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GAMEER_77

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Everything posted by GAMEER_77

  1. GAMEER_77

    Official ofp stuntman thread

    BAH! Your all fools! Albert, that's a freakin' turtle! The money goes to [TU]$33ker, mostly because he pointed out the obvious when Albert tried to take over my hilariously funny gag! It's in the post mate! PEACE
  2. GAMEER_77

    Music

    Why download it? Use pbo decrypter 1.5 to depbo the music.pbo in the dta directory and the O.pbo in the res/addons directory. PEACE
  3. GAMEER_77

    Texture changing...

    I think you may be right. Time will tell... Oh, and how do i change the brightness and contrast in bulldozer, then? Does it incorporate the settings from OFP? PEACE
  4. GAMEER_77

    Texture changing...

    I think you may be right. Time will tell... Oh, and how do i change the brightness and contrast in bulldozer, then? Does it incorporate the settings from OFP? PEACE
  5. GAMEER_77

    Creating p3d-models for dialogs

    Wow, that's pretty sweet!
  6. GAMEER_77

    Creating p3d-models for dialogs

    Wow, that's pretty sweet!
  7. GAMEER_77

    Texture changing...

    Hmmm, well i don't design the textures. I don't have a program which would darken it like PSP, so its all a pain in the ass. I just put a total black texture onto it and that came out the right colour. That was a .pac, so i converted the other textures to .pac and still, it's not working. One person said they're on the same boat as me, and another said they don't have this problem. PEACE
  8. GAMEER_77

    Texture changing...

    Hmmm, well i don't design the textures. I don't have a program which would darken it like PSP, so its all a pain in the ass. I just put a total black texture onto it and that came out the right colour. That was a .pac, so i converted the other textures to .pac and still, it's not working. One person said they're on the same boat as me, and another said they don't have this problem. PEACE
  9. GAMEER_77

    Texture changing...

    Eh...What i'm saying is that the textures look right in 02, but in bulldozer and OFP they are lighter than they should be. They are physically lighter, it ain't my monitor or nuthin. It's a real pain in the ass, and i appreciate all the help i can get. Thanks y'all PEACE
  10. GAMEER_77

    Texture changing...

    Eh...What i'm saying is that the textures look right in 02, but in bulldozer and OFP they are lighter than they should be. They are physically lighter, it ain't my monitor or nuthin. It's a real pain in the ass, and i appreciate all the help i can get. Thanks y'all PEACE
  11. Nope...I don't get it. He may be happy at the fact that there is a loadfile command, but just pasting what it says in the comref ain't much of an indication. PEACE
  12. Yoo-hoo! Well, i made a quick model yesterday of the WaltherPPK, and now i wanna try it out in game. Only problem is, i don't know how to get it in. I've got brsseb's tute so please don't point me towards that. That covers getting a gun in, not a handgun. So, here's the situation. I've not made a proper add-on before, so know little about .cpp files. But i've seen them and it looks pretty simple, like a description.ext kinda. So if anyone whos made a handgun could tell me how they got it in i'd be the happiest guy alive (as long as its good news ) Thanks y'all! PEACE
  13. GAMEER_77

    Getting my handgun in game

    Yoo-hoo! Well, i made a quick model yesterday of the WaltherPPK, and now i wanna try it out in game. Only problem is, i don't know how to get it in. I've got brsseb's tute so please don't point me towards that. That covers getting a gun in, not a handgun. So, here's the situation. I've not made a proper add-on before, so know little about .cpp files. But i've seen them and it looks pretty simple, like a description.ext kinda. So if anyone whos made a handgun could tell me how they got it in i'd be the happiest guy alive (as long as its good news ) Thanks y'all! PEACE
  14. GAMEER_77

    Getting my handgun in game

    Thanks Major, it works! small Q: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put&qu ot;,};<span id='postcolor'> I presume that the forum code has put the ""," in? It should be : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put"}; <span id='postcolor'> Right? Thanks PEACE
  15. GAMEER_77

    Getting my handgun in game

    Thanks Major, it works! small Q: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put&qu ot;,};<span id='postcolor'> I presume that the forum code has put the ""," in? It should be : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put"}; <span id='postcolor'> Right? Thanks PEACE
  16. GAMEER_77

    Getting my handgun in game

    Thanks Major, i couldn't get onto a-lone-wolf's page. Somethings up with my ISP. Never mind, Major Fubar's one'll do! I'll keep in touch. Oh, and whats this about needing to put the new models into your .p3d? Is it true? Will the "default.p3d" do? Thanks PEACE
  17. GAMEER_77

    Getting my handgun in game

    Thanks Major, i couldn't get onto a-lone-wolf's page. Somethings up with my ISP. Never mind, Major Fubar's one'll do! I'll keep in touch. Oh, and whats this about needing to put the new models into your .p3d? Is it true? Will the "default.p3d" do? Thanks PEACE
  18. GAMEER_77

    Getting my handgun in game

    Thanks der bastler, checking that out right now! PEACE
  19. GAMEER_77

    Getting my handgun in game

    Thanks der bastler, checking that out right now! PEACE
  20. Yes....What's your point?
  21. GAMEER_77

    No turning back resistance

    After the tanks are destroyed, and the infantry if i remember correctly, your then told to move your men to a truck North-East-East of where you are. Get all your guys in and off you go. Only thing is, if you've not been told to move there yet, then a condition may not have been set off to allow you to end the mission. If so, then restart the mission. PEACE
  22. Because in Bigpoppa's example, he's using the preprocess file to use the 'C-like' functionality. The code in his example only works using preprocess, not loadfile. (I'd imagine ) PEACE
  23. GAMEER_77

    Hunting rifle question

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ACES_KEVIN @ Oct. 15 2002,22:08)</td></tr><tr><td id="QUOTE">On thing that threw me off was the ability to reload the Hunting Rifle while running! But you cant reload a hand gun while running? Some1 contacted BIS about this? Seems like it would be more realistic to change a clip of a 9mm runnin instead of stoppin etc.! Maybe im wrong tho.<span id='postcolor'> Eh...no you can't PEACE
  24. GAMEER_77

    Hunting rifle question

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ACES_KEVIN @ Oct. 15 2002,22:08)</td></tr><tr><td id="QUOTE">On thing that threw me off was the ability to reload the Hunting Rifle while running! But you cant reload a hand gun while running? Some1 contacted BIS about this? Seems like it would be more realistic to change a clip of a 9mm runnin instead of stoppin etc.! Maybe im wrong tho.<span id='postcolor'> Eh...no you can't PEACE
  25. GAMEER_77

    Vtol script available

    If it's 1.85 only, then its utilising the new commands, yes? But with the old version, i can't imagine how this would be possible with the severe lack of mobility with them. Some of the new commands sound like they'd be of use here. PEACE
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