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HogRoot

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Everything posted by HogRoot

  1. HogRoot

    1.07 beta 8800 GTX texture bug

    This is all well and good, but it doesn't work with the digital download!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. HogRoot

    LSD Coopmappacket

    I am using the US version of Combat Ops and noticed when your self installer extracted its files it sent them to the BI folder...is there a way to change the destination directory?
  3. HogRoot

    Advanced Combat Element

    Hey guys...I notice a lot of buzz about this mod...can someone tell me what it will do for ArmA? Also what was the major change in OFP that made it so good?
  4. First off let me say I have searched the forums extensively and found similar help, but not what I am really wanting. I have a CH-47 sitting on the runway...on top of a invisible helo pad...my troops board the helo fine, but when I start my engines they all get out for some reason. If I start the engines before they get in it works fine and they dont get out. 2nd question....I am piloting the helo myself and I am wanting to transport the soldiers to a location...have them get out and do whatever. My problem is when I land at the destination I have it set up where they "Get out" even after landing on an invis heli pad they never get out. Do I need to put waypoints for my soldiers at the destination and sync it with my heli unload cargo waypoint? I have tried several different configs and nothing seems to work...I have tried the above...putting a waypoint for the soldiers...but instead of boarding the helo they take off to the next waypoint instead of "Get In' they helo. And yes I have the Get in synched with the heli "load" waypoint on the first invis heli pad. ANy help would be appreciated.
  5. HogRoot

    Helicopter and Troop Help

    Well see that is the thing...I am wanting to pilot the chopper myself. I am creating a mission to fly as in a single player mission. If I use the unload cargo then I wont have to put a waypoint for my ai troops to get out? If they do this...then can I put another waypoint as in say...Search and Destroy because that is my ultimate goal...I just don't want them to take off to the "search and destroy" waypoint as soon as they board the chopper. And I am not versed at all in scripting...I just started using the editor a few days ago...can't ya tell?
  6. HogRoot

    Helicopter and Troop Help

    I bet you that's the problem. You're using the Mapfact choppers right? I seem to recall they use a few scripts, including a start up script. These most commonly tamper with the vehicle's fuel (by draining it upon engine start to temporarily disable running the engine), and since AI now tend to leave vehicles without fuel that might be the problem. It might be something else from that script too other than the fuel drain, but it definately sounds like the scripting is to blame (especially since you said it only happens when you start the engines, nothing but a script will cause that kind of behaviour). Yes the Chinook is the mapfact chopper. SO I went in and tried it with a Uh-60 Black Hawk. Put a helipad...load waypoint tied to bh....another helipad and unload cargo squad of soldiers...waypoint get in synched with bh's load wp...then a get out order synched with unload cargo bh wp My soldiers will get in the bh but then they will get out and start moving toward the get out wp. I am trying all this on the runway just to test out...I don't want to do a lot of flying just to find out it doesnt work...but I am putting the waypoints far apart...any ideas why its not working now?
  7. I am fairly new to ArmA, so excuse me for my ignorance... I was recently in a multiplayer game and tried to get in a helo and it said that I needed to be a Major in order to operate the vehicle...my question is how do you gain rank? Is it done by the host or is it like BF2 where you actually go up in rank? Any help would be appreciated.
  8. HogRoot

    Multiplayer Helicopter Question

    Great...thanks for clearing that up and the fast reply!
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