HKFlash
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Posts posted by HKFlash
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Hello,
I'm experiencing an issue with the twitter feed on the official arma 3 website. Only the most recent addition is visible, the rest of the list is empty.
I'm using Windows 10 64 bit with Google Chrome.
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Your arrogance is not helping you, neither is your ignorance.
Enfusion isn't being made for A3 or ported to A3. So A4. So unless real changes and performance shows, and BI adpats Enf to ArmA series, is still yet to be known. For now at least.
Please, be more of a rude boy next time. I love throwing things back in people's faces ;)
Go buy a beer and relax.
Sure BI will change A3 engine after releasing the game just for you. They even have a record of that right?
Your words touched my heart and mind to the point I don't need a beer to relax. But thanks for the suggestion.
Also, if you love throwing things back at people's faces you won't stay around for long. :)
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TL:DR:
ARMA 3 performance is a mess. RV engine is a mess. Each patch its band-aid fixes. It's time BI sits down and crunches the RV engine for CPU performance. Don't even get me started on GPU usage. But that goes way deeper than the standard A3 users know of RV engine...
BI gets a pass and excused greatly sometimes on these topics, because at end of the day, we all love and adore ARMA, and it gives us endless pleasures. But, everyone has a limit. For some, the limit / line is being crossed now. BI can continue to ignore it too sadly. The sales and hype around A3, and its "Life" missions alone, make sales out the window. Sales to A2 compared to A3 is insane. It went from selling only to Military Enthusiast and Milsim, to DayZ kids, to Life kids now.. Why fix something when 90% of userbase doesn't care and only plays Wasteland, Exile or Breakingpoint? Flashback's of other devs flashing in my eyes.....
/love you BI, but its' time you wake up and smell the flowers and give RV engine some love and actually crunch with it for weeks. Esp when you now charging $30 for a DLC, when base game is $9 more..... Yea, it's time you care about Performance more.
Your arrogance is not helping you neither is your ignorance. BI is already developing a new engine, code named Enfusion.
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Thanks Bohemia for offering us the opportunity to play Tanoa so early.
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Well done to the artists.
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Honestly I don't think the visual update is ready to released....
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Can confirm OP bug.
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Hi, nice improvements.
Could we class vehicle kills differently though? Instead of car, tank and plane kills, why not air, land and naval vehicle kills? Would be more consistent. The icons would need updating of course.
Regards
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2 April 2016
Dear BI dev team,
as I am quite sure you know, many of the ArmA titles have a large problem with optimization of computer components. For example, I use a desktop with an FX 6300, GTX 960 and 8gb of ram and ArmA 2 and 3 consistantly use only 30% to 40% of available resources despite much launcher optimization, driver optimization, and computer software optimization. What I ask is that you do one of two things, 1) Optimize ArmA 3's engine to better utilize computer components, 2) Optimize the engine that is to be used to create your next ArmA title. I hope you take this into consideration, and I plan on playing this series until the day that I am no longer free. Keep up the good work!
Sincerely,
Cobus
The Real Virtuality engine has been discontinued. The next ArmA title (if it is ever developed) will use the Enfusion game engine. We will probably only get details about it after Apex.
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i think it's obvious that's a bad idea to now make all chemlights much darker suddenly. some mods, like Ravage, use them as they are now as lightsources. i don't see another purpose for them ingame anyways. realism or not. who cares really? in that case anyways...
Might seem obvious but for me it was not because I never played Ravage for example. Again, I don't care what they decide but I can tell this bug has existed even before Zeus was introduced in the game, so you can imagine how frustrating it is to still see it after Eden as been released. Plus it's a bug that's extremely easy to fix.
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I can't say as I ever had that issue and I ALT-TAB out for many reasons, you know to open Teamspeak, get FRAPS started etc. So perhaps it didn't happen to BI in their QA sessions either...
I also never had this issue.
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IRL chemlights dont emit as much light as the game do
Whatever the case, the color of the chem light should not determine the amount of light being emitted. Thus BIS have to choose if they want weaker light (like what's happening with the green one) or stronger (which is the case for the rest of the other chem lights included in the game).
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The green chemlight is still mis configured after loads of patches.
Here's a comparison a between a blue and green chemlight. The blue is working as intended but the green one lacks light.
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I think this suggestions should be adopted and they have my support.
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The action icons were as far as I know, introduced in the original ArmA. However they fail miserably and should be removed all together. All they serve is to clutter your screen (more over the aiming point) with useless information.
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Subscribed. Once I'm done playing it I will provide feedback.
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Very nice vehicles!
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I still don't understand how can I become administrator of one of the servers...
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I managed to fix it by reverting the mission. Simply go to the campaign menu and click on revert on the Gori mission.
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Very weird then.... I will see if I can solve it myself.
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Anyone else having this issue?
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Are you talking about this vehicle sir? It's empty. But I remember some versions ago it was not. By the way, this screenshot was taken after the Breaking Even mission.
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Hello,
Were the A.I. teammaters removed for the scouting done when the camp is moved to Gori? When I leave camp to scout I find myself alone.
Regards
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Thomas RyanRevive Scripted Prototype
nice : )
Well you can't go wrong with Ryan that's for sure! :)
Arma 3 - APEX - NEWS and SPECULATIONS
in ARMA 3 - GENERAL
Posted
GE = Germany
PT = Portugal