-
Content Count
1371 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by imutep
-
-
Also if i stay till the knees in the water, i can't shoot. Hope BIS fix this. :rolleyes:
-
-
-
Founded bugs after installing patch 1.02 (only in the editor)
1. Sometimes radio call loops. (4. hold...1. Roger...4. hold...1. Roger...4. hold...1. Roger...)
2. Triggers sometimes not work
3. After a unit heals another units (First Aid Moduls) the healer unit stays for few minutes and don't move.
4. Sometimes CTD when i copy and paste in the editor
5. When the player is in cargo, the vehicle sound is laggy (BTR-90 etc)
6. Civilians sometimes stay as models in front of houses (using civilan modul)
7. ...to be continue :)
-
Really nice Silola. Looking forward to it :)
-
I never played the Armed Assault campaign, but the last days i tried the ArmA2 campa and i had a lot of fun. But why always died Ohara in firefights? :D
Coops rulez!
-
Hmm, i tested it today and it seems to work, but i'm not 100% sure.
waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; sleep 600; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["GUE","RU"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0.4, 0.8, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.4, 0.8, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
-
Respect! Thx for your work on this guide :cool:
-
-
-
In this file you can also write your briefing etc
-
No, if I make a text-document and save it as "init.sqf", it does not change filetype. It's still a Notepad-document, even though i's named "init.sqf". Am I doing something wrong? :confused:I think its better to use the ArmA Script Editor from Chenderman. With this you can create sqs and sqf files very easy. ;)
BTT:
I found this in a script:
//ACM settings[] spawn {
waitUntil {!(isnil "BIS_ACM_setAmmoFunc") && !(isnil "BIS_ACM_setSkillFunc") && !(isnil "BIS_ACM_addGroupClassesFunc")};
sleep 10;
[0.2, 0.8, BIS_ACM] call BIS_ACM_setAmmoFunc;
[0, 0.5, BIS_ACM] call BIS_ACM_setSkillFunc;
[bIS_ACM, ["INS_InfSquad", "INS_InfSquad_Weapons", "INS_SniperTeam", "INS_MilitiaSquad", "CDF_InfSection_Patrol", "CDF_SniperTeam", "CDF_MotInfSection"]] call BIS_ACM_addGroupClassesFunc;
};
I think we can choose any Inf groups with this. But i'm not sure!
-
LOL...greetings from Monty Pythons :p
-
Great scripts norrin. Thx a lot ^^
-
Here are any heli extraction and insertion example missions i made.
Feel free to use and change if you want. Sorry, the site is only in german.
-
Nice..thx a lot :)
Now hopefully i become the fn_taskDefend to work
-
I tried yesterday the fn_spawnVehicle and the fn_taskDefend but also nothing happen.
Can you post the comand to call the spawnVehicle or the fn_taskDefend please? I have probs with that. Would be nice! ^^
-
-
-
-
-
-
-
Nice, give him a try tomorrow!
Transport
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted