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imutep

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Everything posted by imutep

  1. imutep

    daytime

    dayTime returns the current ingame time in hours. You can use it as condition in a script or trigger. Example: 22.5 = 10:30PM ? (dayTime > 22.5) : {"What a dark night!"};
  2. Thx for the update NoBF2boy ^^ Mirror from Assault Mission Studio on first site is up to date
  3. imutep

    Transport

    Here are 5 example mission for insertion and extraction with helis (without para atm). Can be very usefull ;)
  4. Also if i stay till the knees in the water, i can't shoot. Hope BIS fix this. :rolleyes:
  5. imutep

    ILS Pro II

    Thx for this nice ILS-addon :) Put it on our addon section at Assault Mission Studio ILS (instrumental landing system) by TiGGa
  6. Thx for new faces :) Put it on our addon section at Assault Mission Studio Rocco's Custom Faces
  7. Founded bugs after installing patch 1.02 (only in the editor) 1. Sometimes radio call loops. (4. hold...1. Roger...4. hold...1. Roger...4. hold...1. Roger...) 2. Triggers sometimes not work 3. After a unit heals another units (First Aid Moduls) the healer unit stays for few minutes and don't move. 4. Sometimes CTD when i copy and paste in the editor 5. When the player is in cargo, the vehicle sound is laggy (BTR-90 etc) 6. Civilians sometimes stay as models in front of houses (using civilan modul) 7. ...to be continue :)
  8. imutep

    cam scripts?

    Really nice Silola. Looking forward to it :)
  9. I never played the Armed Assault campaign, but the last days i tried the ArmA2 campa and i had a lot of fun. But why always died Ohara in firefights? :D Coops rulez!
  10. Hmm, i tested it today and it seems to work, but i'm not 100% sure. waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; sleep 600; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["GUE","RU"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0.4, 0.8, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.4, 0.8, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc;
  11. Respect! Thx for your work on this guide :cool:
  12. Thx for this nice addon, Thunderbird :) Put it on our addon section at Assault Mission Studio AI Dispersion Increased by Thunderbird
  13. Ambient Combat Manager - Functions at BIS Wiki Take a look ^^
  14. In this file you can also write your briefing etc
  15. I think its better to use the ArmA Script Editor from Chenderman. With this you can create sqs and sqf files very easy. ;) BTT: I found this in a script: I think we can choose any Inf groups with this. But i'm not sure!
  16. Here are any heli extraction and insertion example missions i made. Feel free to use and change if you want. Sorry, the site is only in german. Link to the example missions
  17. Nice..thx a lot :) Now hopefully i become the fn_taskDefend to work
  18. I tried yesterday the fn_spawnVehicle and the fn_taskDefend but also nothing happen. Can you post the comand to call the spawnVehicle or the fn_taskDefend please? I have probs with that. Would be nice! ^^
  19. imutep

    LHD Editoraddon

    Thx, now i can place the LHD in the editor. Put it on our editing addon section at Assault Mission Studio LHD Carrier in the Editor by Myke
  20. imutep

    VF FPS Saver (VFFPSS)

    Sounds very interesting. Give him a try Put it on our addon section at Assault Mission Studio VF FPS Saver (VFFPSS) [0.5 beta]
  21. Thx for this nice scripts, ArMaTec :) Put it on our script section at Assault Mission Studio Ammofiller script by ArMaTec LHD Spawner Script by ArMaTec
  22. Thx for this nice script, DaveP :) Put it on our script section at Assault Mission Studio AI Urban Building/Combat Positioning Script by DaveP
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