

GAMEER_77
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Everything posted by GAMEER_77
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There's a whole thread about this over in the news discussion forum. Why did you make another one?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Ill take placebo! <span id='postcolor'> You ain't gettin away that easy Duke!
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Player starting inside a building
GAMEER_77 replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Personally, i think theres no point in using that method; Takes forever. If you were to put into the init: this setpos [getpos this select 0, getpos this select 1, #] And place a number into # then test it out, the guy should be in the air. The prob is, that you need to preview, exit, preview, exit... PEACE -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 08 2002,16:24)</td></tr><tr><td id="QUOTE">Are there going to be any other dialog scripting features besides the slider? Like checkboxes and the like? Â PEACE<span id='postcolor'> Can we get an answer to this thread too please? Surely you must know. PEACE
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Dear bis...time & tides formula please :)
GAMEER_77 replied to a topic in OFP : MISSION EDITING & SCRIPTING
I presume this is for an add-on, because i've seen nothing like this in mission editing PEACE -
I presume this is for an add-on, because i've seen nothing like this in mission editing PEACE
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My guess is that you need to define it in someway in the config.cpp. If you can, open up one of the existing models and look at their .cpp's. PEACE
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My guess is that you need to define it in someway in the config.cpp. If you can, open up one of the existing models and look at their .cpp's. PEACE
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Problem with command "distance"
GAMEER_77 replied to uiox's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Oct. 08 2002,11:59)</td></tr><tr><td id="QUOTE">I heard of a similar problem; that guy has used distance as a variable, and then he tried to use it as a function and since resistance there is an automatic variable/function detection to keep old missions playable that use variable names that are reserved for Resi functions. Perhaps you did in your code somewhere by accident distance = 50 or ?distance = 50: blabla And therefore used distance as a variable!<span id='postcolor'> -
I think you can make your own class, like frogs or something. This would be good if every addon was put into a seperate folder from the official units. Then there'd be no confusion. PEACE
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I think you should've had a "Fingers crossed" option.
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What's your question here? You'll know when it's the end cause the credits run. PEACE
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Are there going to be any other dialog scripting features besides the slider? Like checkboxes and the like? PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Oct. 07 2002,19:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 07 2002,20:24)</td></tr><tr><td id="QUOTE">BIS, what about the slider function in dialogs?<span id='postcolor'> Yes, it is implemented in this patch as well. I am not sure how can it be missing from the fix list.<span id='postcolor'> Yah! Thanks Suma, any other features like checkboxes going to be added? Â Oh, and what kind of size are we looking at here? 30Mb? PEACE
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BIS, what about the slider function in dialogs? Are you going to implement that? Please do, i know a few people who want this bad. PEACE
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Give people time, perhaps even till us what it is PEACE
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Emmm, i think the M113 is an M113. Where in hell would you "turn in" to anyways...
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It's now OFPEC.com. Â This should really be in the add-ons forum, don't you think? PEACE
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Emmm...sorry?
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Hmm...Ok, i after re-reading i think i see what you mean. When you close 02 then open it again, the textures and backgrounds are not there. You need to redo them. Damn annoying i know... PEACE
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Hmm...Ok, i after re-reading i think i see what you mean. When you close 02 then open it again, the textures and backgrounds are not there. You need to redo them. Damn annoying i know... PEACE
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What? If you don't speak english use a translator like babelfish. If you do, then a little more detail helps. PEACE
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What? If you don't speak english use a translator like babelfish. If you do, then a little more detail helps. PEACE