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Grizzle

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Everything posted by Grizzle

  1. It works from description .ext but not config.cpp or config.bin. Any idea why? I also have showHUD false; in one of my scripts that turns off all the huds except for vehicles and the units ammo hud. There doesn't seem to be any way for this command to be effective unless it is in description.ext. What gives?
  2. Yeah, I've seen the Popeye forearms too. I also notice the opposite with the anim for when they are giving commands to attack something. Their hand and forearm become nearly flat as in 2d sprite-ish. :D
  3. Chammy, take care of yourself first, then finish the mod. Just know this, even if you never finish it, I'll keep it in its current state - that's how good it is.
  4. I had an issue with 'sticky' sounds and some distortion today when I have never experienced it before. Interestingly I had just installed some drivers and software for a bluetooth headset. Suspecting it may be the cause I uninstalled it and the sound issues went away. Something to think about for those of you with sound issues.
  5. Ah - the values[] init would actually solve my problem! Thanks a ton!! Well, on second thought that doesn't really help. Thanks for the suggestion though. Now - I decided to use a listBox instead (yeah! - or so I thought) so here's my problem. I want to set the selected state of items in the listbox which uses this command syntax: control lbSetSelected [index, selected] the problem I have is getting the 'control' object. How do I get that? It won't take the IDC as an argument like MOST OTHER COMMANDS (ex: lbSetValue [idc, index, value] ). Why is that? Why do some commands accept the IDC while others (in the SAME CATEGORY) use a different method? Talk about frustration! Argh! P.S. I have an entirely newfound appreciation for scripters and modders - man what a PITA this can be. I'm no stranger to coding either, but working with ARMA has been quite the challenge. Between desperately searching for that one missing property, or proper syntax and the necessary trial and error of it all I think I may just have to give up modding after I finish my current project! Edit: Ok so I managed to get it to work, though I don't know if it's the proper way to do it. Using findDisplay with the IDC for my dialog seems to work: _lb = (findDisplay 88230) displayCtrl GZL_IDC_LST_EFFECTS; So is this the way one gets a reference to the control object or is there some other method I am overlooking?
  6. 1. Is it possible to SET the value of checkboxes and if so, how do I do it? I have found the event handlers for getting the values, but nothing for programmatically setting them. I even tried ctrlSetText assuming it would accept an array formatted similar to what it spits on on the selchange event. No go. 2. Are variables defined in description.ext/config.cpp using the #define command available as globals? Doesn't appear to be that way. Seems to work the other way round with globals defined in a script being avail and usable in the description/config file though. Please answer if you know. Believe me I have searched all over for this info and it can't be found though it's probably buried in that horribly inaccessible BIKI somewhere (which actually is great WHEN you can find what you need, but categorization and whatnot leaves a lot to be desired on that site.)
  7. I had a problem registering it ( I even tried twice), which prevented me from running it, which means I won't use it. At this point I'm guessing the project had been abandoned.
  8. This is what I'm using too - is there anyone to offer a comparison between it and Arma Edit?
  9. I must be missing something here, but inputAction doesn't register when the mouse is assigned to a specific action. Is this just the way it works or what? For example, I have my 0[NUM] and 2nd Mouse Btn mapped to "optics" and when using _isPressed = inputAction "optics"; I don't get a value back if I use the mouse button, but the key press works just fine. What gives?
  10. Grizzle

    Why is this game not more popular?

    I am reminded of the Battlecruiser/Universal Combat series from 3000AD. A complex space simulation that never gained mass appeal but had a hardcore group of devoted fans. It too is/was one of those games that took a while to get into, but once you did the experiences to be had were simply awesome. I'll bet there's even a few Arma players that have played those games. I've only played ARMA2 online a little bit and that was back when I first got the game. It was probably a bad time to experience MP as I recall joining games full of TK'ers and people destroying our own assets. I read up on all of these private servers and clans and while it sounds great, I personally feel it's too much trouble. I'm not the type to schedule my game time. Interestingly, I had thought that I would be playing MP all the time, but as it turns out I have so much fun with SP and just messing around with the editor and writing scripts that I don't think MP is needed. Just my personal tastes of course.
  11. I have an X-FI card and played A2 on XP without any sound issues (5.1 worked fine.) Since moving to Win 7 nothing has changed, still works and I can't tell any difference in sound between the two systems.
  12. Grizzle

    Question about arma 2

    You don't need to use Steam launch options. I think that's where most people get confused. A shortcut directly to any game exe works just fine. A shortcut created by Steam would look like this: F:\Steam\Steam.exe -applaunch 33900 It still works fine if I keep it this way and add my mods: F:\Steam\Steam.exe -applaunch 33900 -nosplash -world=empty -winxp -mod=@cba;@mods;@islands;@units;@vehicles;@rug_dsai;@gl4;@zcommon;@CSM2 But I created my own shortcut that looks like this: "F:\Steam\steamapps\common\arma 2\arma2.exe" -nosplash -world=empty -winxp -mod=@cba;@mods;@islands;@units;@vehicles;@rug_dsai;@gl4;@zcommon;@CSM2 I certainly won't state that people who have had issues with Steam and Arma2 are liars because I believe they actually have/had a problem. But my experience has been trouble free so forgive me if I'm skeptical of those that claim that there is some inevitable and inherent flaw with Arma2 under Steam.
  13. Grizzle

    Question about arma 2

    Well, apparently I have the only trouble free version of Steam in existence or I live in an alternate universe because unlike your friend there isn't a mod for Arma2 that I've tried that hasn't worked. Tell ya what, just so I can be sure I'm not just being argumentative, ask your friend what mod he had trouble with. I'll install it and let you know my results. Finally straight from the horses mouth (DWarden) in the FAQ on the Steam forum: Q: Are there any feature drawbacks of Steam version compared to retail version? A: No, all features are same. As with any other version, community-made addons and scenarios work with the Steam version.
  14. Grizzle

    Question about arma 2

    Sorry, not directed at you , but I tire of all the misinformation about Steam content. Aside from the location of the game's installation folder there is zero difference from a boxed version. Of the 60 or so odd games I have on Steam I have never once had an issue with one acting differently than a retail boxed version. There was even some guy on this forum who after downloading the game via Steam, copied the game folder contents to a new location and deleted Steam. The game continued to work fine. Now I understand that some people have had issues with games and Steam, but that's not a Steam issue, it's a user issue. Sorry, but that's the simple truth.
  15. Grizzle

    Question about arma 2

    I can assure you, there is NO problem installing mods on the Steam version.
  16. Grizzle

    Setting up "walking" as default

    I see. Perhaps add it to the suggestions thread? There is a "temp" toggle command for walk/run that if assigned may improve the issue for you? Instead of having to 2xshift to toggle just hold down the temp key and movement keys instead. So you could have slow = W, normal = shift+W and fast = Ctrl+W.
  17. Grizzle

    Why is this game not more popular?

    Is that you Morrissey? ;) You do have a point. I actually turn off voice when I play FPS online ( in this case TF2. )
  18. Ah... you should probably talk to the mod author about that. He's probably tieing into the init events himself and you'd probably need to wait until he's done his thing before running your script to undo it. Even then it may break the mod. Since you seem to have such a specific need in mind, you can always dePBO the mod and have a look at how he does the scrounge for weapons and ammo and build your own script using just the parts you need or even block the section where he adds weapons and recompile the pbo.
  19. Grizzle

    Arma 2 on windows 7

    :) All that fancy GUI stuff is disabled on mine 24/7, not just when I play games.
  20. Not clear on the default weapons issue, but that error looks like it comes from VOPsound.
  21. Hmmm (wonders what DMarkwick is up to now...) edit: NVM - I just found your other thread :)
  22. I've noticed problems using "Civilian" also...
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