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Hobo Sniper

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Everything posted by Hobo Sniper

  1. Hobo Sniper

    Multiple animations

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jaceksfor @ Jan. 28 2003,20:23)</td></tr><tr><td id="QUOTE">so what whork SCUD<span id='postcolor'> My first thought: NOOB!!! Ok now down to the point: it is possible to run animations with RTM. make a new class from the scud... scudlaunch="rtm name.rtm"; scudstart="rtm name2.rtm"; model="yourmodel"; (somethings might be wrong...) and viola you have a vehicle with RTM anims. option "Start SCUD" would trigger first animation, option "Launch SCUD" would trigger second anim. NOTE: I am not liable for any damage done to your computer if my instructions are followed, this includes computer blowing up, monitor being banged on the wall, and all sorts of weird stuff people do with their computer these days...
  2. Hobo Sniper

    2 police and 1 sci-fi charaters

    isn't the pistol supposed to be silver??? BTW GREAT JOB!
  3. Hobo Sniper

    Newb modeling question

    I don't think there will be any changes to performance if you add vertices (since they will not be rendered) but the number of polygons in your model DOES affect performance. My suggestion is to keep the polygon level at least below 1500 and don't worry about the vertices.
  4. Hobo Sniper

    No entry "model special"

    hmm...yes...you could also use the SEARCH function of this Forum. I rememer a while back that there was another post about this.
  5. Hobo Sniper

    Bis need v1.90 config+resource files

    Depends. I know that A-Lone-Wolf's config.bin and resource.bin are somewhat messed up and are missing things (such as classes) The config.bin and resource.bin from InternalEditing are bug-free and works very well...(though I think they only released v1.85)
  6. Hobo Sniper

    Vehicle .rtm files

    Isn't the SCUD's Model in ODOL format?
  7. Hobo Sniper

    Configure .rtm animations

    go to A-Lone-Wolf's site. He has it decompiled so you can understand it...
  8. Hobo Sniper

    Multiple animations

    eh...custom animations can only be triggered inside the action menu...
  9. Hobo Sniper

    Ofp servercommand kick high ping

    I have a cable modem...mabye I should try that...
  10. Hobo Sniper

    Now that's a modern soldier!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Dec. 29 2002,19:51)</td></tr><tr><td id="QUOTE">Those are the Ghost Recon models and textures. (Namely Desert Siege) Â <span id='postcolor'> The model looks like it was from OFP...
  11. Hobo Sniper

    Now that's a modern soldier!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ACES_KEVIN @ Dec. 29 2002,19:50)</td></tr><tr><td id="QUOTE">Looks good. A few questions. 1)Soldiers Name? 2)Who made this? 3)Is it released, or when will it be? Kevin<span id='postcolor'> 1. RADIO Soldier 2. Operation Code Blue 3. The demo was released some time ago, you can d/l it from the site.
  12. Hobo Sniper

    Mech cpp help

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ]//Daishi by 1B1KSniper /*******Is this line an error in the code or in your config???**********/ // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class Daishi {   units[]={Daishi};   weapons[]={};   worlds[]={};   requiredVersion=1.90;  }; }; class CfgVehicles {  class All{};  class AllVehicles: All{};  class LandVehicle: AllVehicles{};  class Tank: LandVehicle{};  class Daishi:Tank  {  side=TWest;  crew=SoldierW;  vehicleclass=Mechs; /*************************did you define this?**********/  displayname=Daishi;       cost = 1000000000000000000;  armor=100000;  model=\daishi\daishi;       hasDriver = 1;       hasGunner = 0;      driverIsCommander = 1;      canFloat = 0;  }; }; <span id='postcolor'>
  13. Hobo Sniper

    Now that's a modern soldier!

    Hmm... 1. Goggles look messed up 2. Antenna looks bent 3. Textures are not aligned properly Thats about it, overall it looks terrific!
  14. Hobo Sniper

    Rah-66 comanche by dkm mod

    yes that is true
  15. Hobo Sniper

    Rah-66 comanche by dkm mod

    Seems somany people are making RAH-66s. Well, Have you seen BRSSEB's Comanche. It looks top notch and very exellent! Check them out here: http://ofp.info/brsseb/
  16. Hobo Sniper

    Multiple animations

    Hmm...I know its possible in turrets and such, so I assume it should work for custom animations too... Another question: how would you run multiple animations in your config.cpp?
  17. Hobo Sniper

    Multiple animations

    My other profile says: Lt. Jimbo .. Group: Awaiting Authorisation <- Is this a good thing or bad? Posts: 108 Joined: May 2002 So I will just say that the animation editor only works with soldiers - as far as I know
  18. Hobo Sniper

    Vehicle .rtm files

    scudlaunch looks hardcoded into the game, I looked in the config.bin and I get the selections: scudLaunch="scudLaunch.rtm"; scudStart="scudStart.rtm"; Anyone know how to add your own selection like this?
  19. Hobo Sniper

    Cannot create 3d device

    Horray, I got it to work (but I don't know what I did) Well, I think it has to do with me lowering the values and clicking on [Autodetect] so the computer could choose the optimal value for me - which works wonderfully
  20. Hobo Sniper

    Cannot create 3d device

    I recently installed Dx9 with Catalyst 3.0 over my previous Dx9 Public Beta version w/ Catalyst 3.0, which was installed over Dx8.1 with Catalyst 2.5. So the list goes: -Dx8.1 w/ Catalyst 2.5 -Dx9 Public beta w/ Catalyst 3.0 -Dx9 w/ Catalyst 3.0 The problem is, when I start my OFP:R, the computer spits out this error: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Cannot create 3D device: Adapter 0 (Radeon 9000 Pro) Fullscreen Resolution 1280x1024, format X8R8G8B8/D16, refresh 75 Hz. Error D3DERR_NOTAVAILABLE <span id='postcolor'> Can anyone help me on this? Thanks!
  21. Hobo Sniper

    Cannot create 3d device

    That sounds like a good Idea, but how would one do such a feat, as Microsoft clearly states </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The DirectX 9.0 runtime cannot be uninstalled.<span id='postcolor'> Lets hope theavonlady has an answer to this...
  22. Hobo Sniper

    8500 + dx 9.0 + catalyst 3.0 = help me please

    That happened to me, I think you have to wait a while before attempting to restart OFP or it will crash.
  23. Hobo Sniper

    Ofp player's age

    Just Wondering...
  24. Hobo Sniper

    Terrain modeling with dem's

    I would prefer islands unless you can find a way to cancel the watter effect, where when you go to the end of the map: you just see water forever!!! BTW: I'd really like Island Hopping Maps, where you can go from 1 island to another
  25. Hobo Sniper

    Tides in ofp

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LordZach @ April 16 2002,22:11)</td></tr><tr><td id="QUOTE">san umm...how the hell do you spell it...no idea but it starts with a j. Â lived here all my life and still can't spell the thing.<span id='postcolor'> San Jose?
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