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gachopin

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Everything posted by gachopin

  1. gachopin

    Godzilla

    Sorry topic was miss spell. This is "Godzilla" I made "Godzilla" addon. This is public bata version. "Godzilla" is Japanese lovely Monster. "Godzilla" has shining fin & beam effect. Known probrem: FPS will slow at NOGOVA.(but 0 LOD is 600 polygon.) I want to know this reason.(At desartIsland,fps is over 100.) I hope you try it and enjoy! Download
  2. gachopin

    Gac jsdf

    Gac JSDF MOD (gachopin's Japan Self-Defense Force mod) Current version : v1.2 This mod requires CBA. Hi all, 🙂 This MOD is mainly units pack of JSDF. 2020.9.16 v1.2 'gac JSDF' Addon by gachopin v1.2 changelog: ***new feature*** -iron sight for MINIMI(vehicle weapon) -Vehicle-in-Vehicle Transport of 3.5t truck -SFP9M(new handgun of JSDF) -drop holster -whole upgrades for type89 rifle (model,texture,OTS handguard rail system, detachable bipod etc..) ***bugfix,etc*** -numberplate of klx driver -reticle of LAM movie steam(gac JSDF v1.2) steam(gac JSDF RHS compatibility files)
  3. gachopin

    honda NSX

    Hi, I'm gachopin. Here is my first Car Addon of Arma. Download
  4. gachopin

    Gac jsdf

    gac_jsdf is now v1.2.
  5. gachopin

    Gac jsdf

    gac_jsdf is now v1.1.
  6. gachopin

    My RC Shilka model

    I created RC tank of "Shilka". I applied red star decal like OFP :) Movie: I'm sorry about japanese caption.
  7. gachopin

    My RC Shilka model

    This is full kit of dragon models. And gearbox is "Tamiya 70189 Mini Motor Low-Speed Gearbox".(I mean this kit not include gearbox) I made both controller and receiver. Scale is 1 to 35.
  8. gachopin

    Gac jsdf

    gac_jsdf is now v1.0.
  9. gachopin

    Gac jsdf

    gac_jsdf is now v0.9.
  10. gachopin

    Gac jsdf

    They don't have any special functions. I mean they do animation only.
  11. gachopin

    Gac jsdf

    This MOD needs CBA_A3 and you should read this module first.
  12. gachopin

    Gac jsdf

    gac_jsdf is now v0.8.
  13. gachopin

    Gac jsdf

    I made Introduction movie of this update
  14. gachopin

    Gac jsdf

    Current RHS compatibility is: -type 89 rifle,MINIMI can use RHSUSAF's 5.56mm magazines -some magazines,ammunition using RHS's ammo definition e.g.:120mm for type90 tank, 84mm for carl gustav , 110mm for panzerfaust3 , missile for LMAT Rifle Scopes compatibility isn't support yet.
  15. gachopin

    Gac jsdf

    thank you fox :)
  16. gachopin

    Gac jsdf

    gac_jsdf is now v0.7.
  17. hi all :) I updated my ships for ARMA2. changelog: 1.cargoship has 10 gunners. 2.torpedo script can work for ARMA2 3.crew(flower class) can use for ARMA2 4.new movie mission for ARMA2 (warship_movie_demo.utes.pbo) download
  18. gachopin

    Gac jsdf

    gac_jsdf is now v0.6.
  19. This is a sample of motorcycle with physX. You can freely use this file :) This motorcycle has additional invisible 2 wheels like training wheels, so rider can lean both side:p test_motorcycle_physx.zip
  20. gachopin

    Gac jsdf

    thank you for your mirror, Sonsalt6. I see, I'll plan to add M2 mag with type90 tank. And I didn't play MCC and zeus.I'll check them and I'll fix if I can :)
  21. gachopin

    Gac jsdf

    gac_jsdf is now v0.5. :)
  22. gachopin

    Gac jsdf

    >.kju,Fox thank you for mirroring :)
  23. gachopin

    Gac jsdf

    gac_jsdf is now v0.4. This MOD requires CBA from this version. >SSplainskin I don't support other MOD's body parts. If I update soldier's model, I'll adjust it.
  24. gachopin

    Gac jsdf

    @Fox thanks :) @ryo I'll try to make other addon's Accessories as external addon. @Corporal_Lib This MOD is currently using my 'personal' models,textures,configs. I plan to add weapons like carlgustav, vehicles like cars , flying boats. My friends make oher JSDF models as JSDFMOD(not gac_JSDF) and I'll give my models them. But that MOD doesn't plan to release. At least I can give you my models as this MOD. And I'll add other weapons to ammobox :) @Sonsalt6 OK I pushed 'this is me' button :) @Pulstar I like type10 tank , I want to make "Maneuver Combat Vehicle"(wheeled armored vehicle with 105mm gun) too. And I don't plan to make 'japanese body' because I want to spend time for newer vehicles ;)
  25. Hi , I noticed custom memorypoint of barrel's front/end point like this, gunBeg = muzzle start; gunEnd = muzzle end; cause wrong "memoryPointCamera" position of "optic". This probrem only occur to optic, I mean "TOP of barrel". I using latest beta [0.73.108127]. And I tried default memorypoints "usti hlavne" and "konec hlavne" , the probrem didn't occur.
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