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Everything posted by imutep
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dayTime returns the current ingame time in hours. You can use it as condition in a script or trigger. Example: 22.5 = 10:30PM ? (dayTime > 22.5) : {"What a dark night!"};
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80 Custom Painted Faces including celebrities v1.1 [Signed Addon][updated 22ndJune]
imutep replied to NoBF2boy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx for the update NoBF2boy ^^ Mirror from Assault Mission Studio on first site is up to date -
Here are 5 example mission for insertion and extraction with helis (without para atm). Can be very usefull ;)
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AI Dying In Water - Potential Bug
imutep replied to jamesf1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Also if i stay till the knees in the water, i can't shoot. Hope BIS fix this. :rolleyes: -
Thx for this nice ILS-addon :) Put it on our addon section at Assault Mission Studio ILS (instrumental landing system) by TiGGa
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80 Custom Painted Faces including celebrities v1.1 [Signed Addon][updated 22ndJune]
imutep replied to NoBF2boy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx for new faces :) Put it on our addon section at Assault Mission Studio Rocco's Custom Faces -
ArmA 2 Buglist - Content related bugs only
imutep replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Founded bugs after installing patch 1.02 (only in the editor) 1. Sometimes radio call loops. (4. hold...1. Roger...4. hold...1. Roger...4. hold...1. Roger...) 2. Triggers sometimes not work 3. After a unit heals another units (First Aid Moduls) the healer unit stays for few minutes and don't move. 4. Sometimes CTD when i copy and paste in the editor 5. When the player is in cargo, the vehicle sound is laggy (BTR-90 etc) 6. Civilians sometimes stay as models in front of houses (using civilan modul) 7. ...to be continue :) -
Really nice Silola. Looking forward to it :)
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I never played the Armed Assault campaign, but the last days i tried the ArmA2 campa and i had a lot of fun. But why always died Ohara in firefights? :D Coops rulez!
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Ambient Combat Module
imutep replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm, i tested it today and it seems to work, but i'm not 100% sure. waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; sleep 600; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["GUE","RU"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0.4, 0.8, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.4, 0.8, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; -
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
imutep replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
Respect! Thx for your work on this guide :cool: -
AI Dispersion Increased for more Immersion
imutep replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thx for this nice addon, Thunderbird :) Put it on our addon section at Assault Mission Studio AI Dispersion Increased by Thunderbird -
Ambient Combat Module
imutep replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ambient Combat Manager - Functions at BIS Wiki Take a look ^^ -
initJIPCompatible file...
imutep replied to nullsystems's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In this file you can also write your briefing etc -
Ambient Combat Module
imutep replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think its better to use the ArmA Script Editor from Chenderman. With this you can create sqs and sqf files very easy. ;) BTT: I found this in a script: I think we can choose any Inf groups with this. But i'm not sure! -
Example scripts that use the attachTo command
imutep replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
LOL...greetings from Monty Pythons :p -
Example scripts that use the attachTo command
imutep replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great scripts norrin. Thx a lot ^^ -
Scripting/ Editing example collection thread
imutep replied to Armin2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here are any heli extraction and insertion example missions i made. Feel free to use and change if you want. Sorry, the site is only in german. Link to the example missions -
Creating group with BIS_fnc_spawnGroup
imutep replied to MiXeR's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice..thx a lot :) Now hopefully i become the fn_taskDefend to work -
Creating group with BIS_fnc_spawnGroup
imutep replied to MiXeR's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried yesterday the fn_spawnVehicle and the fn_taskDefend but also nothing happen. Can you post the comand to call the spawnVehicle or the fn_taskDefend please? I have probs with that. Would be nice! ^^ -
Thx, now i can place the LHD in the editor. Put it on our editing addon section at Assault Mission Studio LHD Carrier in the Editor by Myke
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AI Urban Building/Combat Positioning Script (with Example Mission)
imutep replied to DaveP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sure, take a look at Kronzkys site. UPS for ArmA2 -
VF FPS Saver (VFFPSS)
imutep replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds very interesting. Give him a try Put it on our addon section at Assault Mission Studio VF FPS Saver (VFFPSS) [0.5 beta] -
LHD (Aircraft Carrier) spawning script
imutep replied to armatech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx for this nice scripts, ArMaTec :) Put it on our script section at Assault Mission Studio Ammofiller script by ArMaTec LHD Spawner Script by ArMaTec -
AI Urban Building/Combat Positioning Script (with Example Mission)
imutep replied to DaveP's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx for this nice script, DaveP :) Put it on our script section at Assault Mission Studio AI Urban Building/Combat Positioning Script by DaveP