gavinthecat
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Everything posted by gavinthecat
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A Pig! OMG well! We mean Man! Think of a man lol Rather than having me spend weeks animating a pig!!! with a lol saddle! Ah sorry Hunter what is yer name on these forums again? er  ahhh its Lt HuNTeR!
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Oh okay, well that was fast, so much for my cunning competition, okay sonny you've won a golden ticket, I must get to bed, (tho its 3 here not 4:30!?) so email your request unit, from the civl war era to be released with our mod, (just in case ur request was for a Buck Rogers unit to be released with I44, hehe wouldnt that rock jojimbo?)
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Ah well, we can forget about it now ;0 So we done the dead animation for the horse guy too now, its a total er killer doing death animations. Takes ages, and isnt easy and when ur learning ofp anim like me its not too good either. but lol, its looking not too bad. The AI cavalry, will be three versions i think, 1 with a carbine, the other with a pistol, and if functionable 1 with a sabre. /// COMPETITION /// Now to cheer things up, we're gonna hold a little competition, the first one to guess what species of pet this creature is, (that i have got) can make a civil war era request for a unit that shall be included with the House Divided Release #1
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I have had considerable emails about the claims made in the post Triglav made here, so i will answer them here, number by number (but on issues only of technicality, certainly not anything moral or ridiculous.) 4. I was leader of cwmod for 6 - 8 weeks, as can be seen by that mods own thread. 6. The improvements made during and outside cwmod will stand for judgement themselves on our release. 9. All our units use a different mod folder, and have different ID's, during the time i was in cwmod, these things were altered during the development of new works anyway. This mod will be installed in the House Divided mod folder. 12. Spurious claims for which we are indifferent. People can download cwmod and house divided, they will occupy different mod folders. I don't want to hear any more emails now about this, I post this now just so you can get it into your heads without emailing me, you gimps who seek clarification
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Right well okay lets see, lets post a pic Okay this is Lt Hunter, he has done an ammo waggon, that will be pulled by animated horses. We have two types of horse basically. 1) Is the vehicle class that is for the player, and any squad members to use. 2) Is AI only horses, these are units and not vehicles, and will basically be the best cpu - threat responding cavalry technically possible within the ofp engine. Sadly im not the finest animator in the ofp engine, so er... we'll try our best with the AI cavalry. We have the following anims for the AI cavlary_ Cavalry galloping  (rides holding reigns) Cavalry drawing out pistol (raises arm) Cavalry Dying   (man dies and hat comes off) Cavalry shooting (gun bops a little) Cavalry Stopping (he pulls reigns a little) * We just need the cavalry reloading now. This will be AI Cavalry Version 1, and will be the version included in the first mod release. I have learned so much in the process however, that i will eventually release a second version, that will be vastly improved, its just if i were to attempt that version now i would in fact go insane.
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If you have any questions about house divided and cwmod pm me cowboy *ping* Cos we dooon't want any trouble here son *pings sheriff badge* House Divided has its own mod folder if thats what u mean tho so... As for cocking pistol anims, oh sure no prob lol, hehe that and the new pistol holster anim and the my great western band will go make our original soundtrack too! Hehe seriously tho, i don't know about that, first off is making a fully animated horse and rider that u can move in any way just like a soldier unit. So ... when the anims for that are done lol we'll get back to the island, do more units, then release with our campaign! hooray But with that stuff we can look then at cosmetic improvements that would rock
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Your right Phil and its just a hobby, passions can get flared, i mean heck u can just look at professional software teams to see that creativity and intensity can eat them up, (ok theres less excuse for that to occur among us hobbyists but you know us men) In any case, rock to the future, and this mod is coming along well, I may be handing over admin duties to Zalmoxis for a few weeks, while i concentrate (apart from my real life job booh) on making more units and more objects for the island. At the mo tho, we're going commando on making a fully animated horse, that responds like a unit, and IS a unit. We have done the galloping anim, i will post soon the 'walk' or should i say trot animation supa soon - yes the horse will have a devastating death anim, with a rider tumbling off etc.
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Yep things have been a bit grim so lets cheer it up with some updates about our mod and some recruitment informations. Theres me (addons) zalmoxis (addons) and daddlonglegs (map) and we're getting some help with Wildo from I44, in fact we will make a special version of this horse for I44 to use in exchange for some of the assistance their members have been kindly giving us. Animations are being overhauled for infantry, now wilco's were good but he did them a while ago and now its perhaps time to revamp them. We could maybe add the dryosaur jump to confederate infantry hehe... We will code in a new reload animation that will take the full amount of time, and will be an evil mega frame animation no doubt, lasting the full time necessary, as currently he reloads his stove for 6 secs and stands still for the rest. Also some pistol firing animations, that we may have a range of, including 1 outstretched arm (for the ol' flintlock) and the other hammer whakin gunslinger pistol anim. Death anims would be cool but take ages, but we're looking into that also. It is very very easy to change textures for civil war units, so while we have the basic infantry covered, and the zoauves you've already heard of (i think) let us know if there are any requests for special regiments or troop types and we can consider them hehe... Also, i will host some pictures of one of the coolest fictional wild west characters, which is Colonel Mortimer that we've made from 'A Few Dollars More' muhahaha
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Well im annoyed dymanite cow, you misunderstand the situation, and thats not your fault cos your not party to all the bickering that goes on outside the forum. So don't come in here reading a few posts from another thread, thinking you understand and have some holy right to pass judgement or dissapointment in me, because this whole problem with triglav has been an argu fest provocated from both sides. Plus you want me to thank cwmod, for what, for convincing me to make loads of units only for triglav to demand his old ones to be used? For me to be admin of cwmod only to get chucked out when i was on holiday with trumped up accusations? You know nothing about it man... I will thank the animators who were in cwmod who let us use their work, or the mods who let us use bayonet scripts, or even those who showed us to make our own smoke scripts, gui etc. Everything we use is original or partly owned in the first place, and that which is left will be improved anyway, so dynamite this mod is not some iced cake version of cwmod that leaves me up at night thinking how grateful i should be to them... And on a personal note, dynamite, look through the thread you derive your information, and you will see objectively that there are no angels...
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lol well we could always rename the mod to cwmod 2.0 to piss off triglechops (were having bad relations at the moment lol) Annnnyway i was thinking why not have you chaps help with the cav, There are animations getting made that members of I44 are helping to code... (cwmod asked us for our horse anims, we said sure in exchange for their horse scripts they said NO WAY and so we said no way, hence triglav being a school girl in the cwmod thread) *breathes deep* lol Remember our cavalry are units not vehicles so we can make em lots of anims 1x Galloping Animation (equivelant to run) - complete 1x Walk Animation (equivelant to walk) - progress We have a rider animation for reloading a firearm and also for firing an anim what ideas do u have chaps tho ?
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US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Triglav our mod operates on what our members believe serve our interest, for us to give away work and wait for you to give us something that we could develop better ourselves is not in our interest. I do not pretend to play the common man as you do, i do not try to be popular as you do with the peons you like to manipulate on the thread. A triglav-ism is to claim, that you are some oppressed party fighting on behalf of unfortunates against a nasty mod, lol well your no citizen kane. You have negotiated in bad faith THAT is why you caused a split in ur own mod that led to the development of our mod and its roll call of efficient members. Triglav believe in your own propoganda if you want but rest assured that while our mod exists its testimony to the fact, that there are those who prefer working outside ur own self interests... Meanwhile whats this 'Nah, I don't think I'll be sendin' you anything untill we release' Are you nuts? You... YOU asked us for our anim? So please, dont go saying we should wait, we didnt beg, we just had to come up with 'something' to make a trade worthwhile, so dont flatter urself cowboy trig, lol ur no lollipop hehe We'll negotiate with ur mod for deals but not with u button... but next time YOU ASK US for something... just remember whose asking... -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Triglav, you are officially the most whining admin i have ever heard on any mod forum thread Look, if you want to try and make me look the bad guy, find go ahead, you demand optics and things well screw you, we're not working to your timetable. I was admin for cwmod for a short while, and those members who left with me that i recruited joined House Divided. But bear in mind triglav, you have no holy right to moan at me as if your entitled to anything. We are a seperate mod, and if we trade we expect to 'trade', you've invited yourself on our mod thread often enough, and i came here in good faith. So go moan to momma triglav, see if she cares ... Oh... as for optics... Nah, i dont think we'll be sharing anything till we release... -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
What give away my legs? My anim!?!?! After all the effort? Do i not even get like a cookie? or a medal? or chocolates or anything? Okay, well we are making cavalry in our mod too, so perhaps we can lessen the time this takes to make better cavalry by cooperating. I have reservations about the style with which cwmod wants to apply cavalry, but without sounding pompous, our direction will take a long time to apply so perhaps your beta horse in progress can be used by us in the meantime also, but using shared animations we've made too. I am making a series of animations including horses death, (tho this was with the rider) and rider shooting and reloading carbines etc that we could share as well. If you want, if cwmod sends us a horse beta, we'll apply the horse legs and send em' back, and we'll see if theres anything useful u guys have done? //EDIT Okay Trig doesnt want to swap any of ur own horse developments, so *shrugs* theres nothing in it for us to exchange for nothing... -
Ah what did ya say on er page 30 again? Ah well i like a lot of the effects on ecp, and it is a lot more lag friendly than it used to be, but it wouldnt be like 'ecp' it would just be some little parts of ecp so don't worry its not like a big ecp thing with weird installations and large file sizes This mod will be fairly big tho, when its released, not ridiculous but theres gonna be a lot in it, enuf to fulfil any dark fetish regarding the civil war and the wild west of the 1860s. Ironically tho i want to get this done so we can do our second phase stuff hehe, which is the french occupation of mexico dada! But phase 1 must be done first
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Oh god! Warning taken Dynamic Cow, just i like the way the guys shout stuff while their fighting, so it will be parts of that technology i'll apply. At the moment im looking at cavalry. To cut a long story short, i don't think the way its been applied at the mo is the best way, so were making an AI cavalry that will be a unit, (rider + horse) and sure, when it dies, the rider and horse will die, but the good news is, that it will be fully animated, no half vehicle this half unit here with scripts coming out our asses. Its laggy at the mo and so hence our new approach. Now it won't be easy but when its done, (im not boasting here cos i aint the only guy working on this) it should be a very pretty and useable addon. Note the player will still have a vehicle horse he can use or for any squad members. (but trust me this new method will reduce lad by x3, of current cav, plus make em far far far more responsive than any cavalry coded vehicle is, in fighting) Very early start, note the heads not jiggling that will come next, and then the rider, http://www.newagefilm.co.uk/horse-earlytest01.wmv Horse anims are so far being worked on - gallop + rider (bouncing, harness etc) - shooting, reloading.
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US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Well precisely prof, though in my proposition, the cavalry for AI would be exactly that, for AI opponents that are cavalry. As for players who use horses, (or if they command squads) well, this would the vehicle horse, with dismounted cav units as riders. It's not the animation script that lags, its the others that determine targetting etc, its the fact that there are a number of ais at work per horse. My intention is that a cavalry will run almost as efficiently as an enemy soldier would, with no scripts and just an eventhandler. I mean i know full well about the current development of the cavarly (ive tested it thoroughly) but i think, given its combat limitations, movement difficulties and lag caused, that while useful for the player to use, a vehicle class cavalry is inefficient for the enemy AI. As for polycount, ive found and with scripts, that a cavalry will lag twice as much as any ofp jeep with an MG. (and im running a fast machine) Most of all, a single AI combination cavalry, will be better to animate I believe also. -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
This is my prob with the current animation, is that there appears like far too many joints in the horses legs, plus the horses leg models look a bit crude. In our mod we've dabbled a bit with a horse animation, and when its done if you guys want we'll share the anim and the model for you guys to use. Though personally I suggest using an altogether different premise for cavalry, instead of having vehicle classes attached to 2 units, it would be more efficient to make a single unit that combines a horse and rider model. This would have the following advantages. 1. The rider could be fully animated, with all the detail an actual unit has ingame as opposed to a vehicle. 2. There would be far less lag generated by having no scripts. 3. AI responsiveness would be much higher as a unit, than as a vehicle class. Otherwise we end up having riders 'scanning' like tank turrets hehe. Which leads to cavalry sitting about vulnerable and confused, getting stuck on hills etc. In many ways, using the old method, we end up using cavalry asa if they were jeeps with MGs, (in terms of the cpu) and we all know that 20 mg jeeps on a map would cause some slow down. My alternative suggestion, to make a fully animated unit with combined rider and horse, is not without some disadvantages however. 1. The rider and horse, combined would be great for the AI, but for the player, would still require a vehicle class horse (if they were to mount and dismount.) 2. The effort to animated basically a fresh unit, would be an immense effort. We have started a horse galloping animation, in this wee video clip, he gallops fast and slow (for walking and running) and lol, yes i know the ground is bright green, and that the horse isnt moving on the ground lol. With this anim we still need to add horse head joggling etc, so still more to be done. http://www.newagefilm.co.uk/horse-earlytest01.wmv -
US Civil War Mod ver.1.0 Beta Released
gavinthecat replied to Triglav's topic in ADDONS & MODS: COMPLETE
Hmm i was thinking over that pic today, i think that there are some problems with the horse and the proportions there. (hehe it looks a tiny bit like a donkey costume with 2 men inside) - if u look to the legs and hooves etc. I've made a variant of an older horse model, with new legs and an rtm animation that i think would look a bit superior so picket if ur around contact me and we can exchange some files and talk about horsie development -
Yeah the mod continues, but i had a wee holiday recently! lol There is most to be done to the island, and there is stuff to be done with weapons (more) there are geolods to be added to men (don't ask why) Also there are cavalry and horse animations to be worked on. I would like help from you filthy scum out there, particularly if you are an animator! ANIMATOR is desired, cos i am getting some help, but only from raping other mod members on my msn, a dedicated animator assistant would be very appreciated. In any case, i will also be applying elements of the ECP to this mod, including dynamic sounds and other goodies.
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Argh is that still in the readme? Bahhh yeah i took em out cos they were really old, i mean the cowboys u see in that house divided thread are like way newer and groovier so i thought, best not give crappy stuff with them, but u know (just er lots of buggy stuff instead) Anwyay im gonna fix em up, so we can all live happily ever after this wkend if possible
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Yeah actually ill make a script so the japanese soldiers use the japanese faces automatically, and ill do the same for the germans (so they use the german faces automatically) http://www.flashpoint1985.com/cgi-bin....divided This is the thread for me mod btw
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Ah right okay sounds like its mainly the american pain voices that are unpopular, but theres also a small missing pbo i think... *Grabs head* nooo.... Right, as for the pain sounds, ill just get rid of em for the usa guys, we'll find an alternative for that. As regards to the odd wee clipping here or there, ill check it out and see what can be done, also as regards to the pouch textures on usa guys etc that WILL Be sorted out. Someone mentioned why the ancient dx russians were included (that was for sengirs campaign as he used them for his wooonderful work) Oh right okay, as for the German mp44 pouches, well yep, so much for my retirement ... lol (they were not done just cos i ran out of life-blood to keep doing it.) Most mods have teams, all i had was rebus and bahhh Right, I will make these changes as a wee bit o' compensation for u guys living thru the eternal and unintentional beta experience, we can maybe just add a wee extra if u have any ideas? In any case, the pack will be fixed, and I will post updates on that, oh and don't forget to check out the actual mod i have now, House Divided which er used to be on these forums!?!
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Yeah its looking great and really ambitious but theres one thing im a bit confused about, Are the models still in development for a lot of the vehicles etc? Cos the FIA t55 appeared as a Su76 lol! I take it they've still to be replaced?
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Oh yeah totally cool ok, but just to clarify i didnt mean to take libs weapons (id never do that) i just mean, to make a version that one uses with the Lib mod (i.e. u would use a lib version of the pack, that would mean putting the addons in the lib folder) Cool okay dokey, so from ur complaint about the voices? its the americans mostly yeah?
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Yeah but nobody cares about moh really, but in the community a mod team would go psycho if u did stuff to their work without permission. This is an irony but one best respected, and yep, theres a bloodly pbo missing obviously for those textures - damn it damn it damn it! Argh, see i dont have testers any more really, and its just that this was worked on aeons ago and for so long, that aieee Anwyay, yes as you can see im going insane, If you chaps would please do an old man a favour, make listed on this topic, any bugs that deter the enjoyment or functionality of the addon here, and i will go and correct them - If you want something like sounds replaced, make an alternative suggestion to others (etc be creative.) Then perhaps we can make a v1.1 that actually is perfect