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Posts posted by HitmanFF
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We've been using signature verification from the start, without any regularCheck statement (i.e. with regularCheck active), and only on rare occasions we get people kicked from the server during games. Reliability of the client-server connection seems to be the only reason for signature verification to be of impact.
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What will be default behaviour if you don't have a regularCheck statement in your server.cfg? Would that be the same as having regularCheck = ""; ?
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The public variable could be omitted if kju's suggestion is used.
use respawn="BASE" in description.ext, set the respawn marker on the abandoned island or jail, and
use
_JIPplayer = not isServer && isNull player; if (_JIPplayer) then { waitUntil {(local player)}; player sideChat "Sorry you need to wait until the next mission, you will die in 5 seconds"; sleep 5; player setDamage 1; };
in init.sqf
If a player JIPs, he instantly dies and gets transferred to the abandoned island/jail.
Any player that dies during the mission, will also get transferred to the remote location...
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I don't have a lot of experience with AI, but you may need to use the doGetOut command to make sure the AI stays out, something like doGetOut aa1 instead of the eject action.
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There's a semicolon missing after aa1 action ["Eject", gun1]
Try running ArmA 2 with -showScriptErrors argument. That'll help finding issues with your scripting.
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Do you want to allow players to join that didn't play (and die) in the mission before they joined in progress?
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PMC and BAF are both downloadable only, not available on DVD.and get the RETAIL PMC/BAF addons on DVD -
Nobody steals our chicks, and lives...
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Is there some way to up the tickrate on the server then perhaps?If it is a prediction problem more gamestate updates should help.
Decreasing MinErrorToSend will will (it's similar to the tick rate you mentioned). Check this thread for some recent discussions.
The biki states
Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. -
Is this also the case for a Crossfire setup? My ATI HD5970 was identified as having 2 GB of memory. It has 1 GB per GPU.The 1 GB is correct. In the SLI setup you cannot sum the memory, as all resources need to replicated to both GPUs. -
It's working for me with an ATI HD5970 on catalyst 10.12. Low textures are gone!Should be fixed. It was probably caused by the new VRam detection being faulty - which according to Suma has been fixed with this beta. :)Give it a try. If the problem persists, try renaming your Arma2OA.cfg file and letting the game generate a new one.
With previous versions of the game, around 300 KB of VRAM would be detected with any driver newer than Catalyst 10.4, and now 2 GB is detected, the amount of memory for both GPUs together.
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The OP had the file expansion/dta/product.bin missing. After transferring the file, the problem was resolved.Could someone please explain why does the oa server gives those errors, and what was done to fix it !?
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RunForrest, try dropping back to Catalyst 10.4
I've got a 5970 with the exact same low texture issues (vram being detected wrong seems to be the cause) if I use any version newer than 10.4. version 10.4 runs fine with good texture quality.
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Off topic, but there's a nice blooper on that piece of video footage: Towards the end, the Volvo's rear window gets blown out with the shot gun, and as they drive off it's repaired again :)Now maybe someone makes an ambush scenario from The Package? :) -
I have an HD5970, and I've experienced the same low res textures at close distance since Catalyst v10.5. I've tried just about every version that came out since, and every time I had to conclude that 10.4 is the only version that will give decent texture quality. This is on vehicles, objects and ground, no matter whether CPU or GPU are maxed out or not.
No amount of tinkering with in-game settings has made a change for me.
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Hi pidgeon,
Could be a DNS lookup time out. What happens if you try e.g. host arma2.master.gamespy.com on the command line?
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As one of those people from FUSION I definitely had fun on the map!
I'd still like to see disco back though :)
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I've taken a look at the function, and for each crow a fsm is started. In this fsm there is a specific check whether the crow still exists. If not, a new crow is created. There is also no end state for the fsm, so afaik there's no way of stopping the birds...Is there a way to stop this function working? -
i do not understand, do owners of baf (not just baf-lite) need to download this?i cannot find download links so am guessing this patch is included in 1.56. but if so, then why make a separate thread?
From the ArmA2 website:
Arma 2:OA 1.56 update includes the 1.02 BAF update. -
Patch v1.56 is imminent (linux server v1.56b was released already, v1.56 is showing up on biki to name a few signs), so I'm willing to bet my copy of OA that v1.56 will contain a PMC lite version :)
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Instructions like while and for should be useful.
Your script in sqf syntax would be something like the following:
private["_bomb", "_target", "_charge"]; _bomb = _this select 0; _target = nearestObject [_bomb, "CAR"]; while {(side _target != west) or (_target distance _bomb >= 10)} do { sleep 1; _target = nearestObject [_bomb, "CAR"]; }; _charge = "M_Sidewinder_AA" createVehicle (getPos _bomb); deleteVehicle _bomb;
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bisign files are needed for the client, the server only needs the bikey file for signature verification.bisign files are needed if you using signature system -
The bisign files aren't necessary on a server. product.bin on the other hand is necessary: I did a quick check on our linux server, and I was getting the same error messages after I renamed expansion/dta/product.bin, so uploading that file should sort your problems!- You are missing a file called expansion/dta/product.bin. For reference, here's the MD5 checksum of mine
a40b12d0eb0906bc982bf1a2e6db94f8 expansion/dta/product.bin
Well spotted, Killswitch!
- You are missing a file called expansion/dta/product.bin. For reference, here's the MD5 checksum of mine
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Do you always start arma2oaserver from within your arma2 folder, like
cd /arma2 ./arma2oaserver
?
Steam - opinions and experiences survey
in ARMA 2 & OA - GENERAL
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