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Everything posted by Iroquois Pliskin
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This thought crossed my mind, didn't bother to check, tho. If CTRL+W/S is not remappable to CTRL+MWup/down - then it needs to be possible! Altho the current stance change/anim speed would break the whole immersion thing. :p
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w+s: Speed transition makes character stop for a moment
Iroquois Pliskin replied to tortuosit's topic in ARMA 3 - GENERAL
Default W+S is Walk Toggle. -
w+s: Speed transition makes character stop for a moment
Iroquois Pliskin replied to tortuosit's topic in ARMA 3 - GENERAL
Not once was tactical pace mentioned here. :) -
Why are you still using Gamespy for mp? Use Steamworks please...
Iroquois Pliskin replied to ErcanKazaz's topic in ARMA 3 - MULTIPLAYER
It's probably going to be replaced later in the Alpha, or during Beta. Definitely needs more server filter options, favourites function and perhaps a Join Queue. -
ARMA 3 base terrain textures WORSE than the original Operation Flashpoint
Iroquois Pliskin replied to SandboxPlaya's topic in ARMA 3 - BETA DISCUSSION
Why not? He raises a valid point, this is ArmA III // Alpha forums, and I don't see retail ArmA III up for sale anywhere, so we discuss what is current in the Alpha. -
No delay in sound when enemy fires from a distance...
Iroquois Pliskin replied to feralcircus's topic in ARMA 3 - BETA DISCUSSION
Noticed it as well, and the volume of the gunshot itself is way too high, makes me think that it's being fired 20m away, right behind the corner, when in fact the engagement is at 300m or more. Current setup strikes me as far too arcadey, even reminds me of that derp game that shall not be mentioned. :/ Needs fixin'. -
w+s: Speed transition makes character stop for a moment
Iroquois Pliskin replied to tortuosit's topic in ARMA 3 - GENERAL
QFT - that's ArmA II's (and previous games) default. Rebind Temporary Walk to Shift & Walk Toggle to 2x Shift a) Pinky action ftw - tap twice to toggle on Walk, or hold down Shift to slow down to Walk, if the situation warrants it. b) Doesn't - it's a smooth transition even with W held down. c) Also, keep in mind that Turbo (Sprint) doesn't work in configurations like 2x W. Use "Fast Forward", which performs exactly the same function for infantry, except that it does work with a 2x W config. Point c) doesn't apply, if you use some other single keypress to initiate the sprint -- I prefer ArmA II default = 2x W. -
Correct. Tell that to XR that ran Benny Edition Warfare @ 32-48 players & 12 units per player for days straight with excellent FPS.
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ARMA 3 base terrain textures WORSE than the original Operation Flashpoint
Iroquois Pliskin replied to SandboxPlaya's topic in ARMA 3 - BETA DISCUSSION
Cherno had excellent textures, even with terrain set to low/grass off. Altis will have to shine to eclipse Cherno. ;) -
The unnecessary sacrifices made to streamlining/accessibility
Iroquois Pliskin replied to metalcraze's topic in ARMA 3 - BETA DISCUSSION
Voted. Second one has a better description and 16 votes already. -
Deja vu. :( Same here in SP.
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ARMA 3 base terrain textures WORSE than the original Operation Flashpoint
Iroquois Pliskin replied to SandboxPlaya's topic in ARMA 3 - BETA DISCUSSION
Takistan & Cherno - definitely higher res textures. Perhaps they couldn't afford it performance-wise with these highly-detailed units & vehicles? -
The unnecessary sacrifices made to streamlining/accessibility
Iroquois Pliskin replied to metalcraze's topic in ARMA 3 - BETA DISCUSSION
If you find anything on point 3) - link it here. -
QFT. THIS IS THE CASE! Not everyone in the server list is running a dedicated one.
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The unnecessary sacrifices made to streamlining/accessibility
Iroquois Pliskin replied to metalcraze's topic in ARMA 3 - BETA DISCUSSION
Agreed on 3) Dedicated key for grenades IS WIN , but the animation is far too quick -- add in //pull the pin// part and you increase the anim by, say, 0.5-0.7 seconds = should balance itself in-game. -
Particle Effects/Explosions still a Performance Killer?
Iroquois Pliskin replied to kridian's topic in ARMA 3 - BETA DISCUSSION
What's your CPU? All of ArmA III Alpha SP showcases are EXTRA processor-heavy, compared to ArmA II due to particles & PhysX. I can barely play the Helo Showcase with a mobile i5 dual core & GT 635M, yet it runs at 35-40 FPS in MP. -
Share your first Arma3 Beta Impressions (all first impression type posts here pls)
Iroquois Pliskin replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Runs great in MP on an i5 dual core, but SP can be choppy due to PhysX probably <-- especially the Helo/Kamino base mission. -
Sound needs tweaking, can't tell the distance on any of the weps used: weapons firing at 300m sound like they're around the corner. Hope bullet cracks become more pronounced as well later on.
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Anyone else struggling to complete the Infantry Showcase?
Iroquois Pliskin replied to mordeaniischaos's topic in ARMA 3 - BETA DISCUSSION
:) -
On controls: 1) I pretty much prefer ArmA II layout, except for G for Grenade & the stance modifier key - CTRL. 2) Temporary walk and Walk toggle have been remapped to Shift & 2xShift respectively. 3) V key for Optics, Y for Step Over & new action "Get out" gets migrated to U key. 4) Got used to 2-key stance system, Z/X is a great default layout. No other changes were necessary to make it playable again. :)
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There are 11,317 people in the game right this moment, so Steam is picking up slack for BIStore - and for that I am grateful. Looking to get the Supporter edition as well, once/if they sort out the store and the dust settles.
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Anyone else struggling to complete the Infantry Showcase?
Iroquois Pliskin replied to mordeaniischaos's topic in ARMA 3 - BETA DISCUSSION
Got an ass-kicking on my first try as well. On Regular difficulty! AI definitely engage in a more aggressive manner this time around, I'll try to get it done with AI set to 87%. :icon_twisted: -
Played thru the Infantry showcase mission: 1) Our squad got their ass handed to them, enemy AI engage at reasonable ranges and use what I would call "suppressive fire" even on Regular difficulty. 2) Love the inventory system 3) Radio chatter is very believable, if a bit muffled in terms of quality <- I know it's intentional, but could be clearer. :) 4) Still getting used to the 2-key/3-stance config, Z to go prone, X to cycle between Stand & Crouch <- X will become my most used key from now on. 5) Dedicated Grenade key? YES PLEASE! <-- Haven't used 'em much in this mission, tho. :p
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ArmA 3: new ARG - Things we know so far.
Iroquois Pliskin replied to JakeB's topic in ARMA 3 - GENERAL
I meant that I sent the untranslated one before the correct version, thus no free A3A for me. :p -
Defo. Biggest change I've spotted to date: negative mouse acceleration is gone! Mouse accel setting works beautifully now, can do precise small increment movements, as well as larger turns with no lag. :)