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Posts posted by HitmanFF
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Have you tried playing on a battleye enabled server on your home LAN and/or on your own PC? That way you should at least be able to rule out whether it's client or connection related.
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You could also consider separating the civilians module from the island's config, making it a separate addon. That way people can choose to just use the island or the island + civilians module + civilians by means of adding the addons to their mod folder.
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You could consider using a named pipe (FIFO) to do log rotation without having to restart the server: Create a named pipe log.2302.txt (or whichever is applicable for your server), make a script that will read out the pipe line by line (and closes the written log every time a line is read) so subsequently you can do log rotation.Nice idea, and of course no problem, logrotate has this function built in but the server has to be restarted for that reason... very embarrassing if a round is running with a full server or? -
Is file server set executable, like chmod u+x server ?
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Try logging in when you've connected and then type #missions to see if you can select a mission.
It's likely that something is wrong with your preselected mission; if that can't load for some reason, you'll get stuck on a black screen with 'Wait for Host' until you select a mission yourself.
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Interesting use of the word 'work' :DIt's vital for me - shows all the work I've done!If you copy over the activeKeys[] section from your old ArmA2OAProfile to the newly created one, you'll have your missions unlocked again.
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Yes, linux server here.Do you all have linux servers? -
I'm experiencing the same problem. I switched our linux server to v2 signature checking when this became available, but when people - including myself - with either BAF, PMC or both DLC got kicked off consistently with a message concerning wrong signatures for PMC of BAF related addons, I had to fall back to v1 signature checking again.
I've reinstalled my PC last weekend (for reasons unrelated), installed PMC and BAF before the v1.59 patch, and got kicked off again when I reenabled v2 signature checking on our server.
It looks to me like v2 signature verification is not always working reliably with the encrypted BAF/PMC addons.
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Try dropping back to Catalyst 10.4 or 10.5, see if your texture quality improves (since ArmA 2 correctly detects 1 GB VRAM)...yep on a 5970 myself - local vram reporting 2 GB's - it also read 2GB's when I was using 1.58 which worked perfectly so I don't think that's the issue . . ?! -
I did try this, but it didn't work for me, at least not in the long run. According Suma the localVRAM setting is write-only anyway.My 1gb 4890 would read more mem than was installed all I did was manually set it to 1024gb seemed to work for me cant say it made much if any diff though :(This was a long time ago to January maybe.
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You have a 5970 if I remember correctly? Could you take a look at your ArmaOA.cfg and check what your amount of localVRAM is in there?Agreed - my prob with with pixely bushes/trees and visible shadows/coronas on grass layer still not going away [Full description of problem here - http://forums.bistudio.com/showthread.php?t=117468]. Not the only one suffering from this (especially those with 6xxx ati cards who can't roll back to the 10.10 drivers) .. .please fix, it was all fine until 1.59 . . (although the frame rate is better), the quality is p.poor).I have a 5970, and my ArmAOA.cfg is listing 2 GB with any Catalyst version newer than 10.5. It should list only 1 GB (each GPU has 1 GB). I mentioned some time ago that this was the case. If I get 2 GB listed, I also get the poor quality textures and other problems, so I'm sticking to 10.5 currently.
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I've been testing to use the islands stand alone, and cwr2_config.pbo doesn't look to be necessary. cwr2_cain.pbo and cawr2_cain_data.pbo contain Kolgujev (typo in your list probably), and cwr2_plants.pbo is also needed.To run the islands without CWR2 you need at least:cwr2_config.pbo
cwr2_eden.pbo (Everon)
cwr2_eden_data.pbo (Everon)
cwr2_eden.pbo (Kolgujev)
cwr2_eden_data.pbo (Kolgujev)
cwr2_buildings.pbo
cwr2_furniture.pbo
cwr2_misc.pbo
cwr2_roads.pbo
cwr2_rocks.pbo
cwr2_signs.pbo
Eventually also data3d.pbo and cwr2_sounds.pbo
Not tested but if you need more you get an error message with the missing addon.
Complete list to run just the islands without error messages for me was
cwr2_buildings.pbo
cwr2_cain.pbo (Kolgujev)
cwr2_cain_data.pbo (Kolgujev)
cwr2_data.pbo
cwr2_eden.pbo (Everon)
cwr2_eden_data.pbo (Everon)
cwr2_furniture.pbo
cwr2_misc.pbo
cwr2_plants.pbo
cwr2_roads.pbo
cwr2_rocks.pbo
cwr2_signs.pbo
cwr2_sounds.pbo
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It could also be in the virtualstore: C:\Users\<user>\AppData\Local\VirtualStore\Program Files\Bohemia Interactive\Arma Cold War Assault\UsersMmm... nope, not for me. For OFP, yes, but no "users" folder" in CWA. -
10 years well spent ;)Sekmes :D
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If all you need to do is create the object, attach it to the vehicle and forget about it, then you could add the following to the vehicle's init line:
(createvehicle "red_light" [this,[0,0,0]]) attachTo [this];
If you need to store the object for reference later on, you could use the vehicle's name space (using setVariable) to store and later on retrieve it.
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You can use function surfaceIsWater to determine whether a unit's position is in the water or not.
getPosASL is likely useful to determine whether a vehicle is submerged or not.
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Couldn't agree more, thanks!Thanks guys, Linux binaries on patch day is really appreciated. -
If you want multiple IDs to lead to the same line of code, you could also use IN:
// presets for player Michael Jackson. if ((getPlayerUID _unit) in ["1111111", "2222222", "33333333", "44444444"]) then {
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If you don't mind being on the ground all of the time, you could also use the map screen to warp to the location clicked by adding this line to the player's init:
onMapSingleClick "player setPos _pos";
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Can anyone give me a hint towards it lol.The stone says "A town where animal green is the name truly within". Fauna verde sort of means animal green ;)
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Check expansion\addons\ca_e.pboI think I'm looking for laserbeam.p3d, but I can't find it.I'm using the unpbo tool, and by looking at the wiki, it's supposed to be found in "ca\ca_e\data\laserBeam.p3d" but when I look inside the ca.pbo's it's nothing or the laserbeam.p3d isn't there..
laserbeam.p3d is in there ;)
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This will instantly set your fuel level to 1%. I expect that the intention was to have{ sleep 10; //Wait 10 seconds _curFuel = fuel _vehicle; //get the fuel of the vehicle _newFuel = _curFuel * 0.01; _vehicle setfuel _newFuel; //decrease the fuel by 1% for 10 seconds };
_newFuel = _curFuel * 0.99;
This will leave 99% of the existing fuel (so decrease by 1%).
Regarding Dedicated Server
in TAKE ON HELICOPTERS - PRE ORDER BETA
Posted
I have the same experience. I can build a multiplayer map, but the dedicated server doesn't seem to read the MPMissions folder containing it.