Hawk4669
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Thanks much! Exactly what I was looking for. Much obliged! Cheers! Hawk
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Hello all, Forgive me if this has already been asked, but a small question for you all. Is there anyway to make a trigger activate if a vehicle's (say, a helo's) damage equals a certain percentage? (for example, 75%) Thanks in advance, and again, apologies if this is a repeat. Cheers! Hawk
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Trigger for killing of a prisoner
Hawk4669 replied to Hawk4669's topic in OFP : MISSION EDITING & SCRIPTING
Excellent...worked like a charm. Thanks tons for the help. Cheers! Hawk -
Hello all, I've searched around, but not really sure how to phrase what I'm looking for. I have a POW in a camp I built that is set to a captive. What I'd like to do is have a trigger set so that if they go within a certain area (i.e. escape their pen), the guards open fire on the "escapee." Any ideas? Thanks much in advance, Hawk
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Actually, he's in the middle of no where in a field currently
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He still just stands there. It allows me to issue him orders....and he says "roger"..... ....but then he waits about 30 seconds and then says "negative." Hawk
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Where would I place that? In the trigger? Thanks, Hawk
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First off let me say, a huge thanks to you that've been helping me out here. I'm making progress, but still having problems. The VC commander (it's a Viet Nam mission) named co (for commanding officer) is now surrendering to my guys, and is joining the group. However, now the problem I'm having is that he won't move! lol He seems to be rooted to the ground and will not follow commands. My character is a Captain....he's a Lieutenant, so I out rank him. I tried having him move, board a chopper, etc.....yet he doesn't want to move. Any ideas? (oh, and I used Jap's method listed above) Thanks again guys...very much. Cheers! Hawk
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Thanks for the help so far Jap. What I'm looking for now is how to combine these all so that I have a trigger that activates when my forces get within a certain range of the target. Once they have him in custody, they move him to the waiting helo, and the mission ends upon returning to base. Hope that helps a bit more..... Thanks again in advance! Hawk
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Hey all, Working on a mission where as soon as a team of soldiers enters a certain radius (of a trigger) a specified unit lays down his weapon, and surrenders to the opposing force...thereby ending the mission. I've searched the board here for topics on "surrender" and "drop weapons" and "capture", but all have turned up nothing. Anyone able to help? Thanks much in advance! Hawk
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I said scripting (my bad)....but will settle for anything that works. Tried it with waypoints....but still not working correctly. It does fine on the initial trip (with the above listed layout), but on the return trip, the helo doesn't land....and doesn't repeat the order. Thank for trying though. The search continues. Hawk
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Anyone?
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This is probably a very rudimentary question for you seasoned veterans, but this is my quandry: I'd like to have a CH-47D continually take off from one base, land at another for roughly 2-3 minutes, take off again, and fly to the original base and land there for 2-3 minutes. After that cycle is complete....I want it to repeat over and over.... Not being well versed in scripting, what is the best way to accomplish this? Thanks much in advance! Hawk
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Hey all, Yet another newbie question.... I finally read how to turn on lights with the command: [name of light] inflame true Now, the question I have is, is there any way to make them blink? Thanks much in advance! Hawk
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Thanks....that was what I was looking for. Much appreciated! Hawk