

GAMEER_77
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Everything posted by GAMEER_77
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Y...Yes...I suppose
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Camcreate vehicle respawn punishement
GAMEER_77 replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
First off...why the big .sqm? ANyways your Q: use createvehicle not camcreate. (damn Bn880 you beat me to it! ) nameofvehicle createVehicle [x,y,z] P.S have you tried NPD yet Bn880? PEACE -
Editing official missions
GAMEER_77 replied to jabravo2003's topic in OFP : MISSION EDITING & SCRIPTING
Just like in those infomercials. Â -
You use the WEST,EAST,CIVILIAN,RESISTANCE commands to tell if hes is that side: ?player WEST:goto "west" I think thats the right way if not then try this: ?WEST player:goto "west" I think that there must be something about this, otherwise Bn880 wouldn't have said SEARCH. Am i right? PEACE
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Lol, heres my suggestion: Just place the satchel, stand up and run like shit in the opposite direction, when your 50 metres away hit the dirt and blow the BMP to shit! ...Just remember to put your umbrella up, i hear its raining BMP's today PEACE
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What up-7up-? Don't leave us, your missions good. keep 'em comin! PEACE
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Problem with smokeshells usage in scripts
GAMEER_77 replied to Berserker79's topic in OFP : MISSION EDITING & SCRIPTING
I thought you did find a way. If you make the trigger this and SpecOps ammo "SmokeShellRed" == 0 Then that should work. Although if the player steps into it and hasn't reloaded the shell then it'll still activate. I don't think thats a problem though as i never use them as i don't think they work. PEACE -
Problem with smokeshells usage in scripts
GAMEER_77 replied to Berserker79's topic in OFP : MISSION EDITING & SCRIPTING
It'll always be like that cause if you had two red smoke shell's then it would only come up as one. Cause it counts the loaded ammo. Not the stuff in your 'pocket'. So if you use this and SpecOps ammo "SmokeShellRed" == 0 But i don't know how to check the amount of smokeshells in the players inventory. Lastly, i don't think you can make the player throw it. use a dummy player instead. PEACE -
Very well. But what is it? a .pbo? If not, then how do i un-install it? PEACE
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But they are like 20Megs and my little modem can't handle that! Is it worth it? PEACE
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You fool! you need to put a name into the name part of each one. Then use drunkdude say "Imgettingmarriedinthemorning" PEACE
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Post you Decription.ext up here. PEACE
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Sending reinforcements to position of detection
GAMEER_77 replied to ejanvi's topic in OFP : MISSION EDITING & SCRIPTING
Say you were making a Black-Ops mission, and had a BMP with a guard waypoint. If you sucked so bad as to be seen, then OFP automatically calculates all the units with Guard waypoints and see's which one can get there quick-est. The Closest unit, say, a BMP would then trundle of to were the player was last seen. Pritty nifty, Aye? PEACE -
Not quite sure what your after, but VektorBoson (Aka. Bigpoppa) has a satellite Dialog. Kinda like you want? Select Scripts and scroll down PEACE
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New editing options in resistance
GAMEER_77 replied to maruk's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (uiox @ Sep. 07 2002,22:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It wasn't me!<span id='postcolor'> It's an idea of Dinger or .... (o' sorry I forget the other pseudo) , and , and ,and, ---------> Â Â Spinor !!!! But if you want to know how convert string to num you ask .............................. to Gameer 77.......... "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP "1000" = 1000 possible in OFP<span id='postcolor'> Ehh.......Yes, well say thanks to Dinger and Spinor for me. PEACE -
Say you were wanting to add a number between 0 and 50 to each of the co-ords, do this: "LaserGuidedBomb" setpos [(getpos object 20913) + random 50, (getpos object 20913) + random 50, +100] Is that it? PEACE
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Bit of a problem plz help....
GAMEER_77 replied to CrAzY-CrAsH's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Sep. 07 2002,15:42)</td></tr><tr><td id="QUOTE">...then open the mission with the editor and save it <span id='postcolor'> Load it... Â (Ahh well...I can be wrong...) PEACE -
Sending reinforcements to position of detection
GAMEER_77 replied to ejanvi's topic in OFP : MISSION EDITING & SCRIPTING
Why bother doing that? If you put a guard waypoint, when you are spotted the unit comes to where you were spotted. (make sense? ) PEACE -
New editing options in resistance
GAMEER_77 replied to maruk's topic in OFP : MISSION EDITING & SCRIPTING
Lol PEACE -
New editing options in resistance
GAMEER_77 replied to maruk's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_idc = IDC_OF_YOUR_CT_EDIT _StrDist = ctrlText _idc _command = format["a = %1", _StrDist] _command foreach [0] _distance = a<span id='postcolor'> Then the _distance has the number Value in it. If you need more exlanation just ask, im tired... All credit to Bigpoppa and his mates at The Chain of Command PEACE -
The handguns are just to damn...well...light. You don't feel like you've got a gun in your hand, it feels like a pea-shooter. Now, if we had a handgun with a kozlice noise, hehehe... PEACE
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New editing options in resistance
GAMEER_77 replied to maruk's topic in OFP : MISSION EDITING & SCRIPTING
I'm still not really sure what your talking about...but you can't change an objects tilt yet, sorry. Prospero (I think it was) has been experimenting with OFP Physics and often finds work-arounds... PEACE -
New editing options in resistance
GAMEER_77 replied to maruk's topic in OFP : MISSION EDITING & SCRIPTING
I mean someone at the chain of command told me how to convert a string into a number. PEACE -
Fraid the triggers don't work like that. The easiest way is scripting it... Its not so hard my man... PEACE
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New editing options in resistance
GAMEER_77 replied to maruk's topic in OFP : MISSION EDITING & SCRIPTING
Why are you posting that question here? Whats "Zenit"? PEACE