Gedis
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RHS Escalation (AFRF and USAF)
Gedis replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
from otvaga forums: http://ic.pics.livejournal.com/webarkadiy/52154141/68230/68230_original.png (656 kB) T-14 vs. T-72 Ural: http://ic.pics.livejournal.com/webarkadiy/52154141/68588/68588_original.png (620 kB) you can see it is limited in mobility, due to frontal section, also bigger, but all 3 crew members sit just in front of the turret in main hull's capsule (commander, which you can see turned out in photo, sits on the right, gunner - on the left of the hull (paralel to commander) and driver - in the middle, slightly in front of both commander and gunner, new gun, some of suspension parts are reused from T-72s/90s. they need to mount side skirts to see the overall view.- 16577 replies
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RHS Escalation (AFRF and USAF)
Gedis replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello all, it's me, "RHS Historical Members" (as noted in credits) :) Nice to see that RHS are still making new standarts, pushing, so i gues damian fills the spot well. Scrolled few pages back and i see that metal is back and kicking too. How is kenji? still masterfully tinkering T-80s in o2? And how's gurdy and BMD pack doing? Did he moved to rakushkas yet (i still remember the very limited resources about it)? I'm happy that we guesed it right, back then, chose BMD-4Ms. Seeing kurganets... and to think they wanted to make them for VDV use... well, we knew better ;) And as for me, i'm still booting aa2 from time to time, replaying cwr, fighting the soviets (it fits my feelings about nowaday happenings, soul, your wife should know what i mean.) And i'm still refusing steam >.< And to the new commers, you wouldn't beleave how many gigs of info these guys 'eat' before starting to model single vehicle, weapon, gear... operational manuals, books, magazines, articles, schemes for BMP pack was ~2gigs and that's just from my side... T-80s - that's the legendary pack, since it was started back in OFP days, i think i sent stuff 3 times, someone had to feed kenji ;)- 16577 replies
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The Unsung Vietnam War Mod V 2.6 Release
Gedis replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
to pass time while waiting for release, i have been watching platoon, full lenght apocalypse now... and from the later didn't get why soldiers were so excited about those playboy gilrs, untill i stumbled upon this: ...to pass time boys ;) -
The Unsung Vietnam War Mod V 2.6 Release
Gedis replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
so should i start cleaning my 120GB fast SSD, to make space for it already? since my finger is behind the trigger >.< just few sentences to say that i just can't wait to get back that immersive feeling i had with OFP with JungelFewer mod in multiplayer... ;) -
wow, thanks, I wasn't expecting such honor! I have to do some reading, but at least I remember that It could fly without WIG effect, though with limited cargo load and as you say: with extreme fuel consumption.That's why there was a need to utilise An-225, to transport it faster and further, anywhere where needed - as I call it, the "consomolet's crew rescue syndrome". Oh, I forgot to mention in my post, where I talked about pushing the limits of the game's engine, Gnat was and is surelly one among those old timers, who did huge part then, what AA3 has now. I'm glad that he's on your side ;)
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at last! Video showed that it doesn't sail like a ship (at low speeds) or am I mistaken by the landcontact offset memory points (aren't there floating/when in water memory points)? The main wheel (in the middle) also acts as a 'wavebraker', so if seas are calm or far from beach it should be retracted. The small 'tail' wheel should be rectracted when in water. I hope you boys restricted it to fly low? :) Overall, challenging and amazing project! The weight of project brings back the memories of OFP, where step by step it became... something more than any of us dreamed about ;) pay attention to the background, it'll explain why: and since it was one of my projects too, but ended pretty quick, by not being able to properly align schemes in Oxygen, the research results: schemes/drawings/blueprints magazine inside photos: http://bmp.net.ua/news/yumor_otdyh_razvlechenija/Yekranoplan_(53_fotografii)_77 http://fishgid.ru/blog/ekranoplan-orlenok-vid-iznutri http://www.liveinternet.ru/users/woman_in_dreams/post263553975/ photos/schemes Отец (Father) Орлы (Eagles?) ОрлÑта (Eaglets) I hope it helps
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The Unsung Vietnam War Mod 2.5 Released
Gedis replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, looking at that photo we can agree that it's not A6 for sure :p -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well, it seems tradition keeps on even after w0lle gone MIA... so another great gaming session with autosave while aborting will perrish, due to another sneaky campaing release... revert once more. w0lle, we miss you! -
The Unsung Vietnam War Mod 2.5 Released
Gedis replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the cockpit gave it up, it's easy to see side-by-side seating arrangement :) -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
or SA-13 Gopher, heck, soviets had a lot more than this, though with short-to-medium range... Same problem over here... here goes another campaigns release... i hope with more fixes (can't think of any right now, but there should be, just to keep cwr boys busy) :) -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I know, they are used even today, though mostly as antenas and were even upgraded... but nevermind :) glad that at least 60 made it. any news when six will have latest build for spreading (i didn't mean legs...)? :D -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Never thought bad news could be so great!!! FIXED : BRDM 2 Penetration materials and hitpoints - shweet. ADDED : New helicopter: (cwr2_mi17_unarmed) - good. FIXED : Jeep YJs do not run on diesel fuel - so we can refuel them where? FIXED : External Camera positions for M151s - uber fast fix! FIXED : URALs hopping when on bridges or other surfaces with a GEOLOD - always forgot to report this one... ADDED : new weapon: .45 caliber uzi SD (cwr2_uzi_45_sd) - not a fan of UZIs... CHNGD : Rates of fire for some machine pistols - hm... CHGND : Destruction type of the AH64C - explain? FIXED : Incorrect damagehide for AH64C - explain? CHNGD : MP5SD rate of fire - mp5 is weak... FIXED : Using the iron sights on the skorpion causes the player to see his own shoulder - although supperior to pistols, but i never liked it. FIXED : Pistol magazine define issue for us officers - explain? FIXED : String table for groups now reflects 1980s nomenclature for cobras (AH-1S (MC)) - max power at it's best. FIXED : Soldier inheritance issues causing soldiers to always be reported as MAN - always wondered why it happened... FIXED : Performance fixed for AK rifles (section reduction) - explain? CHNGD : Specular properties / diffuse colour reduced on the Cessna 172 to reduce glare - James Gastowski love. ADDED : New helicopter: (cwr2_uh1) - fits era. ADDED : New APC: (cwr2_btr60) - Thanks Stagler - nice, though old for that era. -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
um, found a bug, word which starts with Gee (not grass)... "I spy with my little eye... Jeep..." jep, jeep (m151 if i'm corret) with M2HB has an external view center offset, so when in external (3rd person) view, it looks like zoomed out. Unarmed m151 also has offset, but it doesn't affect anything, just looks wheird. -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
Gedis replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
as dissapointing as it sounds, there is a good side to it, hint: somewhere on f.ru you can see it your selves... as long as quality is the reason, i'm prepared to sacrifice platform. -
Red Hammer Campaign for use with CWR2 mod
Gedis replied to Brainbug's topic in ARMA 2 & OA - USER MISSIONS
I have never gave the time for original soviet campaign, when I tryed, I got hooked up by the Retaliation too much and forgot about red hammer, well, since that campaign is not available, this will do, Thank you very much, time to blast those evil americans to pieces :) Is it really you? HOT!!! Just don't give in to the cwr guys, better me, I always liked assian girls, they are soo cute ^^ -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
my advice: -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
but isn't it worth it, the madness? BIS employees developing (exclusive) AA3 by day and spending their nights with CWR2 exclusivelly rigged for AA2 (just like 3rd newton's law - action and reaction); comunity strugling to provide you such a madness and at the same time, having a blast from the past. I say it's more than worth it :) -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am pretty certain that you can't get SVD before ammo low mission, though in ammo low mission, you can get 2 SVDs, 1 from ammo truck which is in the convoy, the other one, via your 2 new guys. It just depends how lucky you'll be, to roll a marksman.When I played ammo low with 1.05 resistance campaign, I rolled a marskman with SVD and Sniper with CZ550, sadly, I forgot to put on backpack on my medic in the briefing and had to revert the mission, never got lucky that much again... And that's good, because I don't immagine how you could harvest CZ550 ammo, when there are no such ammo crates in whole campaign (I might be wrong here, but I haven't seen such bullets in ammo crates). No, the additional 2 guys which you get are random, the rest of your squad, depends on your swift action and heroism to defend the resistance camp from previous mission. Just want to rephrase, max you can get is 7 guys, it depends on how fast you can kill soviet troops in the first seconds of defense.P.S. all this was 1.05 resistance campaign memories. I wish that all resistance guys had backpacks 'hardcoded', it's resistance, hiding in the woods, in nature, common sence. Though, the problems would start when you would want to pick up some MGs, AT weapons... -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
as always, bad timing, I finished the resistance campaign just 1 day before this... /facepalm I loved it soo much! the resistance, what freedom it gives, no political idealogy, strugle for any arms, no limitations what weapons to use, just free will to scavenge anything and use it to liberate the nogovan people. Hell with CWC, I'll start resistance again! This time i'll try to roll the dice to get engineer on the begining of 'ammo low', it'll make so much easier to repair all the tracks and form uber armoured resistance forces later on :) Also this time I need to play with difficulty settings, so that russians would be more challenging to take on. -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well, brother, you aren't alone, I'm doing the same on resistance campaign. Actually, I'm cleaning even the insides of the vehicles too: I hit armour and helis in a way, so that the crews could bail and then the blood spills, heh, even when i capture the same vehicle they have bailed a second ago, poor fellous, but hey, they asked for it :) any news regarding backpack transfer fix? -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I mean using gunner optics. Well Hind is not officially night capable, but at least pilot can use NVGs in RL. I forgot that gunner moves his head down, close to the... kinescopic monitor (don't know how to call it else) to see the targets I'm confused now, so realism or ofp? for example: SVD with NVGs back in the day worked, though not with this. supposed to be... -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well, i'm at resistance's 'fireworks', so i haven't seen new outro/credits yet... While we are at it, just want to point out, that there were no, worth looking at, credits, during that time on any other game. And probably today are only few games who has such feature... -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well, in original game, NVGs could be used with binoculars, any vehicle's optics and all weapons. Though in latest beta release, NVGs can't be used with SVD (realistic), can't be used when you are a gunner of Mi-24 Hind (unrealistic). Realistically, they couldn't be used with all weapons which had optics on them, like M-21, G-36, XMS, Steyr, SVD, AK series with PSO sights, AT launchers, etc. WHAT, no BI credits scene?!?! It made credits worth to see... -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Still having a BLAST with resistance campaing, yesterday's experience: mission 'information': really tricky mission, had to do a $h!tload restarts, till I managed to successfully slow prone inside the compound, then had to do a $h!tload save loads to undetectedly exit the compound -even when hiding behind walls they somehow constantly spotted me, had to find a workarround = going into gear menu and opening my backpack untill they walked passed, and then again, the cripled wall's opening - when you try to prone over it, it automatically forces you into stand mode... The mission was really hard to complete successfully, easiest part was - also there are some special goodies in that mission: another great mission was 'counterattack', we had 1 fia T-72, 1 fia T-55 and gues what, 8 enemies DSHKs! So I scattered all in line, ordered troops to man them and viola, undefeated defensive line! 20 mines blasted all armour, without even spotting them. Sometimes I wish I had engineer guy, so that it could have repaired all that enemie armour for FIAs use. And then came the gunships! My guys were screaming, I felt panic in their voice, but I didn't order anything at all, remember? undefeated defensive line? So blackshark came down first and then sneaky hind starting to pound my line, I lost 1 guy in DSHK, so I had to load save. And then I became a SPOTTER, way in front to detect helicopters and down they came... Then came Mi-17 with paradrop, and it dropped AT-4 anti-tank launcher (there are 2 of them in this mission)! This mission was the best for that day!!! Today's status: mission 'contraband' the whole mission is full with goodies, like the boat loading your truck with all the westernish weapons, but the surprise was there are 4 live runing AKS-74GLs! (not AK-74GLs which I'm full of). Also noticed that SVD with NVGs don't work, pitty, but such realism is... BMP + DSHKs again, to shoot down that Mi-17... oddly enough only 2 out of 4 M-21 SWSes transfered to mission 'recknocking'. So I'm at it right now, remember what I said about first mission when you have to flee the town(well, related stuff)? So, I sneaked in the first hangar and there is a BRDM, gues what, I ran all RPG guys first and noone is even targeting me = no alarm, except that BMP-2 and 2xBMP-1s which led to alarm. So I ran over all the guys, BRDM is damaged, but somehow I managed to drive it into the hangar back, and there was a surprise, hangars repair vehicles! (logical though). So I'll restart the mission, cripple BMP-2 and drive it to hangar with 1 side of tracks (will take a while) and blast everyone what's left. Ofcourse I can use Hinds, Mi-17 or blackshark, but that would be too easy and what's the point, I have to blow them up... There are also loads of goodies in that mission, loads of ammo boxes, bizons, etc... So all in all, it's a blast! specially that counter attack mission! P.S. in recknocking, i think there was suppose to be a T-72 instead of BMP-2... -
Cold War Rearmed² - Public Beta
Gedis replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wow, never knew there was a campaign mission 'Strange Meeting', when I'll be done with resistance, I'll try it out and then revert to my love - 'After Montinac', if you guys didn't lock: Hind, BMPs, T-72s, T-80s or Shilka...