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GAMEER_77

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Everything posted by GAMEER_77

  1. GAMEER_77

    What to do?  trapped in a bush by a bmp!

    Y...Yes...I suppose
  2. First off...why the big .sqm? ANyways your Q: use createvehicle not camcreate. (damn Bn880 you beat me to it! ) nameofvehicle createVehicle [x,y,z] P.S have you tried NPD yet Bn880? PEACE
  3. GAMEER_77

    Editing official missions

    Just like in those infomercials. Â
  4. GAMEER_77

    Radio command

    You use the WEST,EAST,CIVILIAN,RESISTANCE commands to tell if hes is that side: ?player WEST:goto "west" I think thats the right way if not then try this: ?WEST player:goto "west" I think that there must be something about this, otherwise Bn880 wouldn't have said SEARCH. Am i right? PEACE
  5. GAMEER_77

    What to do?  trapped in a bush by a bmp!

    Lol, heres my suggestion: Just place the satchel, stand up and run like shit in the opposite direction, when your 50 metres away hit the dirt and blow the BMP to shit! ...Just remember to put your umbrella up, i hear its raining BMP's today PEACE
  6. GAMEER_77

    To be continued?

    What up-7up-? Don't leave us, your missions good. keep 'em comin! PEACE
  7. I thought you did find a way. If you make the trigger this and SpecOps ammo "SmokeShellRed" == 0 Then that should work. Although if the player steps into it and hasn't reloaded the shell then it'll still activate. I don't think thats a problem though as i never use them as i don't think they work. PEACE
  8. It'll always be like that cause if you had two red smoke shell's then it would only come up as one. Cause it counts the loaded ammo. Not the stuff in your 'pocket'. So if you use this and SpecOps ammo "SmokeShellRed" == 0 But i don't know how to check the amount of smokeshells in the players inventory. Lastly, i don't think you can make the player throw it. use a dummy player instead. PEACE
  9. GAMEER_77

    Handguns

    Very well. But what is it? a .pbo? If not, then how do i un-install it? PEACE
  10. GAMEER_77

    Handguns

    But they are like 20Megs and my little modem can't handle that! Is it worth it? PEACE
  11. GAMEER_77

    Sound questions

    You fool! you need to put a name into the name part of each one. Then use drunkdude say "Imgettingmarriedinthemorning" PEACE
  12. GAMEER_77

    Sound questions

    Post you Decription.ext up here. PEACE
  13. Say you were making a Black-Ops mission, and had a BMP with a guard waypoint. If you sucked so bad as to be seen, then OFP automatically calculates all the units with Guard waypoints and see's which one can get there quick-est. The Closest unit, say, a BMP would then trundle of to were the player was last seen. Pritty nifty, Aye? PEACE
  14. GAMEER_77

    Satelite recon script

    Not quite sure what your after, but VektorBoson (Aka. Bigpoppa) has a satellite Dialog. Kinda like you want? Select Scripts and scroll down PEACE
  15. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (uiox @ Sep. 07 2002,22:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It wasn't me!<span id='postcolor'> It's an idea of Dinger or .... (o' sorry I forget the other pseudo) , and , and ,and, ---------> Â Â Spinor !!!! But if you want to know how convert string to num you ask .............................. to Gameer 77.......... "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP<span id='postcolor'> Ehh.......Yes, well say thanks to Dinger and Spinor for me. PEACE
  16. GAMEER_77

    Random bombing

    Say you were wanting to add a number between 0 and 50 to each of the co-ords, do this: "LaserGuidedBomb" setpos [(getpos object 20913) + random 50, (getpos object 20913) + random 50, +100] Is that it? PEACE
  17. GAMEER_77

    Bit of a problem plz help....

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Sep. 07 2002,15:42)</td></tr><tr><td id="QUOTE">...then open the mission with the editor and save it <span id='postcolor'> Load it... Â (Ahh well...I can be wrong...) PEACE
  18. Why bother doing that? If you put a guard waypoint, when you are spotted the unit comes to where you were spotted. (make sense? ) PEACE
  19. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_idc = IDC_OF_YOUR_CT_EDIT _StrDist = ctrlText _idc _command = format["a = %1", _StrDist] _command foreach [0] _distance = a<span id='postcolor'> Then the _distance has the number Value in it. If you need more exlanation just ask, im tired... All credit to Bigpoppa and his mates at The Chain of Command PEACE
  20. GAMEER_77

    Handguns

    The handguns are just to damn...well...light. You don't feel like you've got a gun in your hand, it feels like a pea-shooter. Now, if we had a handgun with a kozlice noise, hehehe... PEACE
  21. I'm still not really sure what your talking about...but you can't change an objects tilt yet, sorry. Prospero (I think it was) has been experimenting with OFP Physics and often finds work-arounds... PEACE
  22. I mean someone at the chain of command told me how to convert a string into a number. PEACE
  23. GAMEER_77

    Camcreating bombs

    Fraid the triggers don't work like that. The easiest way is scripting it... Its not so hard my man... PEACE
  24. Why are you posting that question here? Whats "Zenit"? PEACE
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