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Indy

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Posts posted by Indy


  1. this is the parto fo the animation:

    class UserActions

    {

    class OpenDoors

    {

    displayName = $STR_DN_ADD_dor;

    position = osa_porta_m;

    radius = 4;

    sound[]={Objects\door,db-15,1.5};

    condition = "this animationPhase ""porta_m"" < 0.5";

    statement = "this animate [""porta_m"", 1]";

    };

    class CloseDoors

    {

    displayName = $STR_DN_ADD_dorc;

    position = osa_porta_m;

    radius = 3;

    sound[]={Objects\door,db-15,1.5};

    condition = "this animationPhase ""porta_m"" >= 0.5";

    statement = "this animate [""porta_m"", 0]";

    };

    };


  2. I have a little problem whit new rotation anims, i've added all points in the memory lod, and defined the cpp, now all is working fine, but there's no sound, i've added the string Sound[]={"Vehicles\gun_elevate",0.031623,1.000000}; but is not working...is there a solution for this?


  3. Hello all!

    I have a little problem whit the m113...how i can add a killable gunner on it? I've removed the turret in the fire geometry lod and added a gunner "box" in the hitpoints lod but it not worked. Any advice?


  4. I have a big problem now! I've defined selections in the hit points lod (turet, gun, hull....) and in the config.cpp file but when i play my add-on the only thing what have damage are tank traks and wheels (they are taken from an original demo model). Why I can't get damage on all parts defined in the hitpoints lod?


  5. I have a big problem now! I've defined selections in the hit points lod (turet, gun, hull....) and in the config.cpp file but when i play my add-on the only thing what have damage are tank traks and wheels (they are taken from an original demo model). Why I can't get damage on all parts defined in the hitpoints lod?

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