

GAMEER_77
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Everything posted by GAMEER_77
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BAH! Your all fools! Albert, that's a freakin' turtle! The money goes to [TU]$33ker, mostly because he pointed out the obvious when Albert tried to take over my hilariously funny gag! It's in the post mate! PEACE
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I think you may be right. Time will tell... Oh, and how do i change the brightness and contrast in bulldozer, then? Does it incorporate the settings from OFP? PEACE
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I think you may be right. Time will tell... Oh, and how do i change the brightness and contrast in bulldozer, then? Does it incorporate the settings from OFP? PEACE
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Wow, that's pretty sweet!
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Wow, that's pretty sweet!
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Hmmm, well i don't design the textures. I don't have a program which would darken it like PSP, so its all a pain in the ass. I just put a total black texture onto it and that came out the right colour. That was a .pac, so i converted the other textures to .pac and still, it's not working. One person said they're on the same boat as me, and another said they don't have this problem. PEACE
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Hmmm, well i don't design the textures. I don't have a program which would darken it like PSP, so its all a pain in the ass. I just put a total black texture onto it and that came out the right colour. That was a .pac, so i converted the other textures to .pac and still, it's not working. One person said they're on the same boat as me, and another said they don't have this problem. PEACE
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Eh...What i'm saying is that the textures look right in 02, but in bulldozer and OFP they are lighter than they should be. They are physically lighter, it ain't my monitor or nuthin. It's a real pain in the ass, and i appreciate all the help i can get. Thanks y'all PEACE
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Eh...What i'm saying is that the textures look right in 02, but in bulldozer and OFP they are lighter than they should be. They are physically lighter, it ain't my monitor or nuthin. It's a real pain in the ass, and i appreciate all the help i can get. Thanks y'all PEACE
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Nope...I don't get it. He may be happy at the fact that there is a loadfile command, but just pasting what it says in the comref ain't much of an indication. PEACE
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Yoo-hoo! Well, i made a quick model yesterday of the WaltherPPK, and now i wanna try it out in game. Only problem is, i don't know how to get it in. I've got brsseb's tute so please don't point me towards that. That covers getting a gun in, not a handgun. So, here's the situation. I've not made a proper add-on before, so know little about .cpp files. But i've seen them and it looks pretty simple, like a description.ext kinda. So if anyone whos made a handgun could tell me how they got it in i'd be the happiest guy alive (as long as its good news ) Thanks y'all! PEACE
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Yoo-hoo! Well, i made a quick model yesterday of the WaltherPPK, and now i wanna try it out in game. Only problem is, i don't know how to get it in. I've got brsseb's tute so please don't point me towards that. That covers getting a gun in, not a handgun. So, here's the situation. I've not made a proper add-on before, so know little about .cpp files. But i've seen them and it looks pretty simple, like a description.ext kinda. So if anyone whos made a handgun could tell me how they got it in i'd be the happiest guy alive (as long as its good news ) Thanks y'all! PEACE
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Thanks Major, it works! small Q: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put&qu ot;,};<span id='postcolor'> I presume that the forum code has put the ""," in? It should be : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put"}; <span id='postcolor'> Right? Thanks PEACE
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Thanks Major, it works! small Q: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put&qu ot;,};<span id='postcolor'> I presume that the forum code has put the ""," in? It should be : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">weapons[]={"M16","M9pistol","Binocular","Throw","Put"}; <span id='postcolor'> Right? Thanks PEACE
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Thanks Major, i couldn't get onto a-lone-wolf's page. Somethings up with my ISP. Never mind, Major Fubar's one'll do! I'll keep in touch. Oh, and whats this about needing to put the new models into your .p3d? Is it true? Will the "default.p3d" do? Thanks PEACE
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Thanks Major, i couldn't get onto a-lone-wolf's page. Somethings up with my ISP. Never mind, Major Fubar's one'll do! I'll keep in touch. Oh, and whats this about needing to put the new models into your .p3d? Is it true? Will the "default.p3d" do? Thanks PEACE
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Thanks der bastler, checking that out right now! PEACE
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Thanks der bastler, checking that out right now! PEACE
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Yes....What's your point?
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After the tanks are destroyed, and the infantry if i remember correctly, your then told to move your men to a truck North-East-East of where you are. Get all your guys in and off you go. Only thing is, if you've not been told to move there yet, then a condition may not have been set off to allow you to end the mission. If so, then restart the mission. PEACE
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Because in Bigpoppa's example, he's using the preprocess file to use the 'C-like' functionality. The code in his example only works using preprocess, not loadfile. (I'd imagine ) PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ACES_KEVIN @ Oct. 15 2002,22:08)</td></tr><tr><td id="QUOTE">On thing that threw me off was the ability to reload the Hunting Rifle while running! But you cant reload a hand gun while running? Some1 contacted BIS about this? Seems like it would be more realistic to change a clip of a 9mm runnin instead of stoppin etc.! Maybe im wrong tho.<span id='postcolor'> Eh...no you can't PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ACES_KEVIN @ Oct. 15 2002,22:08)</td></tr><tr><td id="QUOTE">On thing that threw me off was the ability to reload the Hunting Rifle while running! But you cant reload a hand gun while running? Some1 contacted BIS about this? Seems like it would be more realistic to change a clip of a 9mm runnin instead of stoppin etc.! Maybe im wrong tho.<span id='postcolor'> Eh...no you can't PEACE
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If it's 1.85 only, then its utilising the new commands, yes? But with the old version, i can't imagine how this would be possible with the severe lack of mobility with them. Some of the new commands sound like they'd be of use here. PEACE