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imutep

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Everything posted by imutep

  1. Huhu...are you alive SenChi?! We all wait for new infos or pics of your awesome Klurs Island. And my apocalyptic campaign stand still now. Hope you don't lost your motivation to work on Klurs. ;)
  2. Thx for the new version and informing us! Put it on our scripts section at Assault Mission Studio. [R3F] Artillery and Logistic [1.3] by madbull
  3. imutep

    GLT Flag Markers

    That's what we need! Thx Legislator ;) Put it on our editing-addons section at Assault Mission Studio. GLT Flag Markers [1.0] by Legislator
  4. Here is a little script written by XENO. clearCorpes.sqf private ["_aU", "_dU"]; _aU = allUnits; while {true} do { sleep 60; if (count _aU != count allUnits) then { _dU = _aU - allUnits; {hidebody _x} foreach _dU; }; _aU = allUnits; };
  5. I tested the island today for hours and must say...it's time for the Allerseelenschlacht! I'm on it :cool: Thx for this great Hürtgenwald map, Beton.
  6. Very nice looking tanks. Release is tomorrow! :D
  7. You don't need a script to end a mission after objectives are done. I make 2 basic editing mission to show endtriggers and a lot more. Try also my trigger tutorial, it shows you all the trigger functions in ArmA2. Hope you undestand german. :)
  8. Thx for the new version! Put it on our scripts section at Assault Mission Studio. Group Link 4 Special FX Edition [1.1.85] by SNKMAN
  9. imutep

    Thirsk Island

    Great island! Put it on our islands section at Assault Mission Studio. Thirsk Island [1.0] by Raunhofer
  10. imutep

    Thirsk Island

    Very brillant and detailed looking island. Love it. Thx for your work, Raunhofer! :)
  11. Welcome to ArmA2! :cool: I've never played BF2 but heard about the Project Reality Mod. Afraid to see it now in ArmA2. BTW: Very nice video!
  12. It should work with this... "NameMarker" setMarkerPos [0,0]; onMapSingleClick "NameUnit move _pos;""NameMarker"" setMarkerPos _pos"; true;" if (NameUnit distance _pos <=1) then {deleteMarker "NameMarker"};
  13. In the BIS-wiki are examples to use the onMapSingleClick command. onMapSingleClick "NameUnit move _pos; true;"
  14. Or you try this... NameMarker setMarkerColor "ColorBlue"; while {alive NameUnit} do { NameMarker setMarkerPos (getPos NameUnit); NameMarker setMarkerDir (getDir NameUnit); sleep 5; }; NameMarker setMarkerColor "ColorRed";
  15. If you named the vehicle in game to veh1, why you name it in the script _veh1 ?? ;)
  16. Try... deleteWaypoint [_group, 0]; deleteWaypoint [_group, 1]; This will delete the waypoint 0 and 1 of the _group.
  17. I wrote a lot of editing tutorials for Waypoints, triggers, the Editor himself...and many more. Have a look here. But only in german. ;)
  18. Congrats to the release and for informing us. ;) You plan a mod also for ArmA2?
  19. Very nice norrin! My prayer were heard. :)
  20. Clayman wrote a great weather script. Have a look here or download it from here. You can set different parameters like daytime, nighttime and weather type.
  21. Maybe try... Place a trigger around an area and put in the condition field: (civilian countSide thisList) <1; If count civilians in the list of the trigger are less than 1, the trigger is avtivated. Or you place a trigger around an area and activated by civilians. In the condition field write: (count thisList) <1 Have a look also at BIS-Wiki. Hope this helps!
  22. imutep

    JTD Flies

    Very nice effect, thx for your work! Put it on our addons section at Assault Mission Studio. JTD Flies [0.2] by DMarkwick
  23. imutep

    mission editor help

    Make fire! Put this in the initline of an object, vehicle, ship, owe. BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; nil = [this, 4, 750, false, true] spawn BIS_Effects_Burn;
  24. Nice to hear..what was the problem? Would be nice if you tell how you get it to work now. Maybe other people here can learn if they had the same trouble like you. ;)
  25. Try this one... [_squad, 1] setWaypointStatements ["true", "[color="Red"]bird1 land 'LAND'[/color]"];
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