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granQ

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Everything posted by granQ

  1. granQ

    F-35B Lightning II

    are you planing to make it static only? for realism i mean :rolleyes:
  2. granQ

    Stand alone hmmwv

    bluefor, where the other hunter is. Its named M51.. something.
  3. granQ

    Stand alone hmmwv

    Oh, i like the idea.. there should def be more jungle in arma :)
  4. Yeah that what happens when you take content from Swedish forces pack and don't clean it up properly... If Leight would had asked we could had supplied the MLODS, now I am just not impressed. Use credits when you steal/borrow/reuse...
  5. thanks, Wamako was a "test bed" and still haven't decided if I should create something from scratch or try to "save it", either way I feel the need for an african terrain even if there is some that looks really promising and much better than ours.
  6. good job, wish I had done something as pretty for Wamako :) EDIT. Yes, africa seems to be newest theme, swedish forces pack got some african units aswell. We haven't focused so much on it.. yet, but it might come :)
  7. thanks a lot, hope won't be that long until next patch then :p UAZ is almost complete.. hopefully for next release will be t72, uaz, perhaps the Urals. Also I want to take some time to reequip the Wamako forces and perhaps add some more there. Of course also the Swedish stuff, most likely some armor, the Gripen is almost done externally and like 40% of the cockpit..
  8. yeah I noticed that aswell.. no clue whats causing it at all. Been trying for a few days but can't see anything different from other models/bis configs.
  9. Russians released! Dear all, We hoped we would be done faster with more but editing takes time, something which we never seems to learn. In this release our focus have been on Russia. So we put in some Ak 74s,PKM, a remake of the arma2 russian soldier (choosed a different type of camo). Also included in this release are some vehicles, the Mi24 Hind, Su25, Btr 60 and the ZSU 23 Shilka. Since before we also got the S-75 anti air launcher or as it is known in the west, the Sa-2. So personally I think we got a very strong Russian faction but we will of course work to add tanks, more transports and helicopters as we go. While we have added some arma3 features like moving stick in the cockpit, there are still some issues with not all cockpit gauges working correctly. Also we haven't had time to fix the PSO sight on the svd, so its better to let the AI be the sniper for now. To try these new russians we included a 12 people coop, however I am looking forward to see custom missions made by you guys. Anyway, from us a little bit delayed christmas presents. The SFP Team. http://hosted.anrop.se/sfp/@sfp_028.zip
  10. Hm, haven't been planned but guess that could be possible. Need to look into the classnames and stuff, don't use it. Predator, the hawk and sa2 is easy, just place in the editor and put a plane in the air. Nothing extra, not like the RBS 15 on the Norrköping. So we decided to make some russians, from A2 but with arma3 features (like moving stick for the pilots, picture in picture when needed). The soldiers got new textures, we are going for the early 90's period with the russians. Just a short clip..
  11. Might do so its possible to hide that and the spare wheel, so you can make them look bit different (except for textures of course). Just wanted to post and let you guys know we still working, with the new arma3 tools we been working on fixing proper physx support aswell adding some new vehicles. With the soon to be released arma2 content we plan to take some models such as the c130 and add to SFP. The chernarus obects will also help us building our Swedish island, but don't expect to see the "Fall trees", want this to be more a summer:ish island. We aim for next release for christmas.
  12. granQ

    "Underground" Structure

    we done it a few time, but not for entire cites, but just a few special buildings. Lets say you have grid size 7 meters, just make a big "square" hole, and put your building on top. We got one "standard house with basement" and a secret bunker. Sure it is just a "room without windows" but our basement actually got windows :)
  13. For swedish, please visit www.anrop.se It seems you have uninstalled a program or changed path, so it can no longer find the program (like winrar or something), go to the folder or save the file directly to your desktop and you will be able to open it with the default windows programs.
  14. Copy, will look into it.. what I noticed most is that the turret isn't so stabilized even if I enabled that in the code, think its the same with the normal BIS drone. I will investigate the camera shake and see if can find something.
  15. Not sure which vest, uniform you refering to.. and we will keep our work on, even if some vests have clipping, and another one miss some pockets, we like it in the team. Kilroy, ok :) thought you were missing our documentation.. we see what happens with bis tools. We assume we will never get them and do our best without them.
  16. What are you missing? Something more than classnames? edit. I hope you seen the pdf inside the @sfp folder.
  17. So it happens we made a new release, with some new stuff to Wamako actually.. but also new bugs like "floating" houses. Its tough working without the proper tools. Anyway, this release highlights: * Bo-105 helicopter (Known in Sweden as the Hkp 9) * A "stealth flying wing" drone, based on neuron called Ucav 23. * A wheelchair, special thanks to Sealife for the help. * A moped, however due to limited documentation/tools its basicly a "car" with two wheels and not a proper bike. Also included is some new military police, many corrections to weapons muzzle velocity and description texts and other fixes. Would also like to say big thank you to the SFP team, without them this there would be nothing and its so cool with are getting help not only from Swedes but also from other countries all over the world. Thanks for giving your free time to help our project forward. Download link in first post as usually.
  18. granQ

    Slovak Armed Forces

    yes you can, we did this already in operation flashpoint. Its even easier now since there is a natural command for it (rank). So at init run a script like this. _unitrank = rank this; if (_unitrank == "Private") then { removeuniform this; this adduniform "paul_slov_private"};
  19. sadly not really due to the fact it was more a test bed for our Swedish island. So now everyone is busy with making new stuff for that island. But we also like Wamako so I will try to push out some more interesting areas and also give the "mask" (the different groundtextures) an overview for more variation, I am also expecting Zero to soon release an update or his 3deditor so we can use the altis objects. If you want, make some stuff in the 3d editor and send to me and I will include on Wamako, if everyone made a village, base or something it would go really fast to get a cool island :) Also made a guide for how to get started with the 3d editor: https://docs.google.com/presentation/d/1dP6XPXij8ZLRUQ8C6l6uysRqW9397qet9r5uWcQ0ybM/pub?start=false&loop=false&delayms=3000
  20. we haven't quite decided yet if we want to release the helicopter/drone update or if we should start "saving" up and do a more proper release later when we got even more content... but if we decide to release with this two new vehicles, it will most likely be next weekend, we see..
  21. would love to include something into our swedish mod, similar to "zombies" but something new and fresh. Werewolfs sounds awesome, what about using the dogs and keeping it "super aggresive wolfs" level? Btw, loved Dog Soldiers, cool movie :)
  22. thanks a lot! this is really helpful and will look into it this weekend and hopefully get it working :) Do we know if Lethal is happy to share his work? is he still active on bis forums?
  23. if you want something in air that flies (and not just sit in hangars due to costs, F35 looking at you ;) ) its the JAS 39 Gripen.. Sweden, Czech, Hungary, soon hopefully Swiss and a few more countries (Finland perhaps?).
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