

Hobo Sniper
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0 NeutralAbout Hobo Sniper
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core_pfieldgroups_3
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Interests
I like Operation Flashpoint...<br><br>And i like to kill people (not in real life...in simulations)...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jaceksfor @ Jan. 28 2003,20:23)</td></tr><tr><td id="QUOTE">so what whork SCUD<span id='postcolor'> My first thought: NOOB!!! Ok now down to the point: it is possible to run animations with RTM. make a new class from the scud... scudlaunch="rtm name.rtm"; scudstart="rtm name2.rtm"; model="yourmodel"; (somethings might be wrong...) and viola you have a vehicle with RTM anims. option "Start SCUD" would trigger first animation, option "Launch SCUD" would trigger second anim. NOTE: I am not liable for any damage done to your computer if my instructions are followed, this includes computer blowing up, monitor being banged on the wall, and all sorts of weird stuff people do with their computer these days...
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isn't the pistol supposed to be silver??? BTW GREAT JOB!
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I don't think there will be any changes to performance if you add vertices (since they will not be rendered) but the number of polygons in your model DOES affect performance. My suggestion is to keep the polygon level at least below 1500 and don't worry about the vertices.
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hmm...yes...you could also use the SEARCH function of this Forum. I rememer a while back that there was another post about this.
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Bis need v1.90 config+resource files
Hobo Sniper replied to Blake's topic in OFP : CONFIGS & SCRIPTING
Depends. I know that A-Lone-Wolf's config.bin and resource.bin are somewhat messed up and are missing things (such as classes) The config.bin and resource.bin from InternalEditing are bug-free and works very well...(though I think they only released v1.85) -
Isn't the SCUD's Model in ODOL format?
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go to A-Lone-Wolf's site. He has it decompiled so you can understand it...
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eh...custom animations can only be triggered inside the action menu...
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I have a cable modem...mabye I should try that...
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Now that's a modern soldier!
Hobo Sniper replied to peanuckle_00's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Dec. 29 2002,19:51)</td></tr><tr><td id="QUOTE">Those are the Ghost Recon models and textures. (Namely Desert Siege) Â <span id='postcolor'> The model looks like it was from OFP... -
Now that's a modern soldier!
Hobo Sniper replied to peanuckle_00's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ACES_KEVIN @ Dec. 29 2002,19:50)</td></tr><tr><td id="QUOTE">Looks good. A few questions. 1)Soldiers Name? 2)Who made this? 3)Is it released, or when will it be? Kevin<span id='postcolor'> 1. RADIO Soldier 2. Operation Code Blue 3. The demo was released some time ago, you can d/l it from the site. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ]//Daishi by 1B1KSniper /*******Is this line an error in the code or in your config???**********/ // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class Daishi {   units[]={Daishi};   weapons[]={};   worlds[]={};   requiredVersion=1.90;  }; }; class CfgVehicles {  class All{};  class AllVehicles: All{};  class LandVehicle: AllVehicles{};  class Tank: LandVehicle{};  class Daishi:Tank  {  side=TWest;  crew=SoldierW;  vehicleclass=Mechs; /*************************did you define this?**********/  displayname=Daishi;       cost = 1000000000000000000;  armor=100000;  model=\daishi\daishi;       hasDriver = 1;       hasGunner = 0;      driverIsCommander = 1;      canFloat = 0;  }; }; <span id='postcolor'>
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Now that's a modern soldier!
Hobo Sniper replied to peanuckle_00's topic in ADDONS & MODS: DISCUSSION
Hmm... 1. Goggles look messed up 2. Antenna looks bent 3. Textures are not aligned properly Thats about it, overall it looks terrific! -
yes that is true
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Seems somany people are making RAH-66s. Well, Have you seen BRSSEB's Comanche. It looks top notch and very exellent! Check them out here: http://ofp.info/brsseb/