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Horus

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Posts posted by Horus


  1. Very interesting mod Haleks  :respekt:  Just to report this little script error

    22:14:57 Error in expression < distance _pos > 2000};
    {
    deleteVehicle _x;
    } forEach [_eFire, _eSmoke, _light];>
    22:14:57   Error position: <_x;
    } forEach [_eFire, _eSmoke, _light];>
    22:14:57   Error Undefined variable in expression: _x
    22:14:57 File ravage\functions\main\fn_createFireEffect.sqf, line 69
    22:14:57 Error in expression < distance _pos > 2000};
    {
    deleteVehicle _x;
    } forEach [_eFire, _eSmoke, _light];>
    22:14:57   Error position: <_x;
    } forEach [_eFire, _eSmoke, _light];>
    22:14:57   Error Undefined variable in expression: _x
    22:14:57 File ravage\functions\main\fn_createFireEffect.sqf, line 69
    22:14:57 Error in expression <> 2000};
    {
    deleteVehicle _x;
    } forEach [_eFire, _eSmoke, _light];>
    22:14:57   Error position: <_eFire, _eSmoke, _light];>
    22:14:57   Error Undefined variable in expression: _efire
    22:14:57 File ravage\functions\main\fn_createFireEffect.sqf, line 70
    22:15:01 Error in expression < distance _pos > 2000};
    {
    deleteVehicle _x;
    } forEach [_eFire, _eSmoke, _light];>
    22:15:01   Error position: <_x;
    } forEach [_eFire, _eSmoke, _light];>
    22:15:01   Error Undefined variable in expression: _x
    22:15:01 File ravage\functions\main\fn_createFireEffect.sqf, line 69
    22:15:01 Error in expression < distance _pos > 2000};
    {
    deleteVehicle _x;
    } forEach [_eFire, _eSmoke, _light];>
    22:15:01   Error position: <_x;
    } forEach [_eFire, _eSmoke, _light];>
    22:15:01   Error Undefined variable in expression: _x
    22:15:01 File ravage\functions\main\fn_createFireEffect.sqf, line 69
    22:15:01 Error in expression <> 2000};
    {
    deleteVehicle _x;
    } forEach [_eFire, _eSmoke, _light];>
    22:15:01   Error position: <_eFire, _eSmoke, _light];>
    22:15:01   Error Undefined variable in expression: _efire
    22:15:01 File ravage\functions\main\fn_createFireEffect.sqf, line 70

  2. Hi mates!

     

    I got the a similar issue like dakaodo mention before. my game crashes (freeze) when i enter certain areas on the map like:

     

    scrap yard and 500meter around it

    south and east esseker

     

    i got this error im my rpt log:

     

     

    any ideas?

    You don't install AllInArmaTerrainPack_2015_01_01_Hotfix_1.7z

    https://forums.bistudio.com/topic/171988-all-in-arma-terrain-pack-aia-tp-a1a2oa-terrains-from-bi-in-a3/page-51#entry2776268

    • Like 1

  3.  

     

    Probably the most important change is that the basic movement (running) no longer deteriorate over time. While the old fatigue was slowly accumulating and gradually impairing your ability to move by animation slowdown and forced walking, the new Stamina let's you run around freely as it is usual in absolute majority of other games. Despite that we understand this as a sort of step back from the mil sim authenticity, we have also recognized that Arma is a platform for a much wider range of gaming experience, that we should respect one of the most fundamental standards in game industry and, most importantly, not to confuse the vast majority of our players.

     

     

    Why just don't say we want more $$$ from run-shoot-jump crowd.

    • Like 1

  4. I asked @calibre to test V5 with useplatformclock because some ppl report problems with FPS when they use ReShade Framework.

    I'd like to report that with Nvidia Driver 355.82 (released 31st of august) the 99% core load FPS drop issue is still occuring. This happens after a random amount of time in multiple games like Arma 3 and GTA V.
    
    Are you sure this is a driver issue? Shouldn't it be fixed by now?
    
    This could possibly be related to a shader I have activated in the Framework package (1.0)
    I did a little more testing and this drop does not happen with the 0.19.2 SweetFX Package hosted on the Home Page Downloads.
    Something either with 1.0 or the Framework Package (possibly shaders or the actual package) is causing this GPU Core Load issue.
    I'm about 99% sure this is happening from an individual shader. Probably Embossing or something else is custom FX
    
    It's not happening with 1.0 DL with SweetFX shaders and my currently selected Framework shaders.
    ____________________________________________________________________________________________________________
    
    I did a little more testing on the 1.00 99% core load issue.
    This happens in GTA V with the framework pacakge with either 1.00 .dll or 0.19.2
    
    Doesn't seem to happen with SweetFX 1.00 or 0.19.2
    Something with the Framework package is causing the core load issue in this game.

     

     


  5. Does this command fix decrasing FPS ? I think im experiencing 20fps less since i enabled userplatformclock. Is this even possible ?

     

     

    EDIT : I turned off userplatformclock and my FPS gained 15-20+ average so...back to ReshadeV5 now.

    Anyway, i have Z87XUD3H mobo and there is no HPET settings.

     

    Can you again turn on useplatformclock and test game with Real Light v5 and see if you lose again FPS.


  6. Try this:

    Disable Launcher's UI hardware acceleration: Checkbox disables hardware acceleration for WPF rendering for Launcher. This is Launcher only, does not affect the game in any way. Default state: HW acceleration enabled.

     

    You can run the Arma 3 Launcher in Safe Mode by pressing and holding Ctrl + Shift before running the Launcher and releasing them once the Launcher starts.

    Or you can start the launcher with the -safemode parameter.

    In Safe Mode, you can disable HW acceleration for the Launcher (you will be asked when entering Safe Mode - or via the checkbox on the Launcher's Options page).

  7. @Solano & @McLupo

     

    Thank you both for your kind words. :)

     

    @Solano

     

    Maybe is good to add in your STARTUP CRASH FIX guide that people first check their BIOS and see if HPET is enabled. Some BIOS have option to choose 64bit or 32bit version for HPET ( 64 for 64bit OS and 32 for 32bit OS ).
    If HPET is not enabled first enable it and try to run A3 with ReShade and if after this game don't want to start use bcdedit command (HPET is still enabled in BIOS). ;)

    • Like 1

  8. Hi Horus, 

     

    again thank you very much for your solving.

    It seems to do the trick for the guys.

    I decided to make your fix more public in the Arma Community and just wanted to makes sure that the quote above is all it takes right?

     

    I tried to disable the HPET thingy in my BIOS and I could start Arma without issues too.

    But I didn´t had issues before so maybe I am no good example for this.

     

    Anyway, if I get your confirmation I roll the propaganda ;)

     

    Cheers

    This is not my fix but official M$ tool and if I helped someone :cheers:


  9. I start game from arma3battleye.exe with .cmd file and I don't have any problem.... just change to yours fullPath/ArmA 3 and fullPath/arma3battleye.exe

     

    @ECHO off
    START "ArmA 3" /D "D:\Steam\SteamApps\common\Arma 3" "D:\Steam\SteamApps\common\Arma 3\arma3battleye.exe" 0 1 -cpuCount=4 -exThreads=7 -maxMem=2047 -malloc=system -name=Horus -nosplash -showScriptErrors -noPause

     


  10. Again Horus,

     

    thank you very much for this amount of Data you provide to help to clear this issue once and for all!

    I really hope Crosire can figure something out.

     

    Regards

    Hi Solano,

     

    I found how to fix this problem on my system because I don't know if this will work on others OS (vista,8 and 10) and CPU ( Intel or new AMD ->the successor of K10).

     

    My OS is Win7 Ultimate 64bit and CPU is Phenom II X4 955 and fix for my system is to force OS to use HPET (HPET is already enabled in BIOS ).

     

    How to -> open CMD with elevated privileges and type bcdedit /set useplatformclock true then restart. After this I always can run A3+ReShade without any white/black screen or game stop responding after message "Loading effect....Succeeded!".

     

    Salute

    • Like 2

  11. Install MS hotfix and see if that help you https://support.microsoft.com/en-us/kb/2541119

    This issue occurs because of a known issue in Ole32.dll. When certain applications implement the IEnumFORMATETC interface but do not implement the IEnumFORMATETC::Next() function correctly, Ole32.dll adds a malformed data structure to the system clipboard. When another process queries the Clipboard later, the processes may receive this malformed data structure. Therefore, heap corruption occurs in this process.

     

     

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