GS_Hunger
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Everything posted by GS_Hunger
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PzKpfw VI Tiger, Crew, Werhmacht infantry [WW2]
GS_Hunger replied to SMERSH's topic in ARMA - ADDONS & MODS: DISCUSSION
absolute insane man!! -
A.C.E. Advanced Combat Environment Public Release!
GS_Hunger replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
This is most likely one of the bugs introduced with 1.01 and the change in the animation system. I would expect a fix in the next patch, or if not, be sure its still addressed. Is a reinstallation of A.C.E. a possible way to fix that problem? Or is there a quick fix for that problem? Cause I really dont like to host coop Missions if a dead Enemy is still standing in front of me until i shoot him again. Hunger -
A.C.E. Advanced Combat Environment Public Release!
GS_Hunger replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Neede some Help here with ACE Mod. Last night my friends and I played some Coop Missions. Everytime my mates killed an enemy, the dead enemy was still standing until I shoot him again. How can I solve this Problem? thanks for your help, Hunger -
Cant believe it, testing now!
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Hi Rip31st, what about the Jagdpanther, ist it already playable? And will you make a 88 Panzerabwehrkanone "Scheunentor", too? best regards, Hunger
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I love you Rip31st, waiting for such stuff in ArmA for a damn long time.... mfg Hunger
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thank you for your reply, the campaign is not on porto. The Problem is, that Arme writes them automaticly in the mission.sqm after saving :/ mfg Hunger
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Hi BI Community, I got a little problem here, me and my Squad (GS = 6 human Teammates) are playing an ArmA-Campaign built by me right now. Since I installed "Mapfact Air" and "Mapfact Mis", my Teammates cant join on my server, because of this error message: It says:"GS Barkmann: you can't play / edit this mission, 'cause important files are missing - porto" (sorry for my bad translation). So, I used to have "Queens Gambit" installed on my PC, but that was about 6 months ago and since my Teammates doesent have Qeens Gambit, i decided to deinstall it. But the Island "Porto" is still in my maplist. So now my very, very very important question: How to fix that crap? I have to "make???" the server for the weekend campaign missions for the hole team. thanks for your Help and sorry for my damn bad english, GS Hunger EDIT: I deleted those Mapfact addons after this error appered. EDIT 2: Now i had a look at the mission.sqm, look at this pls: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> version=11; class Mission { addOns[]= { "sara", "CATracked", "cacharacters", "vilas_niemcynnew", "CAWheeled", "WarfareBuildings", "camisc", "CABuildings", "caweapons", "caair", "vilas_wpn", "porto" <----------there! }; addOnsAuto[]= { "CATracked", "cacharacters", "vilas_niemcynnew", "CAWheeled", "CAAir", "caweapons", "camisc", "CABuildings", "porto", <-----------there! "WarfareBuildings", "sara" }; you see, there is "porto", but the game seem to write it by itself in my sqm..
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Great Job! See you in the trenches
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Hi BIS Community! I got some problems here with using Armed Assault, ECS and SLX. First, i'm sorry for my english, I'll do my best to explain my problems good enough.. I got Armed Assault version 1.12 beta and I wanted to install the SLX Mod and the ECS Mod. I downloaded both, ECS HD and SLX + Vehicels. Now I installed them, using the two installers and by doing this here: "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -nosplash -mod=@Addons;@SLX;@ECS So, I decided to test them and recognized, that ArmA now got no sound, nothing. Also I got several error-messages during the test, almost all the time I played. Do you got any Ideas how to fix those problems? Thank you very much, GS Hunger