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gavinthecat

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Everything posted by gavinthecat

  1. gavinthecat

    US Civil War Mod ver.1.0 Beta Released

    Most of my work has been on the weapons and confederates, civilians, etc but heres a sneak peak at some of the early developments on some of our union gents. http://img54.echo.cx/my.php?image=zovies7sq.jpg
  2. gavinthecat

    US Civil War Mod ver.1.0 Beta Released

    Thats a good point profs, of course with the old units, there were little if any lod textures, which contributed to the slowdown they could cause as well, i have little doubt however scripts (albeit the vital bayonet one) will contribute not doubt extensively. Im making some pics tonight guys, u will finally get a chance to actually see some of the wip lol, im just finishing some work on a zoave. Just to clarify on some confusion (as my mentioning in this post isnt all positive) I am part of the cwmod, and am currently recruiting and organising a team of addon makers. It is true, to the detriment of me sounding pompous, that i believe the units of old were in need of a complete overhaul. This was to ensure their graphics were improved, and that lods and cpu use were enhanced. That said the achievment of colleagues to make so many units is outstanding. Yep it attracted my attention the mod, after its release, because it showed their really was a desire in the community and an ability to recreate combat environments from the past I did offer to trig, that i would make my own civil war units as alternatives in a different mod, (inevitably competing) but would prefer to make them for cwmod, on condition that they would replace the old, this offer was albeit grudgelingly accepted. So basically for the old release i have used as a template for the new pack, replacing all, and expanding that content by some 50 + units. Overall about 70% of the work is complete, so progression is going well. Sorry to ramble on, i noticed already Prof, you've worked on some musicians, i would like u to contact me on msn, and would like to discuss integrating ur work with the release.
  3. gavinthecat

    US Civil War Mod ver.1.0 Beta Released

    Yeah sounds like a good idea, we could apply that i think, im certainly working on some musicians and regimental banners, some had their own theme, we could perhaps have a script made, where they play some tunes lol Oh and also, 7) New pistol animation, - is getting made by crib or wildo lol, which will be vital really to rid ourselves at last of the old pain in the bum modern pistol anims. Okay here is a picture of some of the civilians being worked on, much is all work in progress u understand, ive been updating textures mostly, and when necessary editing or adding models. The range of civilians will increase considerably to about 20 units possibly more. This will allow u mission makers to add more depth to ur campaigns, populating ur maps with civilians dedicated categorically to urban towns, countryside, cowboy bandits/ marshals, and certain amusing town characters, for example, the town mayor, the bank manager etc. Anyway heres some so far, they all have blood textures of course. http://img214.echo.cx/my.php?image=somecivs2rt.jpg
  4. gavinthecat

    US Civil War Mod ver.1.0 Beta Released

    Hi there well its good old me again, Well just to give you an update on the progress of the new units, 1) All the weapon models bar the deringer have now been updated with groovy new textures, (some minor adjustments to models and lods) and with lod textures. I will include news pictures of the firearms shortly. 2) Basic confederate soldiers and union, NCO's, and some artillery crew and officers are completed, the models have completely reworked texture lods, that will see a considerable performance increase in comparison to the older versions (ps picket, that is in comparison to our older versions, a comparison to bas units is irrelevant.) 3) Artillery, have been retextured, and resized to better proportions, and ive added a vintage 12pdr to the mix too, also tents, a caravan and other field gear has been retextured. Much of the wagons etc arent of course, looking just fine and dandy. 4) Civilians are being retextured, the new pack has some mixed 20 or so in the making, comprising a range of urbanites, frontiersmen, cowboys, women and of course perhaps children *wink* 5) All units have blood textures 6) Ai has been redefined to use weapons, more appropriately, at different ranges, etc, before we had no code or hte AI ranges, that has now been applied, and should make the artificial opponents appear more intuitive in their use of weapons. Over all were looking at a considerable increase in the overall number of units, being some 120 in the next release i imagine, that said, the new units certainly are not irrellevant, and in performance you will notice improvements, as special attention has gone to reducing the sizes of textures used in other lods, and the number of polys. If you have any questions or want to offer me any help, contact me on my msn, in the meantime i will go make some pics
  5. gavinthecat

    US Civil War Mod ver.1.0 Beta Released

    Hi there, well im helping the cwmod, with a special approximate agreement, (yup this is gavin) and ive been reworking all the weapon graphics, a pretty big unit pack, and loads and loads of other cool stuff. Tragically there is no way here to leave an attachment, but ill get some pics to trig or picket for him to host, the wip is looking good tho, and u will notice some massive differences. Effective lods with the new units will reduce cpu usage dramatically, as will edited weapons, meaning more men, and big improvements with new units and textures, and such like, pictures to come soon!
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