GAMEER_77
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Everything posted by GAMEER_77
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FIX IT! QUICK!
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Some easy questions!
GAMEER_77 replied to Sniper_Panther's topic in OFP : MISSION EDITING & SCRIPTING
Start a mission, any mission, in cadet mode. Exit, then go into the editor. PEACE -
Download console for ofp:r
GAMEER_77 replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If I could create columns and rows of buttons via a script like you can with a listbox, then that'd be great.<span id='postcolor'> What do you mean by this? Do you mean multiple buttons in a column? More info... -
Download console for ofp:r
GAMEER_77 replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
As far as i recall, you cannot add pictures to buttons. I may be wrong, but i don't know. I stand corrected PEACE -
Jeez, thought this thread was dead. Well, i did have a list of my faves in my siggy, but it was too long. Hence, not there anymore. My faves: Rainbow Six main Theme R6 ACtionCue 4 Rainbow Six End Credits Q3 Arena End Credits <---Good one! Bit short though... Sum Of all Fears Demo (V) Ghost Recon Main Theme <--- WOW! Ghost Recon - Island Thunder Medley Rogue Spear Main Theme Some of the names appear to be wrong, sorry. Keep 'em comin' boys! PEACE
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Yo! Anyone know of any places where we can download (For free) Music/sounds that we can use in our missions? I know one: www.edgen.com Now, anyone else... PEACE
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Buldozer is the external viewer which you use to view your model with. It helps give a better idea of what it'll look like in OFP. PEACE
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Buldozer is the external viewer which you use to view your model with. It helps give a better idea of what it'll look like in OFP. PEACE
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How do you make a fire burn?
GAMEER_77 replied to Frugo_PL's topic in OFP : MISSION EDITING & SCRIPTING
We need more detail man. Do you mean a fire as in those for Res? If so, search for "Drop" and "fire". If you mean the fire as in that woodenfire contraption, then its this inflame true in the init. If you don't see anything, check to see that cloudlets are enabled in the options. PEACE -
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Download console for ofp:r
GAMEER_77 replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
Your very own Bigpoppa made a tutorial on dialogs. Get it at his site: http://home.arcor.de/vektorboson/ Or for a direct link: Dialog.zip PEACE -
Thanks Der Bastler, but i actually meant the .cpp comands like "maxSpeed = 1" and "fuelCapacity = 0" and things like that. Ill check out OFPEC and see if they have any... PEACE
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Thanks Der Bastler, but i actually meant the .cpp comands like "maxSpeed = 1" and "fuelCapacity = 0" and things like that. Ill check out OFPEC and see if they have any... PEACE
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You can add actions to your weapons? Be right back, hehehe.... I know this is totally unrelated to your question bastler, but do you know where i could get all the config.cpp commands? Feel free to bad mouth me for intruding, but i'm supporting you all the way on this one as i'd love to see swat type weapons with flashlights on the front. Besides, if i knew all the commands i could help you PEACE
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You can add actions to your weapons? Be right back, hehehe.... I know this is totally unrelated to your question bastler, but do you know where i could get all the config.cpp commands? Feel free to bad mouth me for intruding, but i'm supporting you all the way on this one as i'd love to see swat type weapons with flashlights on the front. Besides, if i knew all the commands i could help you PEACE
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I don't think you can. But you can check the behaviour of the unit, in stealth the unit has the lights off. PEACE
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Right...well, that'll be it then. Good luck with it! PEACE
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Right...well, that'll be it then. Good luck with it! PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Oct. 19 2002,00:27)</td></tr><tr><td id="QUOTE">I have another bug: Smoke coming from the vehicle's exhaust is not visible anymore.<span id='postcolor'> Jonno already mentioned this a few pages back. I have to comment on the AI, it's greatly improved especially for the airplanes. They actually dogfight with one another now. Try going up against two mig's with your tomcat, it's brilliant fun! Great patch guys! PEACE
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Didn't someone make a gun that hand a flashlight on the front of it? Or was that some fraud fake? I'm sure there was... PEACE
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Didn't someone make a gun that hand a flashlight on the front of it? Or was that some fraud fake? I'm sure there was... PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DracoPaladore @ Oct. 18 2002,00:40)</td></tr><tr><td id="QUOTE">Thats a very wierd lookin turtle.<span id='postcolor'> Well, he couldn't fit in the basket properly, so the dude on the bike had to fit him in side ways. Slant your hand 90 Degrees to the left and you'll see.
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I'm guessing it's just checking the rating of a unit. You know, when a units rating goes below 0 he's a rebel. Either that, or you could use it to check if one unit is friendly towards the other: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Sovman friendly Westman<span id='postcolor'> Dunno about that though, can't check cause i haven't D/L 1.87. PEACE
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So, we meet again? Seems like only yesterday we were in a bar, just like this. And here we again... So, the great n00b strikes back, and with my words full of absolute rubbish, i come bearing a question: I have a texture. It's name? Walther.paa. Now you see, when i put it into 02, it looks great! But when i apply the texture, for seem reason it suddenly become a whole lot lighter. In bulldozer and in OFP. So why is this i ask? Its a .paa file, 512x512 and it looks perfectly normal in 02. Whether or not this happens to everyone, i don't know. Thanks for your concern PEACE
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So, we meet again? Seems like only yesterday we were in a bar, just like this. And here we again... So, the great n00b strikes back, and with my words full of absolute rubbish, i come bearing a question: I have a texture. It's name? Walther.paa. Now you see, when i put it into 02, it looks great! But when i apply the texture, for seem reason it suddenly become a whole lot lighter. In bulldozer and in OFP. So why is this i ask? Its a .paa file, 512x512 and it looks perfectly normal in 02. Whether or not this happens to everyone, i don't know. Thanks for your concern PEACE