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imutep

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Everything posted by imutep

  1. imutep

    Sukhoi Su-33 and Kuznetsov CV

    Very nice, Gnat. Like all from you. Mirror from BIS.4Players Sukhoi Su-33 beta 1 Kuznetsov CV beta2 Regards Imutep
  2. imutep

    SCUD - Nuclear Explosion

    Thx for the new version Mirror from BIS.4Players SCUD - Nuclear Launcher V1.25 Regards Imutep
  3. imutep

    RH Pistol Pack 2.0 Redux

    Realy nice Mirror from BIS.4Players RH Pistol Pack 2.0 REDUX Regards Imutep
  4. I'm in love Thx BIS and good luck
  5. imutep

    WW1 Objects

    Nice idea POPKA. Thx. Mirror from BIS.4Players WW1 Objects by POPKA 0.1 Regards Imutep
  6. imutep

    Summer 1943 - lib mod campaign

    We work on a new version, maybe with english translation (stringtable ect) and fixed missions. But this needs time. We hope you got it.
  7. imutep

    Wip-m4a1's pack v1.0

    Great job wipman, thx! Mirror from BIS.4Players WIP-M4A1's Pack V1.6 Regards Imutep
  8. imutep

    Armored Traktors

    Very creative addon Mirror from BIS.4Players Armored Traktors Regards Imutep
  9. imutep

    Summer 1943 - lib mod campaign

    No sorry, at the moment we have no time and help for translation into english. It's a lot of work to translate all. If anybody wanna translate it, so feel free and contact us. Oh, we make the biggest mission for Libmod? Nice! Hope you enjoy the scenario.
  10. imutep

    VFAI - AI Extension

    Thx for new version Mirror from Assault Mission Studio VFAI - Equipment.AI - 2.4 Regards Imutep
  11. imutep

    FFAMM1.5

    I've got a problem with a mission i used the FFAM 1.4P. This version wrotes in the mission.sqm and i can't play the mission without the mod. I've deleted the "fromz_sound" from mission.sqsm, but every time i got an error message when i wanna edited the mission without this mod. Has anybody an idea how i can make the mission playable without FFAN? I put weeks of work in the mission and now... Thanks for any help Imutep
  12. imutep

    WW1 Mod Release

    Nice to see new stuff for ofp. Nice work Prof
  13. imutep

    Summer 1943 - lib mod campaign

    <<====RELEASED====>> It's time to play on the eastfront For more infos and downloadlink see first post. Please do not host this campaign yet, thanks. Have fun, friends! Imutep
  14. imutep

    Wip-m4a1's pack v1.0

    Thx for new version Mirror from BIS.4Players WIP-M4A1's Pack V1.5 Regards Imutep
  15. imutep

    Cartridge Addon

    Nice addon Mirror from BIS.4Players Cartridge Addon Regards Imutep
  16. imutep

    Hifi Sound FX V1.00 Released

    Very nice soundmod Mirror from Assault Mission Studio HiFi Sound FX 1.5 Regards Imutep
  17. Thx for TrueMods I put all 3 dls in one archive. Mirror from Assault Mission Studio TrueMods 3rd Release-All Regards Imutep
  18. imutep

    TrueGameplayMods

    WOW..sound great. Thx for this mods Mirror from Assault Mission Studio TrueGameplayMods Regards Imutep
  19. imutep

    SQF revive script

    Thx for new version, norrin Mirror from Assault Mission Studio REVIVE SCRIPT - AI disabled 1.49h Regards Imutep
  20. imutep

    FFAMM1.5

    Thx for new version, fromz! Mirror from Assault Mission Studio FFAMM 1.53 Perfect Version Regards Imutep
  21. Here or Here But only in german
  22. I only know, that with this command the camera preload a scene <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_preload = [] spawn {waitUntil{preloadCamera [88610.07,-47026.85,4.31]}} Here is a part of my Camscripting Tutorial (english and german version) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Many of you will have already noticed that with bigger position jumps of the camera in a sequence, by the start of the scene, the objects and textures are not loaded, what creates a nevertheless very negative effect. To counteract against this effect , we simply allow to precalculate such scenes. This can be done with PreloadCamera. While the camera points at a scene, it loads the textures for the next scene in the next location already.. Simply state the following order in your script before the scene: _preload = [] spawn {waitUntil{preloadCamera [X,Y,Z]}} @scriptDone _preload Nevertheless, you can think of the script keeps reading on and has the scene ready when the scene before ends. You do not need to strech your scene for performance reasons, it has no effect. Here ,At [XYZ] you have to write down the coordinates from your _camera camPreparePos. Now the scene is precalculated and the script waits till the scene was calculated. Therefore this negative effect does not exist any more. Here is a small example for perloading a camera position: _preload = [] spawn {waitUntil{preloadCamera [16134.26,-96230.73,15.64]}} @scriptDone _preload _camera camPrepareTarget Stryker _camera camPreparePos [2839.51,2917.06,1.10] _camera camPrepareFOV 0.700 _camera camCommitPrepared 7 ~6 _camera camPrepareTarget [16134.26,-96230.73,15.64] _camera camPreparePos [2879.56,2886.94,0.99] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ... ... ... Hope this helps you
  23. Try one of this scripts CAS Heli Script Airlift Chopper Pickup Script
  24. imutep

    Summer 1943 - lib mod campaign

    Nice too hear. Well, only few days to wait, then we have tested all 20 missions and can release the campaign! For hungry people, here are 4 screens from the last 3 edited missions. We also removed the upminders weaponpack from the list of needed addons. Soo long... Imutep
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