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GAMEER_77

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Everything posted by GAMEER_77

  1. GAMEER_77

    Vtol script available

    So Prospero, is the "ProSphere" an application? Or is it using code from OFP itself? Please tell us more because im racking my brains as to how your doing this. PEACE
  2. GAMEER_77

    Vtol script available

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Oct. 15 2002,13:50)</td></tr><tr><td id="QUOTE">I will soonish be releasing a script which gives you 6 simultaneous and independent high-bandwidth script-accessible simulated-analog control axes via the keyboard - using the main game keys. This will solve your control problems. No need for Action Menu commands. Prospero<span id='postcolor'> Yeh, how do you do this prospero? P.S Yeh, it needed to be above 90 mph! PEACE
  3. GAMEER_77

    Vtol script available

    Cool script, but when you use "retro-thrust" you can't move the plane around anywhere. Even when you press it again it still doesnt let you move. PEACE
  4. GAMEER_77

    Official ofp stuntman thread

    Å1,000,000 to the first person to do a E.T stunt with the bike. Must include small, rubbery alien on the front! PEACE
  5. GAMEER_77

    1.85 patch troubles?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ Oct. 14 2002,19:54)</td></tr><tr><td id="QUOTE">The server is reported as 1.82 in the in game browser even though it is labeled as 1.85 on the patch.<span id='postcolor'> It's displaying what version the multiplayer was modifyed in i presume. In the readme there are versions alongside fixes/changes etc. Just my guess though. PEACE
  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (uiox @ Oct. 14 2002,12)</td></tr><tr><td id="QUOTE">So Bis can't have "feed back" and improve dialogs... More why implement new features if nobody use dialogs? I'm happy for slider, but if they had see more missions with dialogs more functions relates to dialogs could be present in 1.85.<span id='postcolor'> A lotta people don't really understand Dialog Scripting, heck, some can't even get music into their missions. But when you get the hang of it, it gets easier. I made a nifty "jukebox" dial0g for NPD; It has all the Resistance songs, the original ones and seventh : JukeBox NOTE: If the link doesn't work (Which it seems not to be on my computer) then use this address: http://www.freewebs.com/gameer_77/Picture3.jpg PEACE
  7. Is this a glimpse at to what 1.85 has to offer? Nice... PEACE
  8. GAMEER_77

    Resistance final cutscene

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Reaper [sG-1] @ Oct. 12 2002,08:54)</td></tr><tr><td id="QUOTE">Like say Gameer, it's a great campaign...the one who want to know...want to play it  <span id='postcolor'> Huh?
  9. Using all the power of my brain, i can inaccurately predict that Dinger and Spinor where the genious-es behind this. PEACE
  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Captain @ Oct. 14 2002,04:57)</td></tr><tr><td id="QUOTE">I'm writing a weapon purhcase menu. Problem: lbdata and lbsetdata only store text strings. My code basically checks what the user's selection is, and then grabs the price/name of the weapon/item from an array of the same name. init.sqs defines all weapon arrays in format primaryweaponname = [displayname,price,weaponname,magazinename] player selects M16 primary weapon value of that option is read in and returned (m16)as "primaryweapon" cashtemp then subtracts the value of primaryweapon select 1 This would all work great except for the fact that lbsetdata can only store a string in the dialog options, so when the primaryweapon is returned, it tries to use the string as an arry. *shoots flashpoint* Is there ANY command available to change the value of a variable from string to object? Or parse a string variable into a variable with type object/array? Help?! The Captain<span id='postcolor'> Ah yes, for thy i too did so. You see, it was an artillery script which foresook my pitiful death - a death for which i saw no escape. Until some kind members of the underworld - also known as chain of command - rest their sweet brains on my shoulder, and they too solved my queries with this very formula. PEACE
  11. Bn880 done the same thing with TWMN, if you destroyed something like a tank then it would begin to flame! PEACE
  12. GAMEER_77

    Please show support for release of binarize

    Could someone make a tute on how to use it, cause i know jack-s**t about dos commands! PEACE
  13. GAMEER_77

    Please show support for release of binarize

    Could someone make a tute on how to use it, cause i know jack-s**t about dos commands! PEACE
  14. GAMEER_77

    List of words?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spitfire @ Oct. 12 2002,10:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Oct. 12 2002,11:34)</td></tr><tr><td id="QUOTE">All those things are in the comref, secco.  <span id='postcolor'> Actually the official comref is missing most of the actions and animations that are listed in the unofficial one. edit: now I'm not sure if you meant the unofficial one in the first place  <span id='postcolor'> Im not sure he actually asked for the actions and animations.  I meant the official one though, the old ones out of date  Edit: He said something about "eject" though... PEACE
  15. GAMEER_77

    List of words?

    All those things are in the comref, secco.
  16. GAMEER_77

    Texture shading

    Dunno what the problem is here, but to texture you just select the faces you want to be textured then position the texture where you want it. Then you press B. Again, i don't know what your problem is... PEACE
  17. GAMEER_77

    Texture shading

    Dunno what the problem is here, but to texture you just select the faces you want to be textured then position the texture where you want it. Then you press B. Again, i don't know what your problem is... PEACE
  18. GAMEER_77

    Resistance final cutscene

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LowLevelFunctionary @ Oct. 11 2002,20:31)</td></tr><tr><td id="QUOTE">Yeah the OFP:R soviet campaign is pretty fun... only 2 missions though   Could of been more.  but hell its a great campaign!<span id='postcolor'> What are you saying here? That there are two other mission when you "betray the parsan" or whatever it was? I've seen that cutscene, but that was when i was looking at it in the editor, i never saw any extra missions. PEACE
  19. GAMEER_77

    Out of fuel

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Oct. 09 2002,23:23)</td></tr><tr><td id="QUOTE">A few people ran out of fuel playing my Working Mission Nogova. Â Where your initial job is being a bus driver.<span id='postcolor'> "It happened to me...."
  20. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Oct. 09 2002,09:59)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (uiox @ Oct. 09 2002,09:29)</td></tr><tr><td id="QUOTE"> It's not English Gameer77, it's EnglishOFP... So, le Français que je suis, has understand and solve his problem. <span id='postcolor'> I think that Gameer knows about the distance-problem  <span id='postcolor'> Damn right! PEACE
  21. GAMEER_77

    Problem with command "setovercast"

    Try puting this somewhere in the script: hint format ["Param1 : %1",Param1] If it comes up with "scalar boolar array" and the like then there is nothing in your variable. PEACE
  22. GAMEER_77

    Stupid question

    A gamelogic is basically an invisible unit. You can put it in cars to fill a space, you can find the position of it, you can also use it alongside waypoint to do some special crap which i know jack-s**t about Just experiment PEACE
  23. GAMEER_77

    Texture probs

    Yo! Well, i'm beggining to get the hang of this, but the texturing's still a pain in the a$$. So, here's the situation: I've got buldozer at C:/bulldozer and o2 at C:/O2light. I have a folder named "crate" in the bulldozer directory, and have changed the texture name prefix to "\crate". But when i try and texture something, it only textures onto the background, not onto the model. I can't see any texture in bulldozer either. I've searched, but nothing appropiate came up. A link or anything would help. Cheers PEACE
  24. GAMEER_77

    Texture probs

    Yo! Well, i'm beggining to get the hang of this, but the texturing's still a pain in the a$$. So, here's the situation: I've got buldozer at C:/bulldozer and o2 at C:/O2light. I have a folder named "crate" in the bulldozer directory, and have changed the texture name prefix to "\crate". But when i try and texture something, it only textures onto the background, not onto the model. I can't see any texture in bulldozer either. I've searched, but nothing appropiate came up. A link or anything would help. Cheers PEACE
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