-
Content Count
1946 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by granQ
-
okey, just so you guys knows. It is beta. Some of the pages was done very late with very poor english and the download link doesn't work.. i changed ip and not gonna bother to update it since the next package are just around the corner.. (atleast we hope so)
-
well, i had to vote for ran, not since i read his posts or any others, spend very little time at the forum. But ran sends me good mp3:s.. well atleast 50 % are good.. rest are crasy french songs.. but i don't hope he win, so come on, vote for like bn880.. he sounds nice to me
-
gollum, of course not, but seeing i will serve the army next year or this year i need to think it is the best
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ Jan. 01 2003,20:42)</td></tr><tr><td id="QUOTE">CV90 vs BMP-3 article sums it up by saying: 'We find no obvious answer to the question why Finland decided to buy CV90 vehicles which are undeniably high quality but are very expensive.' Main arguments against CV90 were high price tag, lack of missile armament, large size and weight, inablity to swim. Main defects of BMP-3 were unergonomic crew compartments, weak but light aluminium armor, weak power transmission, lack of modern night-vision devices. They state that with the price of one CV90 vehicle you could buy 3 BMP-3 vehicles.<span id='postcolor'> i know our neighbor in the east, (finland) loves the old cold war days, but things have changed. And in the future all conflict Finland/sweden will see is on peacekeeping missions (hopefully) and then it is very important you don't loose lifes, (politics). So better finland says we can help out by sending 3 cv90's then sending 9 bmp3's in a "high risk" vehicle. The lack of modern night vision for the bmp i wouldn't say is a problem. But the cv90 got many others information systems. Not sure what diffrences from the 9040 and the 9030 in technology. As shar told you, you can put a bill2 on it. and then it would become a great threat for modern MBT's. In short, the cv90 are constructed with the feature in mind. And guess finland have to start do as sweden. Skip the invasion defense and aim for a smaller army but with better weapons. EDIT: I think buying the CV90 was a political decision *cough*NATO*cough* [] don't want to say you are stupid but sweden is not part of NATO. if that was the reason, why not the warrior or M2a2 ?
-
Title says it all. I want to add a little compass (working of course) on the side of my weapon. As seen in like the movie "bravo two zero" not sure how often people does that modification but.. anyway, is it possible?
-
Just wonder how they calculate out the true values. Didn't find any thread about it so.
-
Probaly seems to be to do the new "Throw" weapon. I really think BIS should take a look on it, had done a swedish grenade. Nothing special but for the feeling, worked nice in SP but in MP it is like the game removes the throw weapon and adds it's own throw..
-
my question, how does the game knows you have fired a flare ??
-
i wanted to play alone but they came anyway.. ;/ this is how i did it.. sneak to trotsky coming the road way (hope i am talking about right mission) have the bizon you capture on the from the spetznatz in the "first" mission (okey i loved the bizon) kill like 2-3 guys at the tanks, order all you men (watch it, your ai guys sucks and love to see you dead) infact thats the trickest part.. but try get in guys in all tanks.. drivers is enough.. i took gunners but no use for them and only drivers goes faster.. so fast in.. then i drove off..
-
sweet old mission.. but i wonder how people found the car.. i mean i played it several times and i always go just south in the trees, cross the opens when it clear, those between the forest you start in and the south of it, is the only i kill.. except sometimes i take those in the start. Then you walk in that forest. Run over the road.. thats the most tricky part since you got a open field but you still don't spot everyone so easy and your heartbeat is high.. the car is just cheating
-
mads bahrt thank you very much for your feed-back. Frandsen is more than welcome to use our pskott, seeing we used his AT4 as a basis for our pskott, in the end though we ended up with a brand new weapon short of a small pipe. The m45:ans "not hit where i aim in scope view" i haven't checked so can't say. Will check it now. The scope itself are wrong and we will fix it, don't worry. Right now it is the same scope as the filo m45:a since we got it from hubba and used it. The HE's power i am not sure, it is a matter of tweaking, and like you i have no real life experice of it. But main purpose was a way to take on soft targets, like convoy with trucks. then it is great. Was thinking of smoke and a flare one, but don't know if i could make it to work. Will look into it later. The ammo in the pbv is fixed, so will be in next update amongst some new stuff. For the ranks i just copied the group from DKM patria and changed to swedish. Just before release someone thought of the group so i threw it in without thinking of ranks. But sure i can change it to more true ranks. but once again i wonder why i don't hear any other voices about a swedish/denmark/finland mod.. or atleast cooperation. Like the cv90 is used by all three countries (i think), the MBT is the same. Not sure about denmark. but sweden uses some of those sisu/patria vehicles...
-
it looks like it would be better in Lo-Mac then ofp.. in other words.. looks good as hell. Find that sad you will wait until whole package is down..
-
i say make it a apc: brandly class.. the wheels will look fubar but it is the best you can get.. mobil, fire.. just the mobil that will look strange..
-
since i "import" the class from like the m2a2 or the m113, or maybe the bmp i get weapons in cargo, east or west weapons. Now the problem is i want to do my own loadout of weapons in cargo. How/can it be done ??
-
can test again, but think last since i add new classes it doesn't overwrite the old. Like i still got rpg from the bmp even if i want it to be a west vehicle.. but i will test some more. EDIT: Have tested work perfekt. Thing is, i can put weapons in it.. ingame that is. The game consider it full and the ammo drops outside the vehicle. anyway to add "space" for more weapons ?
-
One thing about the names. It is now like 8 diffrent types (MAX) and all can be found under men (swedish) so it can't be that hard. I understand that if you only play a little while or join a sever your mind can go "wtf is a soldier?".. but i can't see it would be such great problem and i still say it is mostly a swedish mod. But i was thinking of a nordic mod. Like we are some in sweden doing swedish work, research and stuff. I know there are some in finland, and denmark, norway should be able to gather some people too. Then it would be possible to give players more, and bringen them the nordic armies. just thinking out loud...thanks for all replies and stuff. It really fun to see people notice your work. and for the "cooperate with operation white night" me and mellis has talked but nothing decided. Time will tell whats happens.
-
yes, should be kinda simple making some english names, not sure if it would course conflict due to diffrent cpp but i really didn't think anyone outside sweden would play with them. Just some basic, sorry for the readme being in swedish. Befäl = officer Skyttsoldat = soldier Sjukvĺdare = medic besättning = crew Skarpskytt = Marksman Prickskytt = Sniper
-
ohh, and if anyone has real problems with getting the file from the ftp, i can send over icq or msn. Just search for granQ and you will find me..
-
course i am a newbie? thanks anyway kege..
-
Hello i am working on a rifle don't want it to use tracers.. but i can't just put "ammo=cz75" for instance since then it won't be so very good for a rifle.. so this is what i have done (it doesn't fire) so help me with this one please or if you know another way to get rid of tracer.. class CfgAmmo { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class HandGun: Riffle {}; class CZ75: HandGun {}; class sfpak5ammo: Cz75 { airLock=1; hit=14; cost=5; tracerColor[]={1,0.25000,0.12500,0}; minRange=1; minRangeProbab=0.9; midRange=500; midRangeProbab=0.75; maxRange=1000; maxRangeProbab=0.25; }; };
-
well, if you are.. let me know and we can fix some game..
-
all my jeep modell has is the 0.000 lod, ground contact lod, and a geo lod.. and it worked.. try that..
-
stop talking about the sig. how come nobody knows what needs to be done, like is it only land contact lod that needs to be 100 % right or something else?
-
assign a part to the "bis_klan.paa" texture.. atleast i think that is enough.. good luck.. hope to see it on the hkp9
-
come on, help this guy since i got the same problem with my "jeep"..