

GAMEER_77
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Everything posted by GAMEER_77
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Replace objects, or make dis(appear) objects
GAMEER_77 replied to JAP's topic in OFP : MISSION EDITING & SCRIPTING
You could do: _Steelgateclosedpos= getpos steelgateclosed Steelgateclosed setpos [0,0,0] Steelgateopen setpos _steelgateclosedpos OR you could do this: #loop1 Steelgateclosed setdir (getdir steelgateclosed) + 1 ~0.1 ? (Getdir steelgateclosedpos) >= 140:exit goto "loop1" You'll have to adjust the "? (Getdir steelgateclosedpos) >= 140:exit" bit to the direction you wish it to stop at, but this way makes it smoother. PEACE -
The primaryweapon command ets the currewnt primary weapon of a unit. Like an M16 or HK: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Primaryweapon player<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">? Primaryweapon player == "HK":removeallweapons player <span id='postcolor'> PEACE
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It requires some thought. If you need to know the answer, PM me and ill tell you. PEACE
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Download console for ofp:r
GAMEER_77 replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
There must be a way of doing it, cause Kegetys made a Spectator script that only activates for one person. Probably really simple, but i don't make MP missions... PEACE -
I kinda expected people to be near the bomb site, searching for the bomb. I could do an altrnative ending though... PEACE
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Download console for ofp:r
GAMEER_77 replied to vektorboson's topic in OFP : MISSION EDITING & SCRIPTING
I think this is only for de-bug and testing purposes. I suppose your talking about over the net, yes? PEACE -
Hey, good idea! Did anyone try the little 'Jukebox' PEACE
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Damn, never noticed the check thing. The HK is meant to be a 'Secret area' which everyone seems to find! Think Gameer, Think! PEACE
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Cheers man! Yeh the outro is a little long. PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Sep. 19 2002,12:12)</td></tr><tr><td id="QUOTE">I liked of course the new scripting functions in Resi a lot! The drop-command to make your own sfx, the dialogs and other small gimmicks. I just hope that BIS keeps on implementing new scripting features!<span id='postcolor'> Here Here! Resistance is the best Å16.99 i ever spent: *Wicked New Island! *Cool new music *Sadest ever ending *New graphical options i can try out on my celeron! *Nice new vehicles/guns *New netcode *And so on... This is an expansion pack for the fans. They've listened to us all and gave us (mostly) what we wanted. But the new editing options really do rock! PEACE
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The mission kinda depends on the buildings and scenery only found in Paradise...I mean Nogova. PEACE
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Yup, SP. Sorry, forgot to say, needs Resistance. PEACE
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1. I don't understand 2. It's in the O.pbo. Use the Pbo Decrypter 1.5 to un-pbo it. I think that the 1.5 one un-do's the anti-pbo thingy. Hell just try it, if it doesn't work just use a Hex Editor and take the first 46 Bytes of. PEACE
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I think forceend just ends the mission using End#1, not sure though PEACE
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Indestructable streetlamps?
GAMEER_77 replied to Meusali's topic in OFP : MISSION EDITING & SCRIPTING
I don't think that setdammaging a streetlamp will make it rigid again. There was a big Post on this at OFPEC about those Target E thingys. I don't think they ever did solve that problem... PEACE -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (M79 @ Sep. 19 2002,00:46)</td></tr><tr><td id="QUOTE">But becasue they have no fancy scripts etc, i dont think that it would be received with any great warmth. i look at these self appointed mission reveiw nazi's and read there comments.. No intro , shit outro , lack of scripts.. No wonder people are keeping them to themselves.<span id='postcolor'> That's what im talking about! Look at Ex-RoNiN's Fairy Island. Not the best intro camera angles, bare minimum scripting...And yet, people play it! People like it! What does this tell you? Don't get me wrong, im all for nice camera and mission scripting, but if the missions no good then it's a waste of time. It's sad when people just leave OFP because they think, "Man my mission sucks compared to X's scripting and Y's Cutscenes". I recommend for M79 to give his missions to OFPEC and gamezone etc. Cause this games all a matter of trial and error. PEACE
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I don't recommend setWPpos. Use the domove command instead: heliname domove getpos player PEACE
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Sep. 18 2002,13:47)</td></tr><tr><td id="QUOTE">Look at OFPEC's mission depot. The page hasn't changed since July.<span id='postcolor'> Thats cause they're still in the process of updating it. Plenty of people have sent missions in but they're waiting to be put up. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Go to other mission download sites and there's only a trickle of new entries compared to what used to come in. New SP missions for OFPR? Here and there, yes, but there should have been dozens of great ones to choose from by now. <span id='postcolor'> I think this may be because, now OFP has been out a year or so, people have higher expectations, and perhaps they have missions on their computer, but don't feel them worthy to be put up there with the greats. Just my two cents  PEACE
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How long does it take you to read this -- PEACE
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Why doesnt winner=1 in this script?
GAMEER_77 replied to Rexxenexx's topic in OFP : MISSION EDITING & SCRIPTING
Try putting a 2 second gap before you exit the script: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">winner=1 ~2 exit<span id='postcolor'> PEACE -
Does hint text show up in veteran mode?
GAMEER_77 replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
Ooops! Ehh...Sorry...I blame it on old age! PEACE -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What the hell ! I just wasted 2 minutes of my life just now <span id='postcolor'> Had you not bothered replying to this post you would have wasted 10 seconds of your life. The rest is down to your typing skills and internet connection. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I know some guys that had them printed out on gigantic sheets at their engineering workplace. I guess he put them on some tables and overlaid them with plexiglass. Now he has a tabletop planning map which he uses erasable markers on <span id='postcolor'> Lol PEACE
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Does hint text show up in veteran mode?
GAMEER_77 replied to Aculaud's topic in OFP : MISSION EDITING & SCRIPTING
Theres a comman called hintC which makes it only show up in cadet mode. hintC "Im a big weeny!" PEACE -
Hey, thats a good idea. Instead of running like shit, run around and hide behind the BMP. 5 feet away though and on the dirt or you'll be killed. This threads just turning into peoples stupid attempts at a joke. Sad PEACE
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Camcreate vehicle respawn punishement
GAMEER_77 replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
Are you coding this from the mission.sqm? It should work if you just put: M113 createvehicle [10805.835938,127.856537,2862.103271] Whether or not thats what the M113 is i don't know. PEACE