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imutep

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Posts posted by imutep


  1. Founded bugs after installing patch 1.02 (only in the editor)

    1. Sometimes radio call loops. (4. hold...1. Roger...4. hold...1. Roger...4. hold...1. Roger...)

    2. Triggers sometimes not work

    3. After a unit heals another units (First Aid Moduls) the healer unit stays for few minutes and don't move.

    4. Sometimes CTD when i copy and paste in the editor

    5. When the player is in cargo, the vehicle sound is laggy (BTR-90 etc)

    6. Civilians sometimes stay as models in front of houses (using civilan modul)

    7. ...to be continue :)


  2. Hmm, i tested it today and it seems to work, but i'm not 100% sure.

    waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
    waitUntil {BIS_ACM getVariable "initDone"};
    
    sleep 600;
    
    //Sets frequency and number of patrols (0-1). BIS_ACM is module name
    [1, BIS_ACM] call BIS_ACM_setIntensityFunc;  
    
    //min max spawn distance
    [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc;
    
    //factions to be spawned
    [["GUE","RU"], BIS_ACM] call BIS_ACM_setFactionsFunc;
    
    //Skill range for spawned units
    [0.4, 0.8, BIS_ACM] call BIS_ACM_setSkillFunc;
    
    //Amount of ammo spawned units possess
    [0.4, 0.8, BIS_ACM] call BIS_ACM_setAmmoFunc;
    
    //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely.
    ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
    
    ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
    


  3. No, if I make a text-document and save it as "init.sqf", it does not change filetype. It's still a Notepad-document, even though i's named "init.sqf". Am I doing something wrong? :confused:

    I think its better to use the ArmA Script Editor from Chenderman. With this you can create sqs and sqf files very easy. ;)

    BTT:

    I found this in a script:

    //ACM settings

    [] spawn {

    waitUntil {!(isnil "BIS_ACM_setAmmoFunc") && !(isnil "BIS_ACM_setSkillFunc") && !(isnil "BIS_ACM_addGroupClassesFunc")};

    sleep 10;

    [0.2, 0.8, BIS_ACM] call BIS_ACM_setAmmoFunc;

    [0, 0.5, BIS_ACM] call BIS_ACM_setSkillFunc;

    [bIS_ACM, ["INS_InfSquad", "INS_InfSquad_Weapons", "INS_SniperTeam", "INS_MilitiaSquad", "CDF_InfSection_Patrol", "CDF_SniperTeam", "CDF_MotInfSection"]] call BIS_ACM_addGroupClassesFunc;

    };

    I think we can choose any Inf groups with this. But i'm not sure!

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