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Huncowboy

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About Huncowboy

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  1. Huncowboy

    Too difficult even on Easy Setting ?

    I loved OFP and I am trying to like AA as well. I bought the German DL version just to get my hands on it ASAP so you can definitely say I am big fan. Here is my personal opinion, feel free to disagree: IMHO whoever states that the AI's shooting is realistic is way too partial for the game. I have been a reserve officer and although I have not seen real combat, I am convinced that shooting like the AI does in AA is not realistic. Especially from the kind of army the game is trying to represent. Of course nothing says the army in the game would be the same as say the Iraqi Army was but I would guess something similar. GAZ and T72 = 3rd World compared to today's standards. Shooting like the AA AI does I would only expect from soldiers that are experts in shooting. I am thinking along the lines of special forces and a few expert shooters of regular forces who spend several hours practicing it each week. There is no way a vanilla 3rd world army's grunt will have the skill the AI has in the game. I am sometimes getting killed from burst shots from 200m from an AK which I have shot extensively in real life and there is no way ->on average<- you achieve such pinpoint accuracy in combat conditions, under stress, in the dirt, from that gun while you are also being shot at. Now if I would get shot once in a while from a the AI in such way I would say fine. The problem in AA is that it is the standard to get taken out with one shot from 200m. If it would be a sniper shot or a spec ops guy...but vanilla inf doing it all the time is VERY unrealistic. Actually I barely ever see snipers doing it which is odd. In addition (I am not quite sure about this yet) to me it seems my own squad is not that great at spotting and targeting even after being shoot at. Anyone else agrees with this? In the last mission that finally drove me here to post this, I was shoot at from my left and none of my soldiers turned that way to return the fire. They ignored the attacker. This btw is nothing new from the game. OFP had the exact same problem with tha AI's accuracy but I don't remember it being that pronounced. Other than this I don't have a problem with the overall reality level of the game. The only other complaint I can come up with has to do with the built in missions. They are assigning you objectives that are well beyond the scope of a sinlge squad. Take out a base, then defend a bridge, then clean out a city where there is 4 T72 and some 30-40 expert shooters... ohh forgot to mention that by this time you are low on ammo, no air support, no arty, no other squads around you since they have been taken out... I keep running into several T72 and BMP along a single mission with only limited AT ammo and no way to refill. You don't do this in real life with regular troops. The 2nd mission if I am correct makes you attack a total of 5 bases!!! BTW none of those bases had a spotter, or any other type of patrol around them. Hmmm... that should never happen and unless whoever is in charge does not know what he is doing it won't happen in real life. On a typical camp even a small one, you would have spots in several directions about 100-200m away patroling or just hiding and waiting for enemy movement. Well no more AA for me for 2 weeks due to vacation and hopefully some user tweaks like the one posted here will balance things out. The game is very nice and I like it... it is simply going through the normal balancing problems of every complex game that has just been released. With a few patches and some user addonds this will be great to play around and I haven't even tried the online part yet. So I would say a pretty nice job for a game but calling it a simulation is not accurate. Feel free to criticize me, I will be back in 2 weeks.
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