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granQ

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Everything posted by granQ

  1. granQ

    Mf conquer the island

    a nam pack on la trang.. not so much to hold.. LZ's and airport.. perhaps the old jungle everon.. what did you have in mind? Would love to play a nam CTI with like the NVA travles mostly on foot and USA in choppers. I would like play NVA but think i am pretty alone in that opinion..
  2. granQ

    Mf conquer the island

    a nam pack on la trang.. not so much to hold.. LZ's and airport.. perhaps the old jungle everon.. what did you have in mind? Would love to play a nam CTI with like the NVA travles mostly on foot and USA in choppers. I would like play NVA but think i am pretty alone in that opinion..
  3. granQ

    Update on the combat diver

    not sure but i think all citizen in swiss get a rifle.. no matter if they in the army or not.. civil defense thingy..
  4. granQ

    Invisible unit

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Nov. 22 2002,17:13)</td></tr><tr><td id="QUOTE">3--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GranQ @ Nov. 22 2002,163)</td></tr><tr><td id="QUOTE">i also want a invisible one.. and the idea is great.. so stop posting "hey we don't need that" course some of us do. better let the space be open for those with ideas on how to make it..<span id='postcolor'> And I never said anything of the sort. Prospero<span id='postcolor'> i am sorry if you took it that way.. it was more that i feelt the topic went from "HOW" to do it into a topic about "WHY" do it.. no hard feelings..
  5. granQ

    I want i want, gimme gimme mods

    north and south on amiga.. of course we in europe knows about that war and wouldn't have so much agianst playing a game of it in FPS.. but not with the ofp engine..
  6. granQ

    Stridsvagn 103 aka s-tank?

    ahh right.. he was the radio guy then too ? he had some other thing then just drive back.. and berg still waiting for a reply on the PM i sendt you..
  7. granQ

    Invisible unit

    i also want a invisible one.. and the idea is great.. so stop posting "hey we don't need that" course some of us do. better let the space be open for those with ideas on how to make it..
  8. granQ

    Stridsvagn 103 aka s-tank?

    the s103 is like a peace tank.. it was madefor defending sweden and not making war with others. Too bad it sucked if the enemy took some ground of sweden.. then how should we attack it? Sweden technology is often real cool.. too bad that sometimes in war gun power is better then some nice way of a firing system.. in other words.. the technology behind the strv103 rocks.. the preformence sucks the low profile is not much lower the standard for the driver in modern MBT's.. Strv103 just removed the turnet. some info in russian: http://www.mainbattletanks.czweb.org/Tanky/Strv103.htm and some in english: http://w1.500.telia.com/~u50015076/strv_103.html and last thing.. don't think you can do it.. well you can but it would not be a very good simulator of it.. like the loader was also the driver when reversing for aiming it can be done with some imagination...
  9. granQ

    1.90 bug list

    well well.. if you don't like a company that cares about the players and provides patches.. take like Delta force and pay for each new game each year (or something like that)... i will stick to ofp until i get my hands on VBS1 the "unload troops real fast when close to ground" can be made.. and have been made by me... just do a script that "eject" people.. or if you play as a group leader. order eject close to the ground instead of disembark.. Me and my friend have had some problems with the aiming with turnets. Not sure if it is a bug but think so. Played with same people since like last x-mas, same connection, computers (well kinda) and since 1.85 and sometimes the gunner can't control the turrnet..
  10. granQ

    1.90 patch for download on 3dgamers.com

    the para smoke was kinda lame.. but two things are diffrent. Para is often, ejection from chopper, insertion and stuff.. bicykle is.. well a toy.. a easteregg from Bis.. and how often do you see one?
  11. granQ

    My leopard 2 a4... need sum help!

    i am not sure, but think you just assign a part of the model with the texture "bis clan".. found in data.pbo.. and if there is no squad xml, it will not show up.. once again not sure but i think it is possible to keep the current "insignia" for those without a squad.xml and for singelplayer but when a squad logo is find it will be drawn over..
  12. granQ

    My leopard 2 a4... need sum help!

    my friend also has the "glowing" problem.. now a question, the little "weapon shield" on the turrnet.. don't know if it "has" to be there to be realism thingy, but i would rather see you made it to the squad logo. Would be neat.. Anyway, really really great work..
  13. granQ

    Russian pauk-class ship

    2 things.. 1) fix a little more smoke/muzzle flash for the cannon, and perhaps more ammo.. 2) can't you fire missiles from it? not sure how it works for boats but it would be nice..
  14. granQ

    Finnish defence forces

    what i would like to see is a new "world".. with true baltic sea archipelago feeling.. lots of nice small islands that finnish and swedish "marines" can goto and fight agianst russia also one thing that i would love is the "SISU" vehicle, sorry don't know the name.. with AMOS on top of it.. and then perhaps if someone makes a CV90 the AMOS can be transfered... (okey i admit i mostly want swedish stuff) ohh and last thing, good work with the uniforms, they look exactly as ugly as in the real world
  15. granQ

    Sneak preview

    We don't aim on doing vehicles and stuff for ofp, we just wanted something to play with (swedish) and thought we did one fast. Quality will there for not be the best, but atleast people can play and pretend they are swedish soldiers instead. We now got a little site up with screens on camo and some weapons. http://hem.passagen.se/hideout/SFP/index.htm
  16. granQ

    Female soldier

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Snoopy @ Nov. 08 2002,23:51)</td></tr><tr><td id="QUOTE">I remember somewhere on a Nam infantry pack ( I think made by seb) that their radio was a bit altered. So when ever the solders see a enemy, they say : 'Soldier Charlie, 12 o'clock.'<span id='postcolor'> when you do your soldiers you have to tell the game what sound to be played, like "law" and they say law soldier. What SEB did.. very clever, is to use the sound when you call out the grid C..
  17. granQ

    Did anything been removed in ofp before

    the turn out for shilka rocked.. so easy to take out the diver.. and he looked cool and well, they took away the old "allowdamage".. but guess thats been up like 100 times before..
  18. granQ

    Sneak preview

    well more then you that think OWN takes time.. can you contact me on icq or on quakenet? just PM granQ icq 7869782
  19. granQ

    Female soldier

    cassy, will there be any "female revenges on the male" or something with some groovy cassandrah G music??
  20. Okey, the thing is i want some weapons to lay on the ground, not in a ammo box.. so you can "study" it.. and since i don't know anyway other way then to do a "setpos" force them to drop weapons then setpos agian to make it look like there is some weapons on the ground, the thing is that i don't know how to make the ai drop the gun, it should be used with a action command, but somone knows how exactly to do it? no info about it in the new command ref ;( cheers.. granQ
  21. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sefe @ July 12 2002,10:20)</td></tr><tr><td id="QUOTE">May I kindly direct you to this thread in the OFPEC forums. You'll find a sample mission with some other objects that can be used as a 'canvas' for dialog elements. There are even more...<span id='postcolor'> sefe i did that, but i want to put a inofficial one, and don't think that work.. for now that is..
  22. i am testing with replacing the "notebook" with something else.. so far it just crashed the game when i call the dialog.. is there anyone that find anything on what to do? EDIT: Well, when i looked on my post i understand not many will understand okey, what i did was open the description.ext and change the: model = "notebook.p3d"; to another p3d.. it crashed when i tested, so i did some tweaking, still it crash, so now i wonder, has anyone managed to put their p3d on screen, or just replace it? 2nd question, you guys know/think if i can change it while watching, lets say the on the one maruk did, if i had clicked jeep and then ok, is there anyway i could have stay in that menu and the pic for the jeep changed? this would be kinda easy to test, but clock is 04.40 in the morning and i am heading for bed thanks for ALL and i do mean all information i can get..
  23. someone knows how this command works?? and is there anyway to make the "squad" logo feature apper in singelplayer.. would be nice and easy to make some changes in the vehicles without have to make a new add-on for just a detail and "force" people to download even more..
  24. many people do intro by starting a camera script from the init.. but this is not a "true" intro.. there is support for intros that you can skip by simple press ESC, like in res campaign, mission one.. it work on the same way, but i can't use the init.sqs for the intro, so how do you start it?? and please, not any help on triggers and stuff, or put in players init, that will make it show the things from the player in like 1 sec before starting the script... cheers granQ
  25. Well, thanks agian Ktotte.. by my version of the scripts is better
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