-
Content Count
639 -
Joined
-
Last visited
-
Medals
Everything posted by Horus
-
ArmA 2 Addons Updater / Launcher (YOMA repo compatible) [RU/EN]
Horus replied to BlenderRUS's topic in ARMA 2 & OA : Community Made Utilities
Would you please finally completed a full English translation of Tushino AddonSync/Launcher. I saw your new program DLLauncher for A3 but it can be used only for predefined servers :( -
Operation Arrowhead performance optimizations/comparisons
Horus replied to jpinard's topic in ARMA 2 & OA - TROUBLESHOOTING
You need new GPU because your card is not good for any game on 120Mhz monitor. You can only try to cap in game FPS at 40 or 30...how to = SHIFT + - ( num - ) then type FPS. -
DirectX 12: Multiadapter Unreal Engine 4
-
It took 2 engineers, 6 weeks to port their game from DX11 to DX12
-
xinput1_3.dll error message, help/info
Horus replied to bravo 6's topic in ARMA 2 & OA - TROUBLESHOOTING
Try web or full offline installer. -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
Horus replied to fabio_chavez's topic in ARMA 3 - GENERAL
Maybe WaveWorks help with Physx and dx11...at 34:30 they say http://gdcvault.com/play/1022389/ start watching from 28:15 -
[WIP] CorePatch: config patch for ArmA 2 OA
Horus replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
With hosts.txt I can "see" 1.62 servers right now and if BIS give 1.63 non-steam version maybe some one make something like PowerServer & OFPMonitor for Arma 2 CO...and you will give SP and campaing bug free version of game to all A2:CO users /steam&non-steam -
Welcome back... best wishes for a speedy and full recovery!
-
[WIP] CorePatch: config patch for ArmA 2 OA
Horus replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Dwarden is there any chance that we get non-steam version of final patch :756: -
SMD_Sara_A2 Full Sahrani Map Port - Initial Release
Horus replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for your work :pc: -
Hi Massi, do you plan to update this mod with new optional config to remove vehicles dependency? Thanks
-
Look OP video again and see the value of Active Core Count :rolleyes:
-
Try to disable core parking and see if that helps you https://bitsum.com/parkcontrol/
-
Benefits of DX12 presented here so that layman can understand: http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified
-
using large page memory mapping, for increased performance
Horus replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
That only depends on your MB chipset. -
using large page memory mapping, for increased performance
Horus replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
Your GPU and game will "see" big difference with that Xeon at @4Ghz :bounce3: -
using large page memory mapping, for increased performance
Horus replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
Before that, why not low-cost upgrade to quad core just to help that GPU :) -
Marek read this article ...DirectX 12 will deliver up to 50% more performance in CPU-bound games...
-
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Horus replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After CAA1 project ... again .... see you soon and thank you for everything -
You already have this mission on your computer. Look at C:\Users\YOU_NAME\AppData\Local\ArmA 2 OA\MPMissionsCache
-
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Horus replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks EvroMalarkey&Kju :) ...no crashes on Chernarus and Sarugao with AllInArmaTerrainPack_2015_01_01_Hotfix_1.7z -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Horus replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^^np ... I think topwall_co.paa make that problem because only that file is diferent in new version. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Horus replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just overwrite new buildings2_ind_cementworks.pbo with previous version and crash stop :rolleyes: -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Horus replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yoma come back :bounce3: