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Insthink

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About Insthink

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  1. Insthink

    Realism - parachutes in choppers?

    As stated in my first post, here is what I dont like about being able to chute "Air vehicle kills are nearly impossible for ground troops as the choppers can just quickly pass high above ur head, they never land, try to shoot a chopper flying 100m above ground, going at 250km/h with a AA!!! Force them to land like they do in every real wars. (Where they can get shot, makes it even more dangerous and thrilling)" I guess I should rewrite the "every real wars" by "most of the time"
  2. Insthink

    Resistance features

    laser sight scope? isnt there already some XM#### weapon, a m14 with a scope which when u zoom with it, the crosshair is just a little red dot? which i presume is a laser sight, otherwise how would laser sights work in OFP?
  3. Insthink

    Resistance features

    laser sight scope? isnt there already some XM#### weapon, a m14 with a scope which when u zoom with it, the crosshair is just a little red dot? which i presume is a laser sight, otherwise how would laser sights work in OFP?
  4. Insthink

    Realism - parachutes in choppers?

    Ok, ok, then parachuting off choppers has been used and still is for special operations, everything planned, trained troops for it. For OFP, you have all those people just jumping on the chopper for a quick lift and magicaly they find an infinite supply of chutes (Ok, I know ammo crates also have infinite ammo) and are all trained and skill to jump off with chutes no matter their class and how much amunition they carry, can drop from 60m, going at 250km/h without a scratch? Please, this is ridiculous, the way u guys talk about people chuting off choppers are planned operations with a few selected soldiers.. OFP is everyone. USSoldier, my use of BHD was just an example, i know the movie is somewhat fictif even if "Based" on a true story, but the tactics were realistic and if everyone in the choppers had chutes all the time in every mission, then the movie wouldnt have been the same now would it? Heck, when a chopper's engine is bust in the air, they usualy try to use the rotor's current spin to do a control crash, not eject, and I know that from those documentaries u see on History channel
  5. Insthink

    Still no fix for eax problem?

    i dont get why when it comes to EAX problem with OFP, we blame Creative Labs. I have many other games and every single one of them support EAX and surround sound and every single one of them WORKS! No crackles&pops, no screwed up distance sounds. Now OFP is the only one doing this to my system... so why is it Creative Labs whose drivers work for the other games should be blamed to not work on OFP's already bad sound engine, SB live! or not?
  6. Insthink

    Realism - parachutes in choppers?

    the germans were not the first to invent it, but they were the first to use it in actual combat
  7. Insthink

    Realism - parachutes in choppers?

    Sorry DayGlow, i should have been more specific =P Nowadays, the airborne troops are mostly used in chopper landings because there hasnt been any use for wide scale airplane parachuting, but of course, the airborne troops are still being trained to use parachutes. But my whole point again was that in OFP, it shouldnt be =P LordZach, thats the whole point, danger at landing. it is dangerous to go in with a land vehicle, from fear of LAWs or mines. It should also be a danger for choppers to go in enemy territories.
  8. Insthink

    Realism - parachutes in choppers?

    DayGlow, the only times using paratroopers with fixed wing airplanes are in huge strategical attacks, meaning involving hundreds of troops with a front line. Look at OFP, there arent that many soldiers involved. Most of the time, you would send 2-5 soldiers in the same LZ, dont tell me you need to chute them? There arent fixed wing airplanes for carrying troops in OFP because there arent that many soldiers going in the same area. Just 1 chinook is enought to carry a platoon in combat which is a big enought number for OFP missions. Tell me, when was the last time they used parachuted soldiers in an actual war? Not a military practice, i know they still parachute in those.
  9. Insthink

    Realism - parachutes in choppers?

    Paratroopers were first introduced during ww2. First used by the germans. The technique was to pass over the LZ with carrier planes and drop lines of soldiers. The huge flaws of this strategy were that the soldiers couldnt carry all their equip as parachutes couldn't handle it so they had to find the chuted crates of ammo, the spread of the troops was too much, some would fall way off LZ, fall in trees, fall in water and drown (First german attempt anyone?) and get disorganized. Also, the ground troops could shoot them as the paratroopers were weaponless. The meaning of airborne troops changed with the introduction of choppers. Soldiers arent chuted anymore, they are dropped directly on the land with the choppers. The soldiers carry all their ammo, are all bunched up, and land exactly were needed. Now in OFP, every paratrooper attemps you see in multiplayer and most of single player are parachuted troops off CHOPPERS!!! I mean WHAT THE HELL. I havent hear of parachuting off choppers in the military. This is way too easy for teams to drop their soldiers. Since you get chuted with all your equipment (unrealistic) and don't really care to be with or without your group and cant get shot from below (unrealistic), parachuting is perfect and unstoppable. Do this, remove the parachutes in choppers. If a chopper wants to insert troops, they better learn to land! as it is, newbies can transport anyone anywhere, no one knows how to land the damn thing. Multiplayer allows chopper respawn anyways =P Air vehicle kills are nearly impossible for ground troops as the choppers can just quickly pass high above ur head, they never land, try to shoot a chopper flying 100m above ground, going at 250km/h with a AA!!! Force them to land like they do in every real wars. (Where they can get shot, makes it even more dangerous and thrilling) If a chopper is shot down, make the engine sustain for a little while so the pilot can do a control crash (Anyone seen Black Hawk Down? They didnt have chutes! and makes piloting ever more perilous. OF is about realism and danger, right now, airborne troops are ww2 strategy off post-ww2 vehicles into a post-ww2 warfare. Force pilots to learn to land fast, make the game even more skillful, or at least, make the no-chute option for veteran mode and let the newbies chute off in cadet mode.
  10. Insthink

    Suggestion - transportation of ammo

    damn, i hope it wont be for resistance only but for OFP original MP also =D Yeah im buying resistance, but not every server will run it
  11. Insthink

    500 ways to tell if you play ofp too much.

    149 - Each time you see wooden boxes on the ground, you walk up to them wanting to know if you can get a few LAWs 150 - When you hear static on the radio, you think its because of your Sound Blaster Live! 151 - You are scared shitless when on a road in a town or in the open field, so you lay down low 152 - When you hear the sound of metalic snails "from possible construction tracktors" you automaticly take out your LAW and find a bush. 153 - When in any building, you are afraid to get stuck in the walls 154 - You think that every unknown vehicles want to run over you (Multiplayer trick to kill the enemy) 155 - You don't believe that grass has a form other than flat 156 - Your arms always move after you move your head 157 - If you dont have something in your hands, you run slowly 158 - Seeing many vehicles slows down your eye's FPS 159 - You make sure the choppers passing over your head wont crash on you 160 - You don't feel safe in any vehicles with windows.
  12. Insthink

    Suggestion - transportation of ammo

    This is mostly for multiplayer, but can work also for single player. Often I would go in ambush along the roads most used by enemy vehicles, but to destroy a vehicle, it takes a rocket launcher. Currently, the maximum you can carry is 4 LAWs with 1 extra magazine or 1 rocket of any other kind and 3 extra magazines. This makes it enought only to destroy 1 heavy armor vehicle with the 4 LAWs only, or 4 light vehicles if you took the LAWs. Most of the time, the Strella or AT4 wont do it against a heavy armor tank. Then what? You are there, far away from your base. Even if you brought a jeep and hid it, it still takes a lot of time to get some ammo and come back. You could bring a heavy ammo truck, but those things are slow, clumsy and not easy to hide. Here is what I would really love to see. The capability to load light vehicles like Jeeps, HMMVs or any other vehicles used for transportation only to be able to carry a certain ammount of ammunition. It would work like a tank or chopper rearms. You drive to an ammo box and from the car you chose what you want to put inside. Then you can go out there in the wild, ambushing the enemy with somewhat a closer, limited, supply of ammo. This could also help a lot in team playing as people would rather hang around the jeeps so more players would use them instead of the usual Chopper Crash Respawn thing. Think about it, its realistic as a car can actualy carry stuff, it gives a bit more of a use to those light transportation units and the need to preserve them and makes it more fun to actualy ambush other than camp a base with ammo crates. It would give a whole new meaning to mechanized squadrons, they will actualy have grunts with them that can keep up with the action!
  13. Insthink

    Resistance: the movie

    divx is a high video compression which beats all standard types like .mov or .avi or whatever The TOP best which requires about a day of compression per hour to make is SVCD which is dvd quality and tiny space taking so it can be shared over the net quickly
  14. Insthink

    Resistance: the movie

    Looks great and all, but the video quality doesn't allow us to see the full resolution of the game. Why can't people make divx or svcd demos? I mean the quality compression(1 hour movie almost = dvd quality = 750mb) is awsome and its free to get a viewer software. As for the expansion, what Id really like to see is a huge fix on the engine. Collision detection for now is awful for buildings, id like to be able to fight inside big buildings and get out of them in the open field. The SOUNDS!! *input a few curses* I mean sounds helps a lot to feel INTO the game. As it is for now, it sucks on SB Live! which most people have (I know its SB's bad drivers, but I dont see why OFP is the only game bugging like this on XP) The surround positioning is also awful, I mean you can't rely on sounds to guess how far a vehicle is, you hear people running loudly while they are 100m away from you! Those would be great pluses along with that new network coding which I hope will make every objects NOT warp around and impossible to shoot =P Otherwise, I love OFP, its everything I wanted in a game, except the thin spread of players over the huge maps for MP =D
  15. Insthink

    Turrets all point one way?

    I think its the case for combat choppers as well.. I dont know if you noticed, but when u embark a combat chopper, their machine gun turret is always pointing to the side, kind of sucks to have to get in gunner seat to adjust it first then go back to pilot
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