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Heatseeker

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Posts posted by Heatseeker


  1. Optimisation is such a vague and strange term, did A2 need "optimisation" or is the game content and some design decisions pushing the game behiond what is.. optimal for it?

    Was it ever optimal to make forests with thousands of independant trees (when they worked just fine in OFP)?

    Is it optimal to make large towns with full enterable buildings (when most interiors are actually 100% useless)?

    Is it optimal to make such high detailed character models and weapons (when you notice a fps hit by placing a single platoon)?

    There will always be something to complain about.. but it helps when you know what you are complaining about.


  2. You know those aren't American accents, right?

    I wouldnt have noticed if you hadnt brought it up actually.. English? Autralian? Still poor comedy if you ask me..

    edit:

    It just struck me how old this thread is and how much better the forum was back in the day.


  3. [YOUTUBE]NOzR3UAyXao[YOUTUBE]

    The least they could have done is look the real numbers up... but its ironic how they take the piss on EU while 1/3 of their own debt is in the hands of foreign countries, "lets ignore our 14 trillion debt and have a go at foreign economic trouble instead"? Internal economic and financial problems dont seem to be taken as lightly hearted though :rolleyes: .

    Is that Iran listen under "oil exporters" who own US debt? Thats genious lol :D .


  4. CWC's vibe was "sim" and "realism". I was in the fanbase when it was in the works. They kept saying "game", but make no mistakes. At the time, it was a most realistic infantry sim around.

    ArmA's failure, so far, in my opinion, is that it doesn't feel real enough. The A.I. is robotic and dull-witted, but when it finally wakes up it responds with superhuman accuracy. The soldiers don't seem human, though they LOOK human. It's a weird world where children don't exist. Helicopters handle strangely. Armored vehicles still have hitpoints. Weapons always function perfectly. Vehicles never break down just because vehicles break down. etc. For a sandbox game, it needs a LOT more chaos and humanity.

    That rant has little to do with the campaign discussion.

    In OFP CWC the soldiers were even more robotic, the simulation was much simpler, there were only 3 diferent civilians that looked more or less the same (no women) and there was no wild life at all, yet CWC 1985 was a great campaign.


  5. I would combine both styles (CWC + Res) in a single campaign. Remember when Nato pulled from Everon and Armstrong was left behind? From there i would switch the campaign to a Resistance style, for some time..

    There were good gameplay elements in Resistance, like scavanging weapons and keeping them and your men from mission to mission but if you throw in tanks and helicopters the whole resistance vibe is lost.


  6. Try Call of Juarez: Bound in Blood, it had the best system IMO. It didnt depend on chest high walls, not 3rd person based and you didnt need to press any buttons. There is probably a demo around to try.

    I went thru the game twice and barely used it, it was glitchy too.


  7. Yup could load a buggy in the back of chinook... stand on the nose of the buggy and park the chinook on an LHD and run around to your hearts contempt whilst bunny hopping and firing blindly...

    I saw footage of JO gameplay and it didnt seem that way, in the helicopters the players were either atached to turrets or seats, i thought the vehicles were atached to eachother the same way too, 128 players plus the ability to load vehicles in other vehicles is quite impressive though, unfortunetly as far as that game goes it stops there..


  8. If im buying retail i shouldnt have to run bloat just to play the game, i was too happy when i found where to disable that steam shite that pops up while im gaming.

    Steam patching sux too, you dont patch, you download patched files and i dont see any advantage in re-downloading half the game every time BIS releases a patch.

    Tbh i prefer clean software, the advantages are obvious.


  9. I have yet to play a game were "walk in cargo" works properly online, its impossible to sync the clients perfectly even when the vehicle is slow (ex: GTA IV tug boat).

    In the case of a submarine or C130 maybe BIS could come up with a more gracefull solution using animations but thats probably as good as it 'could' get, imo.


  10. Its still a valid concern, just think about the gameplay for a bit, forests compensate the lack of micro terrain and the limited object density, they improve the gameplay alot.

    When you ambush an enemy convoy where do you escape to? To the forest.

    When you want to aproach the enemy base using stealth how do you do it? Thru the forest.

    If you need to take a.. well nevermind that one :rolleyes: .

    If someone comes after me in a helicopter and there are no forests what am i supposed to do? Run for the hills? F that!

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