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imutep

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Everything posted by imutep

  1. Nice script, thx. Any chance for a sqf version?
  2. imutep

    No Way Out [SP]

    You find the weapon at the white wood hut which is between the castle and the village (fischermens). Follow the yellow weapon marker. There's a little ammo box. Well, not all boats are locked. Look at the right place. And be careful about the fishermen :)
  3. imutep

    No Way Out [SP]

    Thx Manzilla, nice to hear :)
  4. You're on the way. Looks great!
  5. imutep

    No Way Out [SP]

    OK, i've wrote an english version of the mission. I hope the translation is ok so far. :) Download: No Way Out V1.0 Language: German/English Note: Use the English button to download the english version! Have fun soldier!
  6. Thx for this nice island :) Put it on our island section at Assault Mission Studio Japahto Island by Raunhofer
  7. imutep

    Cutscenes?

    Here is a very good Camscripting Tutorial in german and english. Take a look.
  8. Make triggers with your different radio channels. Then synchronize each waypoint (1 before) with the radio trigger. Example: If you want that the convoy drives to wayponit 3, you must synchronize waypoint 2 with a radio trigger. ;)
  9. I made a lot of missions to show different examples how to use choppers for insertion and extraction. Take a look Also 2 SOM examples.
  10. Now you have the M136 with 4 magazines. ;) removeAllWeaponsThis; this addMagazine "M136"; this addMagazine "M136"; this addMagazine "M136"; this addMagazine "M136"; this addWeapon "M136";
  11. Maybe you must right at first in the script: if (isserver) then { _units = 5 + Random 3; _grp = [(getMarkerpos "defendpos"),east,_units] call bis_fnc_spawngroup; [_grp, (getMarkerpos "defendpos")] call BIS_fnc_taskDefend; };
  12. I know this! But he want to stay the group in their current positions. For what a situation this is used i dont know. I see no another way.
  13. It's only an example. So he can do it without _x enableAttack FALSE :rolleyes:
  14. Set at formation "none" on every unit. Then write in the initline of the leader: {_x setUnitPos "MIDDLE"; _x disableAI "MOVE"; _x enableAttack FALSE} forEach units NameOfLeader; Place the units where you want and see how they hold theyr positions. If you want the units move back to formation: {_x setUnitPos "Auto"; _x enableAI "MOVE"; _x enableAttack TRUE} forEach units NameOfLeader; Is that what you want? ^^
  15. imutep

    Endless Fire

    Don't forget this line BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; nil = [firelogic1,15,time,false,true] spawn BIS_Effects_Burn;
  16. You can put this in the init line of the unit. The position in the house you must find out. buildingPos 11 is one of the positions in a big house. this setPos ((position this nearestObject "House") buildingPos 11); Or you try the AI Urban Building/Combat Positioning Script by DaveP or the Random House Patrol script by Tophe
  17. Give the empty helicopter a name. Create a empty trigger and write in the condition: (player in NameOfHeli) on activation: taskHeli = player createSimpleTask ["Blablabla"]; ...
  18. Thx for your work Victor. Nice to see this addon now in ARMA II :cool:
  19. I wrote an article which show the use and the function of the stringtable.xml used in ArmA2. It's in german. Article for stringtable.xml
  20. Better try this, sometimes the not present would'nt work OPFOR trigger condition: ((count thisList) <1) or (whatIsTrue && (count list NameTrigger) <1) Activation or script: 8 fademusic 0; titleCut ["","Black Out",4]; sleep 4.5; endMission "END1";
  21. I used skipTime (random 24); For the weather there is a good scritp which posted Clayman on our forums. Random weather and fog
  22. Sommer 1943 - LIB Mod Campaign (By Imutep and Stoned Boy from Assault Mission Studio) We from Assault Mission Studio proudly present our newest campaign for Operation Flashpoint. Summer43 is a LibMod campaign that tells the story of 4 russian soldiers who fight against the german wehrmacht on the eastfront on summer 1943. A big thanks goes to our Onkel Bo, who helps us with the intro. Christian.1987, who testet one of our missions and not forget M-E, who helps us with different problems. Autors: Imutep & Stoned Boy Helper: Onkel Bo Beta Tester: Christian.1987 Szenariotyp: LibMod Campaign Autors Website: http://www.assaultmissionstudio.de Download: (06.april.2009) Eastfront Summer43 V1.6 (german and english version) Attention: For the english version please scroll down on the downloadside till the Buttons. There you find the english version of the campaign. Thanks! Needed Addons/Mods: LibMod 1.0 with all patches incl Sommer43-Extra-addons * New in Version 1.6 -all missions reworked -reworked briefings -typos fixed (hope i don't missed one) -campaign stringtable fixed (no ctd) -all writen textes translated, also in triggers and waypoints New in Version 1.5: -Burning destroyed houses -Much better KI in attack and defense -Airattacks -AICover in firefights -Enemys used effectly smoke grenades -Russians attack with "Uraaa" -Flares in nightfights -More effects and features used from the Libmod -Enemys and own units cover and support nearly units -Captured enemys (Randomly in 3 missions) -New pics in briefings and overviews. -Sound in Briefings -Stroke down enemys (Scout missions) -New cutscenes und intros -New music and sounds -3 new missions -Much much better than the older version of the campaign Infos: * 20 missions * 4 playable russian charakters * Different mission typs * Day and nightmissions with different weather and time * Long playfun * Missionlevel from normal till hard and crazy * Teamleader und soldier in group * Only in german language (sorry for that) Versionen: * OFP Resistance Version 1.96 * LibMod incl. all patches with patch 1.09 Islands: * Zastava * [OTK] Don_Steppe Playside (East): * Frontier (Serzhant) * Tank commander (Kapitan) * Pilot (Leytenant) * Scout, sniper (Serzhant) Weather and playtime: * Weather is different in each mission * Till 2h playtime in some missions * Art of missions: * Tank battle * Sniper missions * mission as pilot * Sabotage * Scout * Defense missions * Attack missions Specials: * Intro, outro * Many Cutscenes * Many scripts * Music and sounds in every mission * Detailed and lovely edited missions * 2-5 mission targets * WW2 feeling as good as possible * Many WW2 Buildings and objects * Detailed Briefings with notices and pictures * And much, much more Used scripts: -Captive.sqs by General Barron -FireEffect.sqs by General Barron -InfoShare.sqs by General Barron -Reinforce sqs/sqf by LibMod -Trenches.sqs by Blanco -JoinUpUnits.sqs by Thompson -Osvetit.sqs (Flares) by LibMod -BigBaraBoom.sqs by unknown -Towing.sqs by LibMod -Much more scripts from LibMod -little own scripts Installation: The download has the campaign.pbo. Put this pbo in your libmod/campaigns/...folder. The needed addons (@So43_Zusatz) has all addon, that you need for this campaign to play. Notice: This is not an official campaign. Use it at your own risk. BIS and Codemasters has nothing to do with that. Thanks. CREDITS M-E Onkel Bo Christian.1987 M@tador We hope you enjoy the campaign and feedback would be very nice, people. Thanks! Best Regards Imutep
  23. Try to write only this in your briefing.sqf task1 setSimpleTaskDescription["Clear the city...blablabla.","Clear city", "Clear city"]; task1 setSimpleTaskDestination markerpos "NameMarker"; If you wanna make your task visible, then ... task1 = player createSimpleTask ["Clear city"]; Should work!
  24. Here is my newest SP mission for ArmA2. Search At War is a nice Spetz mission with 6 mission objectives. Story: A russian support convoy was attacked by guerillas in Myshkino. Only 3 russian soldiers survive ths ambush and hide now in the woods. They hope anybody rescue them. The warlord Tristian planed many attacks against the russian forces and is now the target of the Spetz. You have to find the soldiers and hunt for Tristian. Find and kill him. Bring back the soldiers, alive. :cool: Download: Search At War 1.04 (26th july 2009) Language: German / English Changelog: v1.04 Added random positions for survivers Removed setCurrentTask commands from the objectives, so no double wps BTR-90 on extraction fixed Tristian new random position v1.03 english version without stringtable now added more functions like task defend and task patrol added content for cadet mode v1.02 supply_drop corrected v1.01 Fixed founded translation errors Features: Random enemy troops Random positions of enemy units Spawned troops, vehicles and heli Random weather and daytime Optional mission objectives 6 mission objectives 3 different missions-endings Random patrols Air support Supply drop (SOM) Modules: First aid Secure wounded soldiers Civilians Civilian vehicles Tiere SOM (without missions) ACM Known Bug(s): If you call air support before the SU 23 AA canon is destroyed, your A2 crashes to desktop . Have fun and sorry for my english ^^
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