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hellfire21

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Everything posted by hellfire21

  1. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    No I'm sorry it still doesn't work. I only tested straight out of inventory. It breaks when you get in and out of a vehicle.
  2. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    New version of ACE so I tried it out on local Antistasi and Dedi Antistasi and it works. To be clear I'm talking about the placement of explosives under ACE has not been working but does now.
  3. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    Looks like ACE team fixed it. Cool. However I'll miss the medic support now.
  4. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    I have managed to shoot down helicopters but it seems the field repair is never enough to fix the tail rotor and when I attempt to fly off I generally end up a smoke cloud. is this by design or engineer skill level?
  5. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    So is ACE explosives never going to be fixed in MP? I need to take some radio towers down. Is it possible to have explosives expert do it? I can't find command for that. Do I need to restart with ACE disabled in MP server setup cause it seems I'm spinning my wheels with AAF, every time I take something they just send a massive counter that I have no hope of stopping.
  6. hellfire21

    [MP][CTI-COOP] Liberation (beta)

    Problems on .922. Helicopters on the troop carrier are being dropped from a high distance onto the deck when sceanrio starts causing blackhawk at the end to destruct. Also the engines are left running on the rest. Markers are left on the map were all my troops have met their demise. Are we keeping score on my leadership abilities?
  7. hellfire21

    [MP][CTI-COOP] Liberation (beta)

    I did this and it worked fine. Which editor did you use? I used the new Eden Edit on version .922
  8. hellfire21

    [MP][CTI-COOP] Liberation (beta)

    Thanks kdjac, I fiddled with it some like you suggested and got it working. Turned out to be the middle terminal that worked for me. I had run in to this before in DUWS.
  9. hellfire21

    [MP][CTI-COOP] Liberation (beta)

    Hey I'm having problems controlling the Darter or UGV's. I have tried each of the three terminals loaded into my GPS slot but I get nothing in the scroll menu to connect. Anyone else having this problem or am I missing something?
  10. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    List of issues: There is no Outpost @ Panochori up in the eastern hills.. Been given mission to take it out a couple of times and it's not there. Probably the reason Panochori won't come over to FIA. MY troops stop using radio or even voices after I use the arsenal to load up gear for myself. This may have started after getting radios in the arsenal. When I try to initiate sleep it says everyone has to be within a 100mts from camp but we are all here around the camp fire. I dispersed squads and still get the same reply. It says this even after restarting when it's just me and Petros. This may have started after headquarters move to base. May I suggest carrier relocation to support the location that is chosen at startup. ie. If I choose to start on other side of island then NATO support will never make the journey across hostile territory.
  11. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    barbolani will running with ASR or bcombat have any negative effects or have you made any adjustments to the AI that these mods might conflict with?
  12. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    I can confirm the the freezing in place on surrender with the white boxes. Really annoying when another live soldier shows up and stands in that crowd. I looked and him and he looked at me, is he... powpowpow!!! Damit! My buddy got him and i went down but managed to survive. LOL! Ok so I don't know what changed but ACE is now working on dedicated server. Oh and yes there may be an issue with HC and sleeping, or it could be moving base, sorry can't recall which happened last but my guys would not except a radio. Slot was red'ed out. Tried in vehicles, boxes and from ammo box but no go. Had to start that one over. May have to seek pro help if I don't quit spending so much time on this scenario. Benny was great but didn't mess with me like this one does.
  13. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    I have a mortar setup at base (tip: don't man it with militia as they are evidently not even skilled enough to drive vehicles in arma). Does use of that mortar put Pedro at risk of discovery or is that strictly Traitor missions? Also how do I rearm a mortar/MG etc outside of base? Do squads rearm or do they eventually run out of ammo? What happens to static weapons(outside of base) and HC squads when game is saved and restarted?
  14. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    What determines how the troops are armed? I have F2000 in armory but some troops still come out with CPW. NATO ammo drop. How long will that ammo box stay on the map. Thinking of temp storage in a location, I suppose a vehicle would work for that also how long do they stay? The white boxes that appear on surrender, can we double the time they stay around? Clearly I may be spending too much effort on weapon/ammo collection, whats the best strategy for this? Reminds me. When I temp control AI, the guy I usually am starts barking orders to everybody so it's not only a race against the timer but also a race against how badly he screws stuff up. Any tips to stop this. I was wondering if I played a different soldier initially at startup if it would stop this.
  15. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    Problems: Ace does not work when Antistasi run on dedicated server. So I am playing on local system and everything ACE3 seems fine until The other day one of my guys went down badly wounded, I patched him up yet he continued to lay there. He had lost a lot of blood and medic didn't want anything to do with him and I could not figure out how to give him blood or plasma. Picked him up and carried him to truck but when I put him in truck he stood up and left the team and just stood their. I know ACE is not your thing but just mentioning in case someone else here knows something. The Traitor missions need to be dialed back. They are coming way to frequently. I do a traitor mission then another mission and it's time to do another traitor mission. What gives? Traitor mission should be once in awhile unless your killing civs or other nefarious deeds. Turning prisoners to FIA, whats that do? I have not verified this but I think my HR went from 5 to 3 after turning one once, but then turned another and nothing happened ???. I have tried this a few more times and nothing is happening to HR, disregard. When troops surrender I have a lot of problems collecting their weapon caches. See WLA for scripts to gather weapons, That one works awesome and not so time consuming and can gather from dead soldiers without having to run around everywhere. Never start Antistasi at night. I had it start at night and I did a supply delivery and it was delivered in the middle of nowhere and so had to run through the dark in the middle of nowhere. That sucked ended up restarting. Set options or just start at dawn to give a full days work before nightfall. Ease up the restrictions on resting. Kept telling me that too close to enemy when everyone was at base. That was a standard start position and another mission started near dusk. Will I be faced with same base location restrictions if I try to move the base as compared to initial base setup? Please let me decide. Ease up on the all things spawning at base. Got killed in middle of fight and sent back to base but could not spawn vehicles to get me back to the fight. Kept saying enemies too close to my group. Totally addicted to this scenario great job. I have lost three times now and it really pss me off but still trying. Last night I made a breakout from the standard base position after finally getting a feel for the counter attacks. Hint: Bring plenty of AA, AT and troops. Traitor missions and bank robberies can have negative effect. Anything else I should know and is this documented somewhere? I have watched the videos which are very informative. Awesome. Keep up the great work!
  16. Need help with ACE3 on a dedicated server. I'm trying to run the Antistasi scenario with ACE3 and the RHS mods and Antistasi reports that the RHS mod is loading but does not see the ACE mod. If I run Antistasi on my local machine everything seems to work fine with ACE but not on dedicated setup. When I connect to server the ACE option is available in the esc menu and it's in the keyboard options menu of arma and some of the functions of ACE seem to work but arma medkits are shown instead of bandages etc and if I try to arm myself with medkits they just disappear so weird stuff like that. Seems that the client side stuff is managing to bleed thru some how. So how to tshoot this? I'm not convinced that the scenario properly supports ACE so was thinking maybe another simple to test scenario that runs on dedicated server and I can test that ACE is properly setup on the server before I start dogging barbolani. Or does anyone know what might be going on. I have followed the setup instructions on the ACE site so lets not go there, only thing I did different was I have a mod folder outside of arma folder on dedicated server and local for that matter and I use Arma3sync to load but other than that I followed their setup instructions.
  17. hellfire21

    [SP/CO8] A 3 - Antistasi Altis.

    Is anyone playing this on a dedicated server with ACE3? I can't get ACE3 to fully function with antistasi. Works fine if I do mission on local box but when I set it up on server I only get partial ACE capabilities and startup of mission seems to only see RHS mod. Admittedly I'm a ACE noob so caution. ;) Kickass mission Barbolani!!
  18. hellfire21

    [SP/MP] BeCTI

    Anyone?
  19. hellfire21

    [SP/MP] BeCTI

    So I have been away for awhile but I played some today and was wondering where I can get the latest files for becti. I like to run my own standalone server so where can I get necessary files? Also while playing today I noticed a new "bleed out" death sequence and I was wondering if that is part of becti or another addon? Anyhow can you guys save me some hunt time and point me at the files?
  20. hellfire21

    Noise and static on screen

    I have had it happen a couple of times. One time I saved game, restarted the next day and the snow was still there. I messed around with the games video settings and got it to go away but hosed my video setup in the process. I think it's something in game. Admittedly I had played a long time that first day (benny warfare) and since OFP I have found that the game deteriorates in different ways over time.
  21. I have patched to 107 and I installed OA but the servers say I'm not 107 and the 107 patch act as though I am patched to 107. What gives?
  22. I forget mission but I think it is second one after Manhattan were you build up a base and take out insurgent base. Anyhow I built a D30 artillery at my base and have one a Razor team member in it but can't figure out how to call artillery. Little help please.
  23. How are the parameter settings used in the server.cfg file? The example I have shows: param1 = param2 = But do I use names like "param1" Or do I use the names as they are used for the given mission. In my case I am setting up a WarfareBE and one of the parameters is Weather and it would enabled or disabled. Time of Day would be in the form of 09:00. Whats the proper syntax for the cfg?
  24. hellfire21

    Setting Parameters in server.cfg

    Ok, more involved than expected. Benny changes come to frequent to make this worth the effort. Thanks to tcp and jman.
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