplayer balance back in 2009, and won't start using any mods to fix basic game design. The overall meter of success of whatever user-friendliness is very simple - it involves the number of sales by the end of second month post release. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Name a single thing, which has been left out, except for "Go Prone & cry for daddy", "Kneel" & "Stand up" commands. Your main hope - speak for yourself, since I'm not dealing with half-assed solutions by wannabe modders to fix a retail game. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Cool story bro, so to order a unit to move you need to first open the 1 - Move subsection of the radial, then click on the Move To command. What you've done is ported the 1-9 scroll list command interface to a radial, which defeats its purpose. FPDR ---------- Post added at 07:23 ---------- Previous post was at 07:20 ---------- Previous page has a CQB GUI radial with no subsections or sublevels with 16 commands on a single plane. But hey, hey, hey - don't let me stop you, I'll let the playerbase decide how they like your antiquated port, when their mouse will be loaded with AI command functions 80% of the time. Real Time Strategy FTW. -
Confirmed features now cancelled - your thoughts?
Iroquois Pliskin replied to shephart's topic in ARMA 3 - GENERAL
Hey, don't ban people for posting in the wrong threads and forum sections and we might expand with new blood. Take a look at dayzforum - lots of cool swag people and :coolface: all round, I wanna hang out with cool people. :cool: It's like a self-sustaining engine, even if it leaks oil, it keeps on pumping. ---------- Post added at 06:25 ---------- Previous post was at 06:22 ---------- Warping is like a moonwalk. Only even more cool. -
Arma 3: Confirmed features | info & discussion
Iroquois Pliskin replied to Maio's topic in ARMA 3 - GENERAL
Can't get more simpler than ALT+Mouse to control the camera, scroll wheel for zoom and TAB+click to target and fire. :) Yep, that's the whole point. -
Arma 3: Confirmed features | info & discussion
Iroquois Pliskin replied to Maio's topic in ARMA 3 - GENERAL
:) The FLIR/black-white display could be controlled via ALT key + mouse, then TAB to lock and system would keep tracking it, but only if you first acquire target via this camera. Qaz, this is the wrong topic for it me thinks. :( Good ideas all round, tho. -
Arma 3: Confirmed features | info & discussion
Iroquois Pliskin replied to Maio's topic in ARMA 3 - GENERAL
/Agree. One possible solution is to have Render-To-Texture FLIR/Optics cameras on the main instrument panel of KA-52/AH-64/A-10 etc, similar to DCS A-10, Black Shark simulators. In "Optics/FLIR" mode, holding down the ALT key would enable control of the camera by mouse with the scroll wheel used to zoom in/zoom out, while retaining full flight control of the aircraft. Upon spotting a target on the display, center your crosshair on it, hit TAB to lock-on and you may then fire. :) -
Postcards From A Furious China, or A new Star of David found in China
Iroquois Pliskin replied to Iroquois Pliskin's topic in OFFTOPIC
Incidentally, being in contact with civilisation and reaping its benefits, helps this human you speak of survive in the wild, if only temporarily and as necessity demands, that is, if this human paid attention in school and has read his fair share of encyclopedias. And why should we not strive to urbanize the planet? :) Well, consumerism in the form that people experience it today is a passing step on the ladder of evolution, because such a system was consciously setup in order to build up infrastructure across the planet, but more importantly - to sow the seeds of various profound ideas in the mind of Mankind of every nation. I remember reading a paper published in the 1960s, on the research of war, its benefits, if any were to be found, and its prevention. One of the conclusions read: "Massive waste in personal consumption, government spending on wasteful social programs & grandiose civilian infrastructure projects were the possibles routes, that the nations could take in order to prevent recurring warfare between them." China's ghost cities come to mind, though that is an extreme case of wastefulness. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Forget the number 16, you have 8 coherent directions: Up-Down-Left-Right & for diagonals SW-SE-NW-NE, which you could use in Crysis-like fashion for the outer ring - no concentration, or precision is required, i.e.: swipe all the way forward, even till you runout of mousepad area - you'll get your "MOVE TO" no matter what. For the inner one, yeah, you'll take more time, but then again, orders there are not exactly "death-sensitive", or "must have" in combat. Slick activation is guaranteed for the outer ring with: "Move to", "Stop", "Fall back", "Suppressive Fire", "Disengage", "Engage At Will", "Take Cover", "Get in". http://i47.tinypic.com/of1v1d.jpg Like I said half the crap is not even working in ArmA II, which I've put on the inner ring. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
ROFL... Of course I'm talking about the Nanosuit pentagonal 5-icon radial menu. It's a gesticulate one, meaning there's no cursor, minimal mouse movements are needed to highlight the adjacent icons. Activation is via Hold hotkey -> Mouse swipe -> Release hotkey. Best implementation I've seen. P.S. I started out with 8 partitions on an octagon with no inner "rings" - if you want to have the Crysis menu with 3 more icons - sure we could have that, but I think the players would be able to handle 16 icons between the inner & outer octagons. ---------- Post added at 01:22 ---------- Previous post was at 01:18 ---------- There's nothing to expand on. You'd just complicate things redundantly, not to mention I've used all of the commands currently available, you could throw out things like: advance, flank left, flank right, scan horizon, copy my stance, which are broken anyway. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Bad tuning, crap layout and oversized icons is their problem. For the outer ring you'd have Crysis-like efficiency, check the previous page. P.S. There are no sub-menues, sub-levels, sub-radials, or sub-roses in either CQB or ROE/Formations AI command menus - What You See Is What You Get. Activation method is debatable, if you don't have your faith in BIS to conjure up Crysis 1-like precision in the CQB radial menu, you could go with Hold hotkey -> mouse over -> Left click. In fact, such a method with a little modification would be preferable on the ROE/Formations radial: Hold hotkey to open menu -> Mouse over -> Left click to put squad into "Column" formation, then mouse over "Aware", click that, release hotkey. P.S. By the initial comment of "Pressing the hotkey", I meant Hold of course. Just check the previous page for the Crysis 1 example, will you. -
how do i scroll down to get out of a vehicle in arma 2??
Iroquois Pliskin replied to seanlid123's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
As kylania has mentioned, use the bracket keys "[" & "]". :) Disable your touchpad, if you can't scroll up or down at all and then try again. -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Just had a thought: that third hexagon on the ROE/Formations radial could have player states and requests like, "Fuel", "Repairs", "Medical assistance". http://i49.tinypic.com/20py4ja.jpg :) -
Controls Scheme & User Interface Feedback
Iroquois Pliskin replied to HKFlash's topic in ARMA 3 - GENERAL
Yeah, pull back could have properties like "break contact & run like hell in the opposite direction". LOL I've put this thing together with existing commands as to remain on topic. :) ---------- Post added at 00:23 ---------- Previous post was at 00:20 ---------- Read my post again: that's why I placed main "must have" commands to be intuitively outside of the inner radial, so you could activate the outer ring the same way Crysis 1 example has shown on the previous page. Not if BIS fine-tune the sensitivity of the inner ring, or somehow increase the proportions of the icons in relation to the outer one - anyway, concept remains the same. You could even elongate the whole menu horizontally to have space in order to further increase the size of the icons, both inner and outer.