gavinthecat
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Everything posted by gavinthecat
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US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Right then well i propose a new list is drawn up then so we can confirm who is actually in the cwmod at present. This may well be the list at present? does anyone want added, excluded or to discuss any of this etc CWTEAM GAVIN Â Â Â Â Â Â Â Â (admin & addons) ZALMOXIS Â Â Â Â Â (addons) KLESK Â Â Â Â Â Â Â Â (new website) //EDIT PICKET Â Â Â (Historical Advisor) //EDIT COMBAT AGENT (CPP editor/coder) (if you guys can let me know what u do tsalagikola? Unofficial CONTRIBUTERS PROF T Â Â Â (scripts) LT HUNTER (models) -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Ah well, like i say chapes, Proft we will be using most of the recommendations regarding the anim configs with these units, the goal now will be to make our units among the most advanced in ofp, particularly required given the unusual type of warfare we are trying to apply to this game system, combat agent if ur sticking around id love to blether to u on msn etc -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Wow ive got to add tsalagikola that is truelly the most incredibly bizarre and surreal website ive ever seen (ur site linked to ur name) its a true achievement to cheese and beauty - i love it ! Im just flabbergasted! But whats the secret north and south forums! -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Well i think its safe to say that the original efforts of the cwmod artists will not be forgotten, and i understand lol what u say about my all knowing attitude (rich coming from a stubborn git like u lol) I think cwmod is ready to enter its next stage of development, and i propose to lead the mod and ensure not just its survival but its ambitious growth to become a kind of 'really really cool' mod er lol. We are in an excellent position, with new units, and support from talented artists who lend us a hand from mods such as i44, we are progressing in leaps and bounds. By no account is this the demise of cwmod, but just the beginning. Right now a new flash website is being devised, i propose that any old members of the mod who wish to support its continuation contact me immediately, and we'll integrate the skills and work u have to offer. I propose also that while im putting my name to lead the mod, i do not intend to so so alone, but i hope that others, the veterans of cwmod, contact me and concerning skills can admin different sections of the mod, including areas of expertise such as missions, and map-making. Regardless of any changes that do come into affect, the leadership of the old mod, will be immportalised in memorandum hehe, on the new site, a gesture of recognition for the original pioneers that got this mod started. Email me here, or pvt msg me for my email addy if u dont have it, if you have any questions or concerns. Good luck Trig, picket, (i expect to see u back to test our units and pester the details of them) Regards Gavin, -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
yeah me barron! me me me! id like to know about the custom anim cpp per unit, as we have been altering the anim.pbo in the mod directory, but it would rock to expand the range of custom animations etc for specified unit types etc. for example, say the guy with a rifle (berden) but no bayonet, well he could have an animation where he clubs with his rifle instead of thrusts etc, perhaps u have a default cpp for such things, or some kind of cpp brain drug etc -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
bless your heart profT ur as they say in my country, 'a scholar and gentleman' and your help has been to enormous benefit, i hope to look forward to what contributions you make in the future also. Progress continues, as you can see lt hunter is just damn great with his contributions, he is now working on a flintlock pistol that was used by both sides early in the war. Zalmoxis will work with me on our cavalry units including as follows: Remodel based on the animated frame already made in the pchorse addon, re-design of that said horse units animation, including movement of the rider. Retexture, and addition of saddle models, more details to cavalry. Design of new cavalry units, including the banner carrying cavalry prof T is a big fan of it seems (let that be our tribute to uuuu sir!) So expect a day or so till we get that done, as its a bit more ambitious lol As far as units are concerned everything that was in the cwmod 1.2 release, as far as infantry and weapons is concerned is pretty much done or redone ;) with new models, lods and textures and blood textures for all. There are some new units too, including (corporals, sergeants, sergeant major) and not just for infantry but artillery too and for zouaves, and other special regiments. This is so u can make missions for example from a VMI perspective, but have a variety of units from that said regiment to build a mission around. I think its safe to say all the innovations uve done their prof t will be applied and integrated. -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Zalmoxis again has supplied us with our 2nd Maryland, notice he hasnt got all his gear yet but is looking great EDIT// note he will have the new jojimbo hands too in the finished version http://img173.echo.cx/my.php?image=zovs39te.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
u gotta love this ! http://ofp.gamezone.cz/_hosted....MOD.jpg we now have a henry rifle and a new derringer! Ill be texturing them soon! -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Yep ProfT just tried out those files, some excellent work there, i think new animations can be made for the rider and horse, plus new graphic textures etc, but ur coding there is innovative. So guys i think we can update these cavalry systems profT has shown us to actually in fact make a cavalry unit for the next cwmod release presumably. Now then who in cwmod calls themselves an addon maker, cos id love to know who the guys are that are making stuff at the mo cos i intend to organise that so we can cohesively organise our next release! Also what is the status of people in this mod, as i find it hard to know whose in it and lol whose still in it, and it would be nice to clarify that as apart from profT i think im the only guy making more addons? er (apart from contributions from guys outside the original cwmod team like lt. hunter, and zalmoxis) -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
yep im definately interested profs, that would be great if u could email me a copy! I think u have my email address already yeah! btw guys later on today, Zalmoxis (what a name, sounds like a canadian drug) will release pics of another confederate zoauve - the er... 2nd Maryland i think. -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Yup i believe Triglav is admin but he's having troubs with time at the mo, basically im organising our addon makers to work coherently with an overall project outline (that we can work out on msn Anyway yeah well, the cavalry, right so what i was saying is, at the moment we have been using the pchorse addon beta if not correct, while the cavalry units are simply standalone men (that one would stick to a horse) While the pchorse with a shooting guy, if we were to replace, would simply mean sticking a new cavalry unit onto that horse model, as the shooing pchorse model is classed in ofp as a vehicle. However prof if you've made a breakthrough with the application of cavalry then contact me on msn, cos certainly that is something we will integrate into the next release without a doubt, i can talk to u then about which cavalry units and stuff we could stick in //EDIT and also, we could look into enhancing the animations of the horse also, as i have some animation skill, and i know those who are pretty decent too in i44 etc As for the bayonet, the weapons have all been updated for cwmod (but they use the original code) so any scripts for bayonets u made before WILL work with the new weapons. At present each weapon has its own scripts etc, if its possible for us to improve cpu runnage time with bayonets prof, and uve got an idea id love to hear that too, i can pretty much edit the anim.pbo its not too hard, so we need to chat on msn -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Im glad u like em buddy cheers, well i have to admit i love feedback, and id love u guys to give feedback for a new member of the mod (er well ive recruited him, hes a great addonmaker) and hes joined the addon department per say, his name is Zalmoxis, (not in real life tho) er... and this is his work - the new confederate zouaves (mispell i know) 'Wheats Tigers' what u think guys ? i like em' we may add a bit of dirt, but just a tiny bit http://img178.echo.cx/my.php?image=zovs28kv.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
So anyway gents some opinions then, what are u guys wanting in or not? Basically so far, concerning just units, the pack has been made on the principle foundation of taking the old one and making it super fancy etc, but we can expand some units) For example the VMI guys, its easy with object selections to give these special units (including the zouaves etc) some ranked units, basically NCOS. So for the VMI, and zoauves (and union versions) u will be able to put a squad down including an NCO (sergeant and corporal) etc, there is also probably going to be regimental standard bearers for... Iron Brigade Union 5th NYC and the 14th Brooklyn and the er... 2 confederate zoave regiments the VMI I was thinking for the cavalry now, and i would like ur opinions on this. For the first release they might be without cavalry units, as i can focus on these for the second release, and they would basically consist of foot cavalry (dismounted) and mounted cavalry firing dragoon style (basically this will be an all new fancy edit of an animated horse and rider firing like a vehicle) but if i work on that and hold the release till their done it will be another few weeks, so its up to u guys what ya think? wait till cav are in too, or get a release with a 2nd release with cav later? If u want cav u can help me now by saying which u would like and the style they should be added ingame etc. -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
ya dyanmite its probably just the light ingame, in the morning or afternoon etc it looks really different depending on time of day, if u check the guns.jpg thats all the guns in game there including the one in this screen. Many examples of the stoc ive seen however are dark too however (tho i wouldnt make em too dark) -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Righty well heres a wee peak at some of the VMI guys, notice the scarves and blah blah comments appreciated http://img107.echo.cx/my.php?image=vmi3qp.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
lol u mean the hands are tooooo big? i could reduce em a little but if u compare ur own hand to ur face, u see its pretty big, the normal bis hands were for the civilian model (from which these units were based) was too small in proportion i think anyway oh oh oh and heres feet! http://img104.echo.cx/my.php?image=feet7jr.jpg Now of all the variety of confederate infantry, ive basically given the guys that have butternut (be it jacket, trousers or both) feet, meaning about 40% of the confederate troopers have feet. This seems approximately okay. This pack will feature a lot of groups to help mission makers and for u guys like me who like to set up quick fights (but with detailed and versatile groups) - however rest assured there are no irrelevent groups etc Okay well, i have VMI cadets, and the confederate zoaves and some black civilans (man and a woman) to do, there are still the optics to be done too, while the siegecannon and mortor still need retextured, so id say about 2 weeks until a team beta is ready, it could be an open beta i suppose, but u see people get open betas, and treat em like finished articles getting fed up etc, so we'll see, if ud like to be a beta tester contact me etc. tho i warn i expect detailed reports from beta testers lol http://img104.echo.cx/my.php?image=feet7jr.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
And courtesy of the great jojimbo of i44, he has donated to use from his mountain of models lol these excellent new hands that we will apply to units. http://img121.echo.cx/my.php?image=hands3wq.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Yeah and ill tell u why, but in doing so i mean to cause no offence to the authors of the last addons. So first of are the lods, the distances at which models are shown in ofp, in the old units these distances were coded in such a way, that for even quite far away, the first or second high poly lods would be used. Then the middle lod was deleted (for god knows why) and then the last lod, was quite poly intense, for first lod models etc, hats and stuff were added to it. Now if you combine that with the fact that the textures used in the first lod were generally applied to all lods, and were of a middle to sometimes high resolution (For items that didnt require it at times) it meant that the units are demanding. The original authors were not experienced addon makers and did a great effort, but their units, while graphically on the weaker spectrum, certainly did not mean they in fact ran better than others, on the contrary they were among the more demanding. So of course ive reconfigured the lods, added back the missing lods, and used textures that reduce in size the further the units appear. Many units share textures (it does not appear like that ingame) but is designed to reduce cpu usage. Ive been editing in particular units for donkeys years, so im comfortable editing lods etc. The units i release will possibly come in 2 versions, the standard which will run about 20 - 25% better than the old pack. and the Performance version, which should run about 30 - 40% better. That said the performance version if i judge its required would really be only for people running on systems like 700 - 1000mhz that struggle at times with ofp. The weapons too have lods, the old ones didnt and so they should in combination with the units run faster also. -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Right well ur probably interested in how the confederates are coming along heres a pic, some units are nearer finished than others in this screen, so be forgiving to thoes units still catching up lol and yes i know the soldiers all have lovely shiney shoes lol (not got to them yet) half of them will just have feet, in all there are 21 variety of irregular appearing soldier, (lots of combinations) this screen shows just half of those, and also a corporal (bearer) and sergeant, and sergeant major (who is very early wip) comments appreciated http://img168.echo.cx/my.php?image=war36xj.jpg oh and just to be a bit cheesy lol, heres a period version of that pic lol http://img227.echo.cx/my.php?image=war48iz.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
A very early pic of some officers in development, would appreciate any pics of the braid shoulder straps for the rank of colonel union! http://img50.echo.cx/my.php?image=officer016mo.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Just to correct u, dyamite the polys are less with these units, and the textures are lower resolutions, u will notice a considerable performance increase, that is one of the main reasons i was doing these units with the cwmod. Ill give u an example, the old units didnt have lods that were appropriately designated with the right distance ranges, some lods were even deleted, and all used the same textures as the first lod, (and not smaller ones) while high poly models were used in far distance lods and etc etc. The first cwmod units were however an achievement in my opinion due mostly to their innovation and volume of work. The new units however make no mistake, run faster, this is only cos ive been editing units for a few years, and worked with the big ww2 mods before coming here. (ask me to make a mission and im totally rubbish.) And again like i say, im not in theory making these units except for the next release for cwmod, you understand chaps, as far as i understand, i am head of organising an addon team, recently discussed with el picket, to make for us an overhaul of all our addons to bring them up to the highest standard for both cpu and graphics. (most of all cpu) And for this we've recieved some help from bigger more experienced mods (with technology for enhancing units cpu usage) So er, in other words, im not just this random guy whose making civil war units, until i know different, im a member of cwmod, and these are cwmod units in preperation. and Good News. Jojimbo has donated from I44, the use of his model hands, letting us escape the bis hands. EDIT// also can someone link me an image of a colonel shoulder board, union please, -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Just a nod update to ya all hehe, Heres the Union guys so far, Union soldier without straps, Union soldier with straps Union soldier with straps & backpack Union soldier Corporal, Union soldier Sergeant Union arty crew Iron brigade private, corporal, sergeant, Zoave 5th NYC private, corporal and sergeant Zoave (oh bugger um, the red legged devils etc) private, corporal and sergeant. Berden sharpshooter, So basically expanding on the original us pack, the cavalry will have a wee bit of experimenting wiht to try and make us a mounted dragoon type unit that works, Anyway if u have Union requests for screens or more unit types, nows the time to make ur requests known. -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Coolio about the bayonet scripts then, ive been working on the weapons tsalagikola (wow thats a mouthful too) are you working on cwmod ones? If so then best to contact me on msn, and we can discuss how we can integrate your work Here is a picture showing the progress of our new weps, note the pictures in oxy are only cos i was going nuts taking loads of ingame pics lol, so the texture quality (looking less is cos of buldozers rendering etc) In any case regarding the bayonets i think that would be the way to go, to experiment and utilise a less intense cpu code. So anyway gives us opinions on these ;) http://img120.echo.cx/my.php?image=guns2tm.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
yup well bigus don't worry it will be, berden sharpshooter pic coming up and trig, contact me on msn u fiend u lol //edit and here it is lol, a link to the berden, ive made him pretty scruffy, but i will make his shoes dirtier still http://img190.echo.cx/my.php?image=berden1oc.jpg -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Whhooooooaaaa slow down triglav! My god i dont know where ur coming from with that level of hostility! I really don't, yes we made agreements, and we BOTH made our cases affirmatively and quite aggressively, but certainly our agreement placed me in support of cwmod. The unit pack did replace all the old units in that, it included all the types of unit in the old pack, but u didnt want them to cause ur units to be like deleted or u know, overwritten etc (which was perfectly fair and obvious) so we agreed, instead of making a competing mod, which wasnt an invention to compete with cwmod, but just me continuing my wildwestmod that had always included the civil war period *ahem* that i would agree instead to work with u guys. Even the old units use stuff that i happily donated from my own units, to help u trig, i certainly have no bad feeling towards you. From the start of this thread, as ive discovered, you have created an impression that im a cuckoo stealing ur nest, when i understood myself to in fact be a member enhancing ur mod, under a deal we made. Note, this also, is never ever a discussion that should be held over a forum like this... hrmph, but should be on msn triglav. I was happy to do my own thing trig, you wanted to negotiate a deal, to reduce competition, me not wanting to compete against a mod i consider brave and innovative, made me accept the deal we agreed on. To you guys reading this, let this serve as a tragic lesson for how things as usual go a bit crazy at times in mods, but dont worry me and trig will sort it out.