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Gorch

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About Gorch

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  1. As the topic indicates, the OFP dedicated server (1.91c) first ran on a Suse 8.0 linux system. It worked fine, no problems at all. After upgrading the linux operating system (Suse 8.0 -> 8.2) the problems started. When trying to start the dedicated server from the console i get 17:28:00 Dedicated server created, memory used: 4296 KB Segmentation fault Installing the OFP server from scratch doesnt help, i get the same error. I also tried to install the OFP server on a diffrent machine running Suse 8.2, with the same result. After reading several topics on 'linux server problems', i tried strace. This are the last lines of output: open("/lib/libc.so.6", O_RDONLY) = 38 read(38, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0pY\1\000"..., 1024) = 1024 fstat64(38, {st_mode=S_IFREG|0755, st_size=1491599, ...}) = 0 old_mmap(NULL, 1268004, PROT_READ|PROT_EXEC, MAP_PRIVATE, 38, 0) = 0x580dd000 mprotect(0x5820c000, 26916, PROT_NONE) = 0 old_mmap(0x5820c000, 16384, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED, 38, 0x12f000) = 0x5820c000 old_mmap(0x58210000, 10532, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x58210000 close(38) = 0 open("/lib/ld-linux.so.2", O_RDONLY) = 38 read(38, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\200\n\0"..., 1024) = 1024 fstat64(38, {st_mode=S_IFREG|0755, st_size=97518, ...}) = 0 old_mmap(NULL, 83576, PROT_READ|PROT_EXEC, MAP_PRIVATE, 38, 0) = 0x58213000 mprotect(0x58227000, 1656, PROT_NONE) = 0 old_mmap(0x58227000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED, 38, 0x14000) = 0x58227000 close(38) = 0 --- SIGSEGV (Segmentation fault) @ 0 (0) --- +++ killed by SIGSEGV +++ I cant figure out what the problem is with this... Someone noted there may be prolems with some versions of gcc (compiler? library?). Suse 8.2 is using gcc version 3.3 (20030226 prerelease version). Could this be the problem? Is there any way to give the OFP server some other, working version of gcc without having to resetup the whole linux system?
  2. Gorch

    Music for nam missions

    "Fortunate Son" from Credence Clearwater Revival... but that was allready used in the famous Black Rain Coop for Jungle Everon  or maybe "Run Through The Jungle" also from CCR...
  3. Gorch

    Arvn rescue (1-16 c)

    i really like 'plei me raid II', and this one is even better! what i really miss though, as i play this mission alone, are some waypoints for the ai... the aircav squad wont disembark from the chopper, you can't call in the medevac and the seals move nowhere. if they would, the mission would be perfect Â
  4. Gorch

    We were soldiers coop

    i tried the ns version, and i respawn at the position i died... a bug? and i think its best for a coop to have all people in one group...
  5. Gorch

    Size of new islands

    there is a documentation to wrp files on  the Operation Flashpoint Editing Center. the sad thing is it only tells you about objects and textures and nothing about the terrain data  and i am pretty shure that if the guy who made it had found out more about the terrain data he'd have published it...
  6. Gorch

    Size of new islands

    hmm, no one knows how to do it? I was wondering if there is a new site of the creators of WrpEdit? The old one doesn't seem to work anymore... Anyway, i wasn't looking to do one real big island but for a map with lots of small islands (not bigger then .intro maybe). There should be quite a few airstrips and harbours, so all the new aircraft and ship addons could be used for some kind of "capture all the islands". Some of the islands could be connected by some sort of "oversea highway", maybe with custom modeled bridge tiles... But the islands shouldn't be too detailed, a large view distance is more important in my oppinion. @ deadsoldier: if you are looking for 2hours+ battles, look for MF CTI. Its played frequently on [WKK] or IM SWEC.
  7. I've read several times that OFP is capable of islands larger then the classic 12.8 km x 12.8 km. What i want to know is how to create such big islands? Does WrpEdit work for this? If yes, how? If no, is there any other way to do it?
  8. Gorch

    Mf conquer the island

    as i said before: a great mission  but i have another complaint and that is the LOCK/UNLOCK feature of the mobile-hq... it seems that it only works the first time (unlock). this results into two really annoing things: - unexperienced teammates go to battle with it and - the enemy steals it and drives it far from your base before destroying it, leaving you to respawn in the middle of nowere would be great if you could really lock up your hq...
  9. Gorch

    Mf conquer the island

    as i said before: a great mission  but i have another complaint and that is the LOCK/UNLOCK feature of the mobile-hq... it seems that it only works the first time (unlock). this results into two really annoing things: - unexperienced teammates go to battle with it and - the enemy steals it and drives it far from your base before destroying it, leaving you to respawn in the middle of nowere would be great if you could really lock up your hq...
  10. Gorch

    Mf conquer the island

    thanks a lot for this great mission! i was just playing it on a public for three hours, and it was a BLAST! we destroyed their mobile hq first, but didnt manage to destroy their base fast enough... so we lost but one thing is really annoying, esp. on publics: quitters we had to fight 4 vs 7... i dont know how you do the ai-code (on the server or the commanders computer?), but i think its possible to check on the server who is still a remote (human) player and who is ai-controlled. it would really help if the ai-controlled quitter-groupleaders would be as controlable as the "native" ai-groupleaders... if you dont have the time, i could try to write the script for that...
  11. Gorch

    Mf conquer the island

    thanks a lot for this great mission! i was just playing it on a public for three hours, and it was a BLAST! we destroyed their mobile hq first, but didnt manage to destroy their base fast enough... so we lost but one thing is really annoying, esp. on publics: quitters we had to fight 4 vs 7... i dont know how you do the ai-code (on the server or the commanders computer?), but i think its possible to check on the server who is still a remote (human) player and who is ai-controlled. it would really help if the ai-controlled quitter-groupleaders would be as controlable as the "native" ai-groupleaders... if you dont have the time, i could try to write the script for that...
  12. what are the commands "TextLog" and "DebugLog" doing? the description says "Dump argument type and value to debugging output" whats the dubugging output? a file? if yes, what file?
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