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Everything posted by imutep
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The release is near. For more infos about the campaign please visit our new forum. AMS-Forums Regards Imutep
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Nice idea...give a try
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Great Thx for new version
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<span style='font-size:17pt;line-height:100%'>AMS Camscripting Tutorial</span> “Introduction and explanation of camera scripting in Armed Assault“ Autor: Imutep Version: 0.96 Date: 09. Mai 2008 Website: Assault Mission Studio Download: AMS_Camscripting_Tutorial_V0.9 ================================== I'm proud to present you one of my ArmA-editing tutorials, the AMS_Camscripting_Tutorial_V0.9 in english and german language. Me and Tom, who helps me to translate it to english, hopes, that with this tutorial the beginners have a realy illustrated and good understanding help to make intros, outros or any cutscenes for her missions. In this tutorial our focus is on the possibilites of Armed Assault itself, without going into greater detail of the endless scripting features, which can be written outside of Armed Assault. You can write a complete book, if one tries to  cover all the scripting possibilies. All examples are explained in detail and with a lot of example illustraitons, to make sure this tutorial will serve as an usefull reference for beginners. I will also cover some examples, how to attach the camera on a driving vehicle or aircraft, to realize a tracking shot. I will also cover the possibilty of text fade-ins, as well as the embedding of songs in a sequenz. A example-script and mission to the sequenz and both versions (german/english) are taken with this tutorial, also in the downloadarchiv. ================================== Directory: ====== Chapter 1: The camera/Control 1.1 Control of the camera 1.2 Starting the camera Chapter 2: Position of the camera 2.1 The position array 2.2 The x-y-z coordinates 2.3 Select objects/units Chapter 3: The first scene 3.1 Start of the scene script 3.2 End of the scene script Chapter 4: The Tracking Shot 4.1 Array of Coordinates a tracking shot 4.2 Final script of a tracking shot Chapter 5: Advanced tracking shot 5.1 Script of the advanced tracking shot 5.2 Soft tracking shot 5.3 Camera position precalculate Chapter 6: Camera follows helicopter/vehicle 6.2 Change of scene during a trace 6.3 Enhanced change of scene during a trace Chapter 7: Camera on helicopter/vehicle ...............(Work in progress) Chapter 8: Embedding music, sounds and text 8.1 Text-and fading effects 8.2 Embedding of musik and sound 8.3 Turning off the radio messages ans sounds 8.4 Camera in nightvision- and binocular mode =================================== Other tutorials (german) -> Waypoint tutorial V1.0 -> Helicopter tutorial V1.0 -> Editor tutorial V1.0 -> Trigger tutorial ================================== CREDITS: ======= Khartak Mr.Murray M-E Stoned Boy Thx for Translation: Tom Trottel http://www.bis.4players.de http://www.mapfact.net http://www.armedassault.com http://www.flashpoint1985.com ======================================== Notice: Use this tutorial and the resuilts at your own risk. ======================================== Hope you like it and feedback would be nice  Sorry for my english and best regards Imutep
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Hmm... i testet the Insurgents Pack and played a terrorist. Great looking units and i've got a lot of fun to play the last hour. But i can't get in a opened vehicle. As driver, gunner or in cargo. No way for me to get in. You know the problem
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Thx for update the Insurgents Pack Mirror from BIS.4Players FFAA: Insurgents Pack 3.2 and FFAA Misc Regards Imutep
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The islamic terrorist units looks great. This is what i'm searching for. Thx! Mirror from BIS.4Players Spanish Army Mod Pack 3 Regards Imutep
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Nice one Mirror from BIS.4Players MH500 Little Bird with Hellfires Regards Imutep
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We still working on it. Now coming the last cuscenes and Briefings for some missions. And last but not least...the beta tests. Last weeks, we had a lot of work, so we didn't have enough time for the campaign. Sorry for that But now, work goes on!
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Nice to hear...download now
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Thx for new version. This great map is a part of my upcoming campaign. Very Beautyful Mirror from BIS.4Players Schmalfelden Map v0.82 Regards Imutep
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Nice reworked M1A1 Mirror from BIS.4Players Mateck's M1A1 V0.9 Regards Imutep
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Nice one. Mirror from BIS.4Players Running and firing (Animation addon) Regards Imutep
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Thx for new version Mirror from BIS.4Players Nogovan Light Infantry 2.2 Regards Imutep
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SWM standalone Ghillie Sniper packV1.0&replacement
imutep replied to HDlaeppli's topic in ARMA - ADDONS & MODS: COMPLETE
Nice one, thx Mirror from BIS.4Players SWM Ghillie Sniper Pack v1.0 Regards Imutep -
Waiting for this... Mirror from Assault Mission Studio SLX Mod by Solus-Public Release Regards Imutep
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Great work MechaStalin Can't wait to try out!
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Nice mortar, sander Mirror from BIS.4Players with screens. LLW - L16A2 Mortar.1.0 Regards Imutep
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Thx for new version Mirror from BIS.4Players US M60A3 NATO Camo v.1.0 Regards Imutep
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Thx for new version Mirror from Assault Mission Studio ArmA Effects by Maddmatt 1.0 Regards Imutep
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Finally the PedagneMOD Italian Pack!
imutep replied to arremba_san_zorzo's topic in ARMA - ADDONS & MODS: COMPLETE
Thx for the pack Mirror from BIS.4Players PedagneMOD Italian Pack1 Regards Imutep -
Fantastic work Mirror from BIS.4Players Schmalfelden Map Regards Imutep
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Mirror from BIS.4Players F/A-18E/F Super Hornet beta0.45 (incl. Squad Addon) Regards Imutep
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Mirror from BIS.4Players US M60A3 NATO Camo Regards Imutep
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ShowCompass = 0; ShowGPS = 0; ShowWatch = 0; //=======================Sounds======== class CfgSounds { tracks[]={50WarAtmosphere,nextsound1,nextsound2}; class 50WarAtmosphere {name="50WarAtmosphere";sound[]={\sound\50WarAtmosphere.ogg,db+10,1.0};titles[] = {}; }; class nextsound1 {name="nextsound1";sound[]={\sound\nextsound1.ogg,db+8,1.0};titles[] = {}; }; class nextsound2 {name="nextsound2";sound[]={\sound\nextsound2.ogg,db+10,1.0};titles[] = {}; }; }; Try this one