Georg.B
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Making a unit join the nearest group.
Georg.B replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh god yes please, this question has been bugging me for several years now! My project - which I have spent 3 years making - relies on this very thing and it's almost complete. I just need to know this. Please, I have devoted a long time to finding an answer to this, my wife left me and my children will not look me in the eye any more. :( They say "Daddy's gone insane" but what do those little shits know? Daddy need his triggers! -
I have a much simpler suggestion that is nonetheless highly important: Please, please for god's sake let people still be able to join the server if it has a 15 player mission running with all slots filled, but the actual maximum slots in the server config is set to 48. It's such a simple thing but it's one of the most annoying things when you are trying to run a server.
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OKB 915 addons for ArmA2
Georg.B replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's alright, you don't have to be so defensive about it. I'm just giving you suggestions on improving your work by giving you constructive criticism. Maybe showing off your addon with overly excessive amounts of photoshop is not the best of ideas. -
OKB 915 addons for ArmA2
Georg.B replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well it seems you based the textures on this: http://i4.photobucket.com/albums/y147/Kiwisdofly/bmd-1.jpg But it would look much more realistic if it looked more like this: http://i4.photobucket.com/albums/y147/Kiwisdofly/ACE_72114_BMD1.jpg minus the extra writing (it's just some dedication to soviet heroes stuff). That is the camo of the 40th Army which saw action in Afghanistan. I don't have precise confirmation on this (just a black and white photo) but I'm almost certain these dudes rolled flat green like in that illustration. You could also do a modern version that would be like this: http://i4.photobucket.com/albums/y147/Kiwisdofly/BMD-1_vttv_omsk_2007_001.jpg Or you could do a similar camo to the other russian armour that's already in the game so everything looks uniform. I just think the current texture you have right now looks too rusted out, as if this thing was left to the elements for hundreds of years but never saw any use and nobody ever looked after it. At the very least you need to show more "use" on it - dust, scratches, etc. -
OKB 915 addons for ArmA2
Georg.B replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The model looks great, but it seems the textures need a lot more work. -
High Command Module
Georg.B replied to Raptor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It seems like High Command doesn't seem to work on dedicated servers. I have a simple structure - one leader and several squads. In singleplayer or player hosted multiplayer it works perfectly fine. On the server however, even though I can see all the squads properly, I can't seem to give them waypoints at all. -
Oh don't get me wrong, it is much better than CWC or Resistance. It's just annoying that they could have made it even better.
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Yeah I was dissapointed with the campaign too. I mean, it was decent length and took me about 30 hours to complete, but they could have masked the Warfare stuff better - it was too jarring. Also, while Warfare-style open engagement may have made sense when you align with CDF, but when you help out NAPA it makes no sense. It would have been much cooler if by choosing either NAPA or CDF you chose the campaign style too - choose CDF for open warfare with epic battles, choose NAPA for Resistance-type covert hit-and-run missions where you truly do some guerilla stuff.
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Arma II is like a beautiful woman that needs to lose some pounds, but she's already planning to start visiting the gym.
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Mind you, Arma2 is an F-16 with a hole in the wing and the cockpit on fire. It's still a complex beast but needs a few "repairs".
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Arma 2 Addon request thread
Georg.B replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All Arma2 really needs is for Robert Hammer to port his AK pack to it. -
Yeah there are a couple of Warfare missions in the campaign. Actually, well so far there have been two, I don't think there will be any more. I hope this doesn't constitute as spoilers.
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ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Georg.B replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
Actually I'm not sure about patches. Obviously Steam auto-patches your game, but actually I think as long as you can set shortcut parameters in Steam (which you would need for mod folders anyway) you'll be fine - provided BIS will use the same method for Beta patches as before. -
does anybody use a XBOX 360 controller for German PC version yet?
Georg.B replied to LAW Airborne82's topic in ARMA 2 & OA - GENERAL
It's ridiculously easy. Just plug it in, Arma picks it up and you can bind axis and buttons at your leisure. I use it to drive vehicles and fly around and it works very well. Also just a note, when you first run the game with it plugged in, by default Arma 2 enables the 360 controller but disables the second controller (which was the TrackIR for me). You basically just need to go to the list of controllers in the game options and enable them both - after that everything is peachy. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Georg.B replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
There have been plenty of games that have mods and they work fine under Steam. Garry's Mod, for example, has an absolute ton of mods and it works in a similar way to Arma in that you place them in the game's directory.