HamishUK
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Posts posted by HamishUK
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Thanks for the fast replies. I will give it a go!
Thanks for your hard work too on improving the game.
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Just come across this mod.
Couple of questions as I am currently using Zeus AI. How does it perform compared to Zeus as I have been using the latter for some time now and this mod looks a lot more detailed?
Does it work on MP (not dedi)?
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Thanks for the heads up.I made a small mission for Mana. Sneak in, take out two targets taking part in an arms deal. Keep them from escaping. Then clear the remaining enemy positions on Mana. The ending is simple, working on making some ending debriefings, but I usually don't bother for release amongst my friends.
- Simple briefing lays out the details
- 2 possible insertion points
- CLY bandage script
- SP or 1-3 player coop
http://www.filefront.com/17615869/Marvins-Intel.rar/
If anyone likes, I'm thinking of making a larger scale 10-man raiding team version of it.
This is a really good little mission thanks! Fabulous island too and is a nice alternative to the Communist / Taliban story.
Made some changes to the mission though that would suit my guys more but other than that it's spot on.
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Well this is set in the near future, in a full on conventional conflict, which is, I beleive what the Comanche was developed for. I'm sure in real life, if the need arose, the project could be revived quickly. In fact, what with stories of the "Stealth Blackhawk" perhaps it was never cancelled at all? ;)No chance the Comanche would be revived quickly as it just didn't do the job it was supposed to.
Stealth Blackhawk is a misnomer. Good luck on hiding radar reflections from the big whirly disc. More likely it was noise reductions.
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Although i hope that all the mods that were created for arma 2 can be used straight into arma 3Bohemia Interactive i love you. Alot.
I am going to hazard a guess with all the substantial changes that would be a no without tweaking?
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I can confirm it's on my Nvidia profiles. Haven't added or touched anything.We have discussed this previously fyi.
Yup mine too.
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Since they have released the DLC to retail this often means they (the developer) have finished with the current game engine. Not always but it has been the case with many games such as Oblivion Dragon Age Origins etc. I see no reason why 'Reinforcements' was released as a pack if they were going to add more DLC?
I am getting the feeling ArmA II is now done and BIS are moving onto ArmA III as the Nvidia drivers is very odd.
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This from SIMHQ?
ArmA III....?
http://simhq.com/forum/ubbthreads.php/topics/3289580/One_from_the_rumor_mill.html#Post3289580
Latest NVIDIA drivers have ArmA III listed and ArmA II as Free.
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I am very sorry also to hear of the loss of such hard work.
I am also very suprised you never backed anything up? External backup drives are dirt cheap these days and a must really.
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Try using eliteness if you aren't using it already. It worked flawlessly for me:http://www.ofpec.com/ed_depot/index.php?action=details&id=383
Good skills..Thanks!
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Sadly it seems a lot of stuff BIS does is a halfway cup. So many great ideas and additions just get left or not updated.
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Adding Countermeasures to MV-22 and UH-Y (One mod in armaholic does) may break some campaign missions in Harvest RedAV-8B, F35B, MH-60S, AH-1Z are all made ArmA 2 vanilla. Just because that ARMA 2: CO are basically running on arma2oa.exe or New OA Engine (improved) with ARMA 2 Contents loaded in-game. Some of the models may be too old to implement those new features of the new OA Engine, it may be other reasons that those features were not found on T-90.
They should have been updated. My personal opinion is that it's pretty poor show by BIS not to have updated all ArmA II features to OA standard.
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Try ...\ArmA 2\Expansion\Addons\missions_e.pbo for OA missions and...\ArmA 2\Addons\missions.pbo for A2 missions.
Heading said OA and text said A2, so... :p
Tried un pbo'ing the files but it says they are not PBO files. Any ideas as would like to look at one of the ArmA II original vanilla (not campaign) missions?
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Try ...\ArmA 2\Expansion\Addons\missions_e.pbo for OA missions and...\ArmA 2\Addons\missions.pbo for A2 missions.
Heading said OA and text said A2, so... :p
Love you man! ;)
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Why don't you use the BIS_fnc_crows http://community.bistudio.com/wiki/BIS_fnc_crows and take a look here to know how to use it http://forums.bistudio.com/showthread.php?t=110885.Hope it helps you :)
Thank but I would prefer to see the map and other details as would like to convert it for a MP mission for some friends of mine to play.
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Probably staring me in the face but where do i find the stock mission pbo's? I would like to un pbo a certain ArmA II SP mission to look how some features were done.
Thanks in advance!
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The addition of back-up sights was what made the SUSATs and ACOGs of BAF so enjoyable..
Heck missed that on BAF how does one access the battle sights?
PMC for me was fairly poor. £8 isn't going to break the bank but it's an awful lot less DLC than the BAF was for the same money.
I think a few players will now be keeping a closer eye on DLC releases from BIS in future.
---------- Post added at 10:09 AM ---------- Previous post was at 10:07 AM ----------
+1!!I honestly allready regrett that I spent the money on that DLC stuff, as I said earlier: I like the stuff presented there, british forces and pmcs is something fresh. But, not having a disc makes me feel, well...naked in a sense (and yes I am aware of the fact that it is called "downloadable content" ;) )
BUT there's one thing that really really annoys me: the locked pbos. I allways found that the ability to costumize missions, loadouts and whatnot was Armas biggest plus, and with that now gone.... well the game is becoming just another ordinary shooter :(
Stops piracy especially when people who haven't paid for DLC would start getting stuff for free from the MOD community (where others have paid for it).
So a silly request!
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Marines in desert camo: http://www.armedassault.info/index.php?game=1&cat=addons&id=1195Also Bink is working on some decent ones with all AO features.
Normal Marines do not use camouflaged weapons, only SF do. Though it would be nice to have some.
All that needs to happen is that BIS update the existing units. I still find it somewhat annoying that BIS has 'forgotten' to upgrade the existing spec bringing it OA compatible (backpacks etc all)!
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Highly unlikely was the last answer to that question.Thanks Kylania. That's what I thought but was rather hoping BIS wouldn't leave the game half full. :j:
Great site you have by the way. Spent best part of two hours going through your scripts etc.
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Probably been mentioned before but has there been anymore feedback / updates on whether the USMC / Russian etc units from ArmA will be upgraded to OA standards?
Plenty of missions I would love to use the USMC in but they are somewhat neutered now as I find the backpacks and FLIR modeliing pretty much stock.
Not interested in ACE or mods but would like the main game to be all singing and dancing.
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OK I take back what I said....This is gnarly.
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Does it matter that your modules are grouped? I have run the modules without grouping and they seem to run the same with no issues?
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That guide has been a Godsend!
Glad to hear there is a new one in the works!
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I set a waypoint as S&D and the Apache will engage vehicles but any troops milling about don't seem to get much 30mm loving?
I had the same issue with a Warrior not using the 40mm cannon on a BTR that was scratching it's paint job with rounds. The Warrior was about 100 metres away in clear line of sight and just took the fire but didn't retaliate with the main gun.
Bug or me?
Arma 3 Officially Announced!
in ARMA 3 - GENERAL
Posted · Edited by HamishUK
They are only blue all over if they are inert rounds. Blue tipped Hydra's are smoke signature rounds. Live are green tipped.
WTU/1B is the all blue practice round.
M274 is the practice smoke signature round.
I hope you have got this correct pettka?