Inkompetent
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Everything posted by Inkompetent
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Thanks for the specification. Always hard to get my point through when my knowledge of models is so lackluster!
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Some additional small feedback: * Please fix the text as it appears when you create the unit from "ka50 hokum" to a proper "Ka-50 Hokum" * The HUD is very bright/transparent and hard to actually see anything on at daytime * The rotorblades need a blur-texture for when they've become speeded up, since the current quickly rotating 3D model flickers a lot A really nice looking model though. Keep up the good work, because this can turn out really awesome :)
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I'd be glad to help if I wasn't busy enough with own projects already. But then again all I know is scripting and mission-making, so... Not of much use to most mods anyway. Think it's the same for most people willing to work some, that they already are busy with projects or lack the skills to help without many months of practice first =/
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Pre-Order Of Operation Arrowhead???
Inkompetent replied to WarriorM4's topic in ARMA 2 & OA - GENERAL
Exactly the reason I'm a regular customer at Webhallen. They might not be the cheapest, usually marginally more expensive than its competitors, but the service is fantastic. -
Since when is my graphic card being the bottleneck an issue? I'm runnig High on shadows (thus it goes on GPU) and if I run it on lower it decreases my performance in ArmA. However if I run it on Very High it also drops, and that's just a factual statement. I can't see how that would be relevant for the graphical difference in Very High vs High.
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Patch 69645 - changes under the hood
Inkompetent replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
THen please post this in a relevant thread ;) -
No idea what the difference is really. If it's longer draw distance for shadows, higher resolution, additional shadow LODs, or what more it could be. I just know my graphics card can't manage it without too big a loss in framerates.
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Red Hammer Studios addons
Inkompetent replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, that is BEAUTIFUL! -
Czech and German skins in Arrowhead
Inkompetent replied to Brainbug's topic in ARMA 2 & OA - SUGGESTIONS
Part of the problem in the OA-pictures is the post-processing. The bloom makes all bright surfaces (in this case the bright parts of the camouflage) light up. The texture ought to have about the right colour, but unfortunately post-processing screws it up :( -
Correct. Thus recommended for just about everyone to run shadows on High.
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Zeus AI Combat Skills
Inkompetent replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Really nice news, Protegimus! Looking forward to next release! :D -
The tricky part (regardless of if you use ACE's AI, Zeus AI, SLX AI, or whatever you can lay your hands on) is often to configure it to suit the playstyle and difficulty you want on the server. Play around with the skillEnemy, skillFriendly, precisionEnemy and precisionFriendly values in the server's config for whatever difficulty setting you use. Maybe even contact other admins using the mod you choose to see what they've settled for.
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Why's there no option for "never kicked"? I haven't got booted by BE a single time this far.
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Patch 69645 - changes under the hood
Inkompetent replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
After some first quick testing both day- and night-time in Chernarus I can report no issues at all, with and without NVGs, and increased FPS both around towns (especially around towns), and when flying in general. System: Windows XP Professional 32-bit SP3 Intel Core2 Duo E6750 @ 3.60GHz. 2x1GB Corsair Dominator DDR2 PC8500 @ 4-4-4-14 Gigabyte GA-P35-DS3 Bulk 1 ASUS Radeon HD4850 512MB, 10.4a beta drivers Samsung 7200rpm 500GB SATA-II 16MB cache ArmA2 settings: Resolution: 1280x994 Windowed 3D resolution: 100% View distance: 3000m Texture detail: Normal Video memory: Very high Anistropic filtering: Normal Antialiasing: Disabled Terrain detail: High Objects detail: High Shadow detail: High Postprocessing: Disabled -
Red Hammer Studios addons
Inkompetent replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Russia still has loads of T-55s stashed away in dusty, locked storages as a just-in-case thing, don't they? Comes in quite handy when you want to supply rebels somewhere. ^^ -
Multiplayer and init.sqf
Inkompetent replied to Muzzleflash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The second last } is missing a semicolon. That bugger of a bug doesn't show up in the RPT, so it can be a bit hard to find. Looks good otherwise. Heck, good with the surfaceIsWater-check. I need to include that in my AI-script I'm working on :o -
player in cargo?
Inkompetent replied to kevbaz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If all players are in the same group I think the trigger condition could be done with: count crew gmv_1 == count units groupName -
Multiplayer and init.sqf
Inkompetent replied to Muzzleflash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's probably that the unit hasn't been properly created on the client's side yet when init.sqf, and thus HS_RabbitLoadout runs. There are a few precautions for that like: waitUntil {!isNull player}; waitUntil {player == player}; ..which waits for the player unit to be created locally before continuing. In addition to that you can put a sleep in the script, since a sleep encountered by the engine during the briefing screen will make the script pause there until one is past the engine screen and 'entering' the character. -
RKSL Studios - WIP Discussion
Inkompetent replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hahahahaha! This thread is the most fun read I've had on these forums ever! I wish the forum had a Respectometerâ„¢ where we could rate other forumites, because you would be so awesome it's off the scales, RKSL-Rock! Totally support your decision with the people that want "selective realism" (like the ones who love that you can carry so much stuff in ACE, but hate the stamina system because it means they can't carry a M107 Barett with 15 mags, a SMAW with 6 rockets and then be able to sprint more than 20 meters). Oh, and grats on exactly 5000 posts Mr. Major Poster! -
squad Disembark from a MH-6 / MH-60 (REQ)
Inkompetent replied to pre-Vet's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I haven't tried it, but the moveOut command seem to be the one you are looking for. I'm not sure how plausible it'd be to try to do something generic to overall make units disembark faster from LBs, but this should do for scripted/waypoint-bound events, or even work through for example addAction if the player is to command the cargo of AI to disembark. -
scar's sa6 port to ARMA2
Inkompetent replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sweetness! Thumbs up on getting this lovely vehicle in ArmA2! -
If you mean "FULL" movement speed they aren't supposed to be able to keep formation with that. As far as I know it means that the group will keep moving at max speed without waiting for units that happen to fall behind.
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Multiple waypoints
Inkompetent replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh, I thought the group would need to get to the Hold waypoint before the switch would do anything, but that's not the case and they instantle hop to what's after the switch when the switch is triggered? -
Multiple waypoints
Inkompetent replied to Ramon Berenguer IV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nopes. You'll have to move the waypoint around or script-create the waypoint you want them to move to. You can't make a split like that in the editor. -
WIP: Stuff you are working on 2!
Inkompetent replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@ gms Now that's some nice, pretty ol' binoculars!