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G-LOC

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Everything posted by G-LOC

  1. G-LOC

    Tactics guides?

    I make some tutorials about tacticas. But you need to translate. It´s in portuguese: http://armedassault-tutoriais.blogspot.com/ Taticas de Combate 1 - Introdução Taticas de Combate 2 - Táticas de Grupo de Combate (Squad tactics) Taticas de Combate 3 - Táticas de Snipers (Sniper tactics) Taticas de Combate 4 - Táticas de Carros de Combate (tank tactics) Taticas de Combate 5 - Táticas Anti-Blindados (AT tactics) Operações Especiais 1 - Introdução Operações Especiais 2 - Forças Especiais (Special Forces Tactics) Operações Especiais 3 - Comandos (rangers tátcis) Operações Especiais 4 - Patrulhas de Longo Alcance (long range patrol) Operações Especiais 5 - Táticas de Mobilidade (mobility tactics) Operações Especiais 6 - Táticas (general SOF tactips - combat patrol, rec patrol, etc) Operações Especiais 7 - Táticas de Armas (weapons tactics) Operações Especiais 8 - Táticas das LRPs (long range patrol tactics) Operações Especiais 9 - Operações Especiais no OFP Taticas - Tropas Para-Quedistas (airborne tactics) Taticas - Assalto Aéromovel G-LOC
  2. G-LOC

    backpack

    I hope arma will have backpack slots easy to use. The slots will appears as this when available: The objects will be not available. I think we can drag objects to weapons slots. I want´s permanent grenades slots too. G-LOC
  3. G-LOC

    backpack

    Special forces behind enemy lines need 2-3 times more ammo. The load is 60-80kg. South african Recces have -712 mags, grenades, mags belt, shatchel etc. The grenade slots can be used to knife, first aid too. backpack can carry radios, scuba, crew served weapons kit´s and ammo´s, first aid, mine, claymore, cammo net, G-LOC
  4. G-LOC

    Carl Gustav

    I find this rocket launcher in Malvinas MOD: I can fire while I´m prone or stand and run while using it. This is a big problem with the OPF´s rocket launchers. This is set like a Mortar launch. I change the code do make a Carl Gustav and got this: What I have to do to solve this problem. G-LOC
  5. G-LOC

    Carl Gustav

    I see the LRAC. It´s a good addon. Oyman I dont know how to totate the model 90 degrees in first person view. Can you tell the way ? With the 2thrifle mod we can have a rifle and a Carl Gustaf together. G-LOC
  6. G-LOC

    Carl Gustav

    The first person view still it´s rotate 90 degree. The sight start spining if used: The tird person it´s almost done: Thanks G-LOC
  7. G-LOC

    Carl Gustav

    I rotate 90 degree. But the first person view and the sight don´t. It´s off axis too. Whats the next step? G-LOC
  8. G-LOC

    Mortar Vest

    I´m trying to make a Mortar Vest as this: I´m trying to make a soldier be able to carrier 12 mortar like 40mm vest I want help to make this config: class CfgAmmo { class GrenadeLauncher: Default {}; class RiffleGrenadeLauncher {}; class M16GrenadeLauncher {}; class AK47GrenadeLauncher {}; class Mortar: GrenadeLauncher {}; class MLV_FAL_Mortero: Mortar { ammo="MLV_FALGranadaM"; modelSpecial="\MLV_fales\MLV_Mortero_FAL.p3d"; picture="\MLV_fales\granada.paa"; class FALmortarVest: Mortar { scopeMagazine=2; weaponType=0; magazineType = 5 * 256; ammo=JAM_West_M433_Grenade; drySound[]={"weapons\M16dry",db-40,1}; picture="\JAM_Magazines\pics\JAM_40mmvest.paa"; sound[]={"\JAM_Sounds\sounds\M203_FireVest.wss",0.000316,1}; reloadSound[]={,1,1}; reloadMagazineSound[]={,1,1}; displayName="Mortar Vest"; displayNameMagazine="Mortar Vest"; shortNameMagazine="Mortar Vest"; count=12; reloadTime=3.7; canDrop = true; }; Thanks G-LOC
  9. G-LOC

    Mortar Vest

    Yes. I make a ammo with a mortar with count=4; and reloadTime=4.7; I got 12 shots (3x4). I spend 3 shots to adjust fire. Now I can make a god job with mortars. G-LOC
  10. G-LOC

    Indirect fire with infantry scripts

    I want to know if it´s possible to make indirect fire with aircraft. If I'm a Foward Air Controler and have some AI planes to comand I want to make a strike call by clicking on the map. The same to a mortar or artillary. G-LOC
  11. G-LOC

    What do you *HOPE* will be in ArmA?

    One more - MOD´s config: G-LOC
  12. G-LOC

    What do you *HOPE* will be in ArmA?

    I wants to show my wish list. I wants a battle manangement system to play strategic games like CTI. Maybe naval battles. The BMS needs a minimap, a map, menu to give orders  to units and call support, see UAV´s videos etc: I wants a built-in VOIP like TS-TSO showing who is talking, side and squad. ... and a second rifle option. We can do this in real life: G-LOC
  13. G-LOC

    character switching

    I make a battleship an wants to control the sonar station, radar station, main gun, AA gun, SAM station, etc. Some naval sims have this options. We can make a naval simulation with ArmA. I flying a B-17 and can go to tail gun, front gun, bomber station, pilot station etc. G-LOC
  14. G-LOC

    What do you *HOPE* will be in ArmA?

    Hierarchy: a private control a team with 3 soldiers, a sargent control a squad with 3 teams, a lieutenant control a platoon with 3 squad, a captain control 3 platons.... Battlefield interface to play RTS or CTI like "Command Engine". I want to play as a strategic game controling units, giving WP, order, call artillary, support etc. If we have better planes and ships we can do naval wargames. G-LOC
  15. G-LOC

    Strafing

    I wants to know if it´s possible to make a script to allow my plane to strafe a target whit a number of shots. My addon (brazilian F-5) only spend 4 shots in each pass. I wants to force the AI to fire 10 or more shots every pass. Thanks G-LOC
  16. G-LOC

    Carl Gustav

    I tried to make the Carl Gustav to shot AT-4 ammo to make the soldier carrier more ammo: I think the Carl Gustav it´s equivalent to RPG in OPF but with only one ammo the player never use it. I will try to make a vest to carrier more Carl Gustav ammo as a rucksack. G-LOC
  17. G-LOC

    BD 2nd Rifle Core

    OFP´s AT weapons are a s@#$ to use. A poor 2ndrifle anims will help. I can´t wait anymore. G-LOC
  18. G-LOC

    BD 2nd Rifle Core

    I think the AT weapons can be set as a rifle to act as a 2andrifle. The anims will be the same. The weapons will be another name - LAW(2R) If I have a AT as my only weapon I will have few ammo. A good pistol will help, but not as a rifle. G-LOC
  19. G-LOC

    BD 2nd Rifle Core

    It´s possible to make a RPG and LAW to act as a 2ndrifle? I want to fire prone/stand and run when using this weapons like this screen: G-LOC
  20. G-LOC

    Next-Gen CTI

    My Ideas. - Battle Management System or a Strategic interface for Commander - you can set WPs to another groups. You click in a symbol to mark a group and give orders. A player can be a Master Commander. - Artilharia and CAS. You will buy like Support Pack (available in Edditing center). The support only spawn and are not present for so long. - buy delivery: truck, chopper, para-drop (C-130). They will spawn like Support Pack. - Join Group/transfer troops. You call reinforcement. You cant tell the troops to join your troops. Command Engine have this option. - jump to battle. You are looking the map or BMS waiting the groups to contact the enemy. Than you choose to command that group in first person (or command like a RTS). - A Dynamic AI Creator. AI only spawn when enemy are in contact. - Join game. - Safe zone optional. The enemy cannot attack your base. The game are concentrated in take cities. - set multiple WP to groups. A chopper will not overfly the enemy. - UAV to make recce missions. You set WP and watch the videos. - Limited troops number like 8-12 groups or 6-12 troop´s groups. You buy reinforcement/groups and vehicles. You can choose what control with "jump to battle". Another option is upgrade (regular => rangers => deltas ) and buy artillary. - A groups of very small islands with a big map (100x100km) to command ships and make landings = Conquer the islands. This will be a naval battle. - Unit replacemente editor. You can choose what troops or addons to use and. The player will choose wath config they wants. - Limited objectives like control a groups of towns to play fast games, or a Epectro's battlefronts ideas. - Play in Resistence side. G-LOC
  21. G-LOC

    ofp gameplay: control turret & drive at once

    this idea can make the commander´s mg to be useful. You chance weapon and change do commander´s positons to fire at choppers. The AI can spawn if the tank is damage, but you are still limitaded do 4 tank. Som players don´t like to be driver in MP games. Everybody want´s to be gunner. G-LOC
  22. G-LOC

    Mod config

    I thing it´s possible make this: Try http://sistemadearmas.sites.uol.com.br/gamemod.jpg G-LOC
  23. G-LOC

    Squad Control

    A Battle Management System (BMS) will help to control severals squad. It´s another MAP with buttons to call artillary, air support, transport etc. BMS will help to play strategic games like CTI. Maybe ArAs became a RST like Fleet Commander if we have good ship´s. G-LOC
  24. G-LOC

    XM-109 Antimaterial Rifle

    ...well, as for now, it's using only one ammo type, and it is not explosive. This will be solved later by creating more ammo types.I see explosions with FX replacement when hiting troops. ...so how many shots it would take? and with what ammo?I think you can use a high speed 40mm grenade ammo. It´s weak to kill tank, but we can aim on ground and kill more than a soldier. G-LOC G-LOC
  25. G-LOC

    XM-109 Antimaterial Rifle

    Some problems: The ammo do not exploded when hit the ground The ammo kills a T-72 very easy (3 shots) The AI fired at a Mi-24 (it´s good) G-LOC
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