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GAMEER_77

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Everything posted by GAMEER_77

  1. GAMEER_77

    Patch 1.85

    There's a whole thread about this over in the news discussion forum. Why did you make another one?
  2. GAMEER_77

    Email jokes

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ill take placebo! <span id='postcolor'> You ain't gettin away that easy Duke!
  3. Personally, i think theres no point in using that method; Takes forever. If you were to put into the init: this setpos [getpos this select 0, getpos this select 1, #] And place a number into # then test it out, the guy should be in the air. The prob is, that you need to preview, exit, preview, exit... PEACE
  4. GAMEER_77

    1.85 resistance patch discussion

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 08 2002,16:24)</td></tr><tr><td id="QUOTE">Are there going to be any other dialog scripting features besides the slider? Like checkboxes and the like? Â PEACE<span id='postcolor'> Can we get an answer to this thread too please? Surely you must know. PEACE
  5. I presume this is for an add-on, because i've seen nothing like this in mission editing PEACE
  6. GAMEER_77

    Dear bis...time & tides formula please :)

    I presume this is for an add-on, because i've seen nothing like this in mission editing PEACE
  7. GAMEER_77

    Creating p3d-models for dialogs

    My guess is that you need to define it in someway in the config.cpp. If you can, open up one of the existing models and look at their .cpp's. PEACE
  8. GAMEER_77

    Creating p3d-models for dialogs

    My guess is that you need to define it in someway in the config.cpp. If you can, open up one of the existing models and look at their .cpp's. PEACE
  9. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Oct. 08 2002,11:59)</td></tr><tr><td id="QUOTE">I heard of a similar problem; that guy has used distance as a variable, and then he tried to use it as a function and since resistance there is an automatic variable/function detection to keep old missions playable that use variable names that are reserved for Resi functions. Perhaps you did in your code somewhere by accident distance = 50 or ?distance = 50: blabla And therefore used distance as a variable!<span id='postcolor'>
  10. GAMEER_77

    Bugs top ten list!

    I'm special
  11. GAMEER_77

    1.85 resistance patch discussion

    I think you can make your own class, like frogs or something. This would be good if every addon was put into a seperate folder from the official units. Then there'd be no confusion. PEACE
  12. GAMEER_77

    Bugs top ten list!

    I think you should've had a "Fingers crossed" option.
  13. GAMEER_77

    Resistance final cutscene

    What's your question here? You'll know when it's the end cause the credits run. PEACE
  14. GAMEER_77

    1.85 resistance patch discussion

    Are there going to be any other dialog scripting features besides the slider? Like checkboxes and the like? PEACE
  15. GAMEER_77

    New patch

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 07 2002,19:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 07 2002,20:24)</td></tr><tr><td id="QUOTE">BIS, what about the slider function in dialogs?<span id='postcolor'> Yes, it is implemented in this patch as well. I am not sure how can it be missing from the fix list.<span id='postcolor'> Yah! Thanks Suma, any other features like checkboxes going to be added? Â Oh, and what kind of size are we looking at here? 30Mb? PEACE
  16. GAMEER_77

    New patch

    BIS, what about the slider function in dialogs? Are you going to implement that? Please do, i know a few people who want this bad. PEACE
  17. GAMEER_77

    My first map release

    Give people time, perhaps even till us what it is PEACE
  18. GAMEER_77

    New ingame ship screenshots

    Emmm, i think the M113 is an M113. Where in hell would you "turn in" to anyways...
  19. GAMEER_77

    Vehicle modifications

    It's now OFPEC.com. Â This should really be in the add-ons forum, don't you think? PEACE
  20. GAMEER_77

    Texture probs

    Emmm...sorry?
  21. GAMEER_77

    Texture probs

    Emmm...sorry?
  22. GAMEER_77

    Answer these questions problem

    Hmm...Ok, i after re-reading i think i see what you mean. When you close 02 then open it again, the textures and backgrounds are not there. You need to redo them. Damn annoying i know... PEACE
  23. GAMEER_77

    Answer these questions problem

    Hmm...Ok, i after re-reading i think i see what you mean. When you close 02 then open it again, the textures and backgrounds are not there. You need to redo them. Damn annoying i know... PEACE
  24. GAMEER_77

    Answer these questions problem

    What? If you don't speak english use a translator like babelfish. If you do, then a little more detail helps. PEACE
  25. GAMEER_77

    Answer these questions problem

    What? If you don't speak english use a translator like babelfish. If you do, then a little more detail helps. PEACE
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