Indy
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Everything posted by Indy
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No, i have an idea, I can define the triler like the turret of a tank and it will be rotating in the right directions, i have only to try it.
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I know, but i want to make it whitout scripts
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How I can activate the squad logo on mp games when i'm using vehicles created in O2?
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On BI studio models i've not see anything what helped me..
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Yes i know this but how i can define it?
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Is possible add some changes at acceleration parameters of some vehicles? I not want to change the speed but the acceleration.
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ok it works , thx.
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Hi all, i have an other question, how i can join 2 near vertex to make a model whitout space between every part?
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Hi, is there someone what know where are definited parameters of the Night vision scope?
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I found this string: /* class NVGoggles : Default { scopeWeapon = private; scopeMagazine = public; magazineType = WeaponSlotItem; ammo=; displayName="NV Goggles"; displayNameMagazine="NV Goggles"; shortNameMagazine="NV"; enableAttack = false; count=1; initSpeed=0; maxLeadSpeed=0; useAction = true; useActionTitle = "Use %s"; sound[]={People\gravel_L,db-70,1}; } */ But if i want to change the color of the NV goggle what i must do? There arn't defined any proprietis of it here
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Yes but i can't find where all proprietis of the NV goggles are definited
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Both animation and ground blades seen in resistanc
Indy replied to Airwolf's topic in OFP : O2 MODELLING
...i've installed resistance again and the bug isn't here now....strange, airwolf be sure then your add-on have all selection in right places, try to install resistance again if you can't fix it.. -
Both animation and ground blades seen in resistanc
Indy replied to Airwolf's topic in OFP : O2 MODELLING
Damn, i have the same problem, i don't know why this happens because yesterday i havn't it....strange, very strange -
Both animation and ground blades seen in resistanc
Indy replied to Airwolf's topic in OFP : O2 MODELLING
Have u defined all selections in o2 (vrtule, vrtule textura I don't remember if these two are right for choppers but be sure you have difned all selection names in O2 and in the cfg models) -
What i must write in the cpp to enable damage textures on a vehicle?
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Both animation and ground blades seen in resistanc
Indy replied to Airwolf's topic in OFP : O2 MODELLING
You must define the CFGmodel selection in your config.cpp file to fix this bug -
Hi all, i have a problem whit an old add-on. Some times ago we heave created an add-on whit police agents and demostraitors. We have created a cpp whic removes the lying down action and simulate arrest by police when the demostraitor unit dies. We have a problem whit resistance now, and when we try to use the add-on we get this error: No entry config.bin/cfgMovesMC2/actions/No.actions crouch This happens only using ofp v1.75 and the add on can be used, but every time you load it, it give you this error Is there a coder what can help me whit this?
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I think this is wrong, if you want to add a pistol to a soldier, you need to add proxyes on it. I have made a new unit whit urban-war ewuipement (shield, helmet, and beretta92f) but the beretta 92f isn't shown in-game, there are no model in soldier's hands and it fires from the back of the unit... Anyone of you knows editor names of magazines and of the wepon, the beretta 92 i mean?
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Hi, 9 days ago i have asked for my new autorization codes to extend Oxygen license but no one replyes to my e-mail. Can someone of BIstudio make this codes and send me them? (I have to send the mail again?).... Also i think then ask for  codes every 45 days is very stupid, I know then you want to protect your software, but the copy what we can use is very limited and havn't most of the features included in the full version of O2, and can be used only to convert 3ds models to p3d. Also if ofp is still the best game is only because people can use and make all existing units in the world.... Thanks Indy
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I have your same problem......i have a lot of work to do but i can't finish it...
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Hi all, recently i've converted an E2-C Hawk Eye and is almost finished but i need to dlete some bugs: 1) When i disembarg i can't board on it 2) I have added all possible component selections in the fire geometry and geometry lod but in game the model is "too solid" (when i want to walk under the wing i can't). There's a way to delete those bugs?
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Any one knows Flaps selection names? And how i can make a plane whit 2 rudders like the A10 ?
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I know then "klapky" mean flaps but how i can make right flap or left flap?
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I have a little question: what format is better paa or pac? and what is the difference between these two formats?