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Posts posted by HitmanFF
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I found out the hard way :DThanks, it worked for me. Did not realize it can help..... -
It's called a palindrome :)Cool patch versions BIS are giving out. This one shows the same version number backwards and forwards. -
You need to remove the BAF folder from your linux server. The server doesn't need it (BAF lite will suffice for the server, and it's included already with ArmA 2 OA), and it can't even read the BAF pbos (that's why you're getting the error message Data file too short 'baf\addons\tracked_w_baf.pbo'. Expected 11158172 B, got 4170832 B)
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${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS
Might be a copy-paste error from your file to the forum post, but there seems to be a } missing there (ending ${OTHERPARAMS ).
Following Killswitches suggestion to use a fresh arma2oaserver would be best probably.
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Can anyone confirm that the MergeConfigFile function has been removed again?* New: mergeConfigFile script function -
We got any results yet on the10.10 drivers better/worse?.
Still blurry textures on 10.10 (5970, Windows 7 64 bit). I've reverted to 10.4.
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You don't need the bisign files (as they're for clients to verify integrity of the pbos when you join a server). All you need is the bikey file.
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Sounds like you're missing files (pbos). Can you provide a listing of the files present in your arma2oa folder?
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I tried to open your arma2.paa directly from the website (http://brigade2010.com/brig/arma2.paa), and I got an error 404. That's undoubtedly the reason the logo has disappeared.
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The reason you're seeing these crashes, is not because of your graphics card's video memory being 854 MB. This occurs because of an in-game texture that isn't 2^n dimension wise. So something in the game is using e.g. a 300x300 pixel texture, which will trigger this error message once the texture is attempted to be displayed.
I expect that all BIS textures are fulfilling this 2^n requirement (otherwise all nvidia card owners would see these crashes), so the cause is likely to be elsewhere (and thus not possible to be resolved with a patch). Either addon textures or squad logos are the cause.
Does this happen in multiplayer, and/or do you use addons?
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Did you try again with leading \ ?Next thing, now that theres no RPT errors or anything, all "seems" to work fine, BUT the new skin wont load up. the texture stays the same old? -
You're welcome to join us on Tuesdays, Thursdays and Sundays, starting 20:00 BST/21:00 CET ;)HitmanFF I'll get ahold of Infamous and check your gaming nights if I could squeese in some time to fire a round or two with you guys. -
FUSION are still quite alive, playing TDM, C&H, CTF and Combi (a.k.a. ECL CTF) three nights per week, usually with 10-16 members online, with some also playing in cfarma2.
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Just to make sure: You're running OA (arma2oa.exe), not ArmA 2 (arma2.exe)?
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No, that's not needed.okay, (1.54 server) do i need -mod=expansion or not?
Looks like one of the config files is incorrect, causing the server to quit during startup.String Config : some input after EndOfFile.
Perhaps you can check your config files or post them here.
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I haven't come across any way to ensure atomicity; no semaphores or other safe ways to achieve this.
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Since it's on a linux server, there's no command line. My config file points to /media/Servers/armaoa/server.cfg but I have tried multiple different file paths with no luck.How is the server started if there's no command line?
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Apart from the config/cfg/port/profiles that are present twice (as mentioned by Dwarden), there's also a space between @CSM2 and ;@TRF which needs to go.-mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA;@ACRE;@CSM2;@TRFW;@TRTV -
Either it's a syntax error in your config (you should get an error message though) or there's a mismatch between the config's file name and the -config command line parameter you've specified.
What's the command line being used?
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But what does it mean to "patch" a ded linux server? I think you must be thinking of a windows server.Sorry, I wasn't particularly clear. I meant patched the game on your local Windows PC to v1.54 and then uploaded the files to the linux server.
If you've done that, there is no need to do anything else (in fact you explicitly shouldn't upload the BAF folder to your linux server).
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So the command line does not require any mod arguments? And the BAF directory need not be uploaded?If you have patched to v1.54, there's nothing else you need to do. Missions with BAF content will then work out-of-the-box :)
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I'm afraid the answer is no. I have a local PC with linux installed, on which I copy all ArmA 2 content after I have upgraded my own system. With the local linux PC I can use rsync to update our game server with minimal bandwidth usage.I suppose I could do an rsync or file checksums script and copy as needed, but it seems there would already be an elegant upgrade mechanism for linux server... no ?Okay fixed, it appears you can't use BAF Full it has to be BAF Lite which is some 34 files found in your local \Common\ folder. Our Linux OA server was originally an A2 server and doesn't require \common\, I tried running these as a mod but it didn't work so placed most of them in the main addons folder and it then did. Rather than overwrite language.pbo and languagemissions.pbo (the only filenames that conflict with the existing \addons\ content) I've left these in a mod folder and am waiting to see if any errors arise as a result.That is probably why it worked on our linux server flawlessly from the start. It was already set up as a CO server, with the common and expansion folders already present. It was just a matter of updating those folders to get the linux server to run missions with BAF content.
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Error context W÷hÇW÷¸[e¸[e
File , line 0: '.h': 'Ç' encountered instead of '='
This seems to indicate that there's a corrupted file. You may need to upload the 1.54 files again :butbut:
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What error message or messages are you getting? I'm running a linux server without the baf folder, and it's fine on v1.54.I tried it without but then it complains in other files.
OA 1.55 server issues (linux)
in ARMA 2 & OA - TROUBLESHOOTING
Posted
Can you give a list of files and folders you have present on the server? It looks like either files are missing or can't be read due to ownership/access rights